Jump to content

About This File

A new version of this mod is available here.

 

 

 

Introducing for your modding pleasure, BodyMorph, by A.J. and myself.

 

This is a body modification library that allows body parts to be scaled, in realtime, for the player and for individual NPCs. You can think of it as a sort of "back end" that allows adjustment up and down of 16 (at present) bones. Note that as this is a beta/wip, not all bones yet have morphs, and some that do exist may not work correctly.

 

The interface is primarily UDF driven with very few functions required for basic support.

 

Of course, the full sourcecode is hosted here on git.loverslab.com and the wiki is already populated with enough documentation to get rolling.

 

INSTALLATION
Just use FOMM and let it overwrite what it needs to. This will, at most, be the skeleton -- A.J. has created us a new custom skeleton, with all the bones we believe we need, as well as a ton of new ones that this mod uses to achieve the actual bodypart scaling.

 

USAGE
Players will need a "bodymorph aware" mod for this to do anything for them, it's similar to sexout in that regard, though if they wish to experiment with it the console can be used to manipulate the NX variables on the player or any other actor.

 

Please see the first reply in the support thread, by A.J., for a demo plugin that can adjust the player scales -- and a fancy video!

 

Modders should see the wiki for more detailed documentations and a simple example.

 

CURRENT STATUS
- 13 bones (Breasts, ForeArms, Hands, Head, Neck, Neck1, Pelvis, Penis, Shoulders, Spine, Spine1, Spine2, UpperArms)
- 13 sizes per bone, from 0.70 to 1.30 in steps of 0.05.
- Large morphs, or many small morphs on one character, result in subtle height changes. We are working on thi

 

CREDIT
A.J. deserves all credit for this, as simple player-only morphing is something I and many others struggled with in FONV for a long time, and got nowhere. The skeleton and all the morphs are painstakingly created by A.J., I'm just the code monkey that wrote the ESP scripts, and an FNVEdit script to make my ESP authoring easier.


What's New in Version 1.0.8

Released

  • V1.0.8 - Leg fixes
  • V1.0.7 - Fixed min/max checking on morph size.
  • V1.0.6 - New upperarms morphs. New MCM options. Middlevalue redefinition.
  • V1.0.5 - Smarter scanner. Array and string cleanup. Scanner delayed start.
  • V1.0.4 - MCM debug mode added. Some script order changes.
  • V1.0.3 - Scanner tells all save-scaled actors to update once. Player included now.
  • V1.0.1 - Added scanner to overcome game engine issue.
  • V1.0.0 - Initial Release

Other Files from prideslayer


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use