About This File
These file patch makes Chain Beasts allow you to capture female as a male *. Whatever reason I have no idea why the Author did not add these.
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REQ:Â https://www.nexusmods.com/oblivion/mods/34346Â
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According to what I understand, the time captives are held is in real time or 'play time' not game time. Saving would be wise before constructing any CB items. Ya can't get rid of them after if you make a mistake.
The minimum amount of time you can set the chairs for is 1 hour. The calipers set the # of hours in the chair before being released. ( I'm assuming it's a 1-1 ratio) so 1 caliper is 1 hour of play time.
The # of tongs sets the random hours. (assuming the 1-1 ratio again) if you put 5 tongs in the marker, then random captives will spend 5 hrs in the chairs.
Quills set the levers activation per hour when they aren't set to manual.
The eyes set the number of total CB allowed to spawn for that chair stations control area. (each egg only spawns 2 CB at a time. You need to set the total CB allowed per hour via the egg creation spell BEFORE creating the egg.)
Additionally if you set up chair stations to close to each other, they compete for 'crawlers'. The losing station receives a scythe in it's marker, making that station inactive.
As for the codes,"set uchainbeastquest.maleok to 1" allows male PCs to activate the eggs. This state should be remembered in save games.
If the PC is male then only male characters are captured. By default only non-tailed female player characters can activate the eggs (set uchainbeastquest.maleok to 0). The CBs only capture female NPCs/PCs by default as well. Males and tailed females can be knocked down by Chain Beasts, but they are not stripped or chained, and will revive after a while. Odd as one would assume if your PC is male the code allows the CB's to capture both sexes, not just females.
keep in mind that if your pc is male and you use 'set chainbeastquest.maleok to 1' and the code for kaijits and/or arigonians it will still only go after males. If your PC is female and you use the codes as above, the CBs target everyone.
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semi quick work around for the docking (Continuous circling)
go into TES with UChainBeast.esp as the active file in the object window
WorldObjects
door
dungeons
aylied ruins
exterior
look for the id UchainbeastDoor01
right click it and select edit
second item is script click on ... next to the text
then replace it with
Scriptname UChainbeastDoorScript
ref actor
;------------------------------------------------------------------------------------------------------------------------------------
Begin OnActivate
set actor to getactionref
if actor.getequipped uchainbeastgag03
actor.removeitem uchainbeastgagkey 100
activate
else
message "Only captives may enter !"
activate
endif
end
and that lets you in without having to go through the capture then compile and save and everything should work however i have only tested this on mine but it works -
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