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Plague's Events for Bannerlord Captivity Events and EventExtensions 0.1


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About This File

File (the small event addition that it was) is free for anyone to take it and update/change it as they see fit. I've gathered more freedom with all my kids getting their licenses and have basically been out backpacking and kayaking all over the US with my spare time. Thank you all and I'm sure I'll return to play games and mod in the future eventually!

 

About the File:

These are Events an addition to BadListener's Bannerlord Mod: Captivity Events Mod for Bannerlord. Additionally, as of writing this the current Event also utilizes outcomes from Tranfer's TBCaptivityEventsExtension (Specifically, the dream sequence and the Rebellious slave outcomes).

 

The goal and focus of my event addons will be to add several layers to the events. Basically, to make each event a "choose your own adventure" type event. My goal is to get an event to a 4th or 5th event page. If you don't like an event that progresses, you probably won't like my events.

 

Warning - Be aware that these events may show non-consensual, slavery, bestiality, and aggressive sexual content. I do plan to write some more consensual stuff as well as it goes on, and as I move forward I will separate them. That content of these events in no way is an endorsement of actual sexual violence in any way.

 

Installation:

Ensure you have Bad Listener's amazing Bannerlord Mod: Captivity Events installed first.

Then, currently these Events utilize Events and images from TBCaptivityEventsExtension, so you will want to install those addon events as well.

Again, to be clear, these events use both events and images from those mods that are NOT included in this mod.

 

Then, just drop this mod into your Modules folder like anything else. It should overwrite anything. You can also just dig into the events folder and drop my xml files into your current events folder, which is normally located at

DRIVE:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleData\CECustomEvents\Events

 

That should be it unless I begin to add in my own images (sprites).

 

If something isn't working, please post. I can't say I'll get on every day, but I'll try. Please keep in mind, I consider myself slightly rookie at this time and have only a fraction of the knowledge that others have in working with this code. I do however, enjoy problem solving and will try to help in any way I can. Please be aware that I'll likely tweak certain penalties and rewards as I get more familiar with it all and write more events. I ran through this event 10 times and did every outcome, and did not have any issues.

 

Special Thanks

I'm actually pretty excited to share something with a community I've been apart of for so long.

I'd like to thank transfer for creating TBCaptivityEventExtension, as it is what got me into the game to begin with and also helped me learn how to write my own event. I also would like to thank Transfer for all the time spent explaining things to me. Also for allowing me to tie into his events and use his images.

Certainly thanks for BadListener and his fantastic Captivity Event Mod, default events, and images. Without it, we wouldn't be here.

I'd also like to thank all the Mod Authors of LL in general, for creating amazing mods that I've used in Oblivion, Skyrim, Fallout 3, Fallout 4, Rimworld, and Sims 4. The sheer hours of entertainment and amazing ingenuity of this community is simply amazing.


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