Mods
SOME MODS MADE PRIOR TO THE PANTOM LIBERITY DLC OR THE v2.12 UPDATE MAY NOT ENTIRELY WORK CORRECTLY.
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IF UPLOADING A MOD, PLEASE MAKE SURE THEY WORK WITH CDPR'S LATEST UPDATE OR SPECIFY WHICH UPDATE THEY WORK WITH.
34 files
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Skyline Shack
By Asrienda
A very small "apartment" right off the Skyline & Salinas fast travel location in Japantown. Contains a computer and stash.
Requires Appearance Mod Menu and its requirements (CET and Codeware and Red4Ext). I don't think it requires anything else, but let me know if I'm wrong.
Install into your game folder Just unzip it and it should be placed correctly Install dependencies Appearance Mod Menu CET (AMM dependency) Codeware (AMM dependency) Red4Ext (Codeware dependency) Go into game and open CET Go to the AMM window Go to the Decor tab Go to the Presets tab under Decor Select this mod from the drop down menu405 downloads
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Vehicle Fast Travel
By DeepBlueFrog
2023-10-08: First shot at an update for version 2.0/Phantom Liberty
The folder name has changed to 'r6/scripts/VehiclesFastTravel'.
Please delete the old 'r6/scripts/ImmersivePatches' folder if you still have it.
I never cared much for Fast Travel options since they rob the player from interesting encounters along the way.
And I always found calling your vehicle from anywhere a bit excessive (except from parking garages? why can't vehicles be called from parking garages?)
So I tried to combine the two.
This mod will:
Disable your vehicle summon key (both short and hold versions) Disable Fast Travel menus from data terminals Add the vehicle menu to fast travel terminals
Which means you will have to walk to a fast travel terminal in order to select and call your own vehicle.
Known issues
There is a quest early in the game where Jackie asks the player to call your repaired car. The mod is disabled by default until after you visit Victor's clinic because of that quest. If you try to hold your vehicle summon key, you will get the radio menu instead. This is because the game will freeze if I don't have a menu at that stage. Using the radio menu doesn't do anything. I suggest you un-bind the vehicle summon key altogether. Sometimes the menu won't open right away. Try again. I had to add a delay to prevent it from opening again if your confirm key is the same as the action key to open the menu. If you want to keep that key available for emergencies, you can edit the script and set line 42 to 'true':
this.enableCallVehicleKeyON = false;
Compatibility
This mod will not work with Fast Travel mods like the GTA 5 zoom out effect mod.
I did test the mod successfully with the Metro mod.
For redscript mod developers
:: Replaced methods @replaceMethod(DataTerm) private final func RequestFastTravelMenu() -> Void @replaceMethod(DataTerm) protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Bool @replaceMethod(PopupsManager) protected cb func OnQuickSlotButtonHoldStartEvent(evt: ref<QuickSlotButtonHoldStartEvent>) -> Bool @addMethod(PopupsManager) protected cb func OnTriggeredVehicleManagerEvent(evt: ref<TriggeredVehicleManagerEvent>) -> Bool @replaceMethod(PlayerPuppet) protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Bool :: Added fields @addField(DataTerm) public let iVehicleMenuOpen: Bool = false; :: New classes public class VehicleFastTravelTracking public class TriggeredVehicleManagerEvent extends Event
71 downloads
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Quality of life mods
By DeepBlueFrog
I have a number small but very useful mods to fix little annoyances in the game. I didn't update them this year - just tested them for make sure they still work with the latest version.
Immersive components: Renames components with lore friendly names (instead of uninspired Tier 1, Tier 2...) Diverse loot: Re-adds random clothing loot to NPCs, loosely based on factions. Adds loot from Phantom Liberty to the main game if you have it. Junk mods automated disassembly: Set rules to automatically recycle multiple copies of the same mods in one click and keep only the best quality ones. Adaptive sliders: Automatically sets the value of sliders to Maximum when you sell, drop or craft items.200 downloads
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Vehicle Swap
By ---nikoli
THIS MOD IS DEPENDENT ON CYBER ENGINE TWEAKS
This works for 2.01 or earlier game versions only.
CDPR's 2.1 update seems to have broken this mod.
I haven't been able to figure out what they've changed that causes a CTD yet.
Replaces some of the existing NPC driven vehicles with motorcycles, police cars, garbage and freight trucks.
I never liked the fact that 'V' is the only person able to drive a motorcycle outside a scripted event. I also disliked that all the sanitation and cargo trucks are never driven and always parked, or that you never saw police cars cruising around on patrol.
This is a vehicle replacer, that swaps out some of the existing game vehicles you see in traffic with others.
OPTION 1 ARCHIVE:
The Villefort Alvarado changed to the Kaukaz Zeya Container. --- Never seen driving in vanilla game.
The Makigai Maimai changed to the Arch Sportbike2. --- Never seen driving in vanilla game.
The Mahir Supron changed to the Brennan Apollo Sportbike3. --- Never seen driving in vanilla game.
The Kaukaz Zeya changed to the Kaukaz Zeya Freight. --- Never seen driving in vanilla game.
The Villefort Cortes changed to the Villefort Cortes Police. --- Never seen cruising/patrolling around in the vanilla game.
OPTION 2 ARCHIVE:
The Villefort Alvarado changed to the Kaukaz Zeya Container. --- Never seen driving in vanilla game.
The Makigai Maimai changed to the Brennan Apollo Sportbike3. --- Never seen driving in vanilla game.
The Mahir Supron changed to the Arch Sportbike2. --- Never seen driving in vanilla game.
The Kaukaz Zeya changed to the Kaukaz Zeya Freight. --- Never seen driving in vanilla game.
The Villefort Cortes changed to the Villefort Cortes Police. --- Never seen cruising/patrolling around in the vanilla game.
The Kaukaz Bratsk changed to the Kaukaz Bratsk Extended. --- Though it now is in traffic, it can't be entered unless you use a mod like 'Open Sesame' to unlock its doors first.
USE ONE OR THE OTHER, NOT BOTH
I will be updating these once I've figured out what the game is calling some of the vehicles.
I didn't write the original script for this; I just modified/combined other authors scripts to have unused vehicles in the traffic pattern.
This requires Cyber Engine Tweaks to work. The folder structure is set up to place it in the proper area.
The game doesn't catch every car when replacing them, so you'll still see the pre-replacement vehicles as well, but now you'll also see motorcycles, police cars, sanitation and freight trucks mixed in with the traffic. It's pretty much just eye candy right now. I haven't been able to figure out to have police only drive patrol cars as of yet, so regular NPC's will drive the newly added patrol cars, and they won't chase you around if you get a wanted level.
327 downloads
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CyberPoke
By EveryDenial
CyberPoke
Discussion Post
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This mod changes many advertisements/Decorations in Cyberpunk into NSFW Pokemon versions.
Choose from a wide variety of Ads that can be mixed with NSFW Ads
Choose from a variety of decorations that can be mixed with NSFW Decorations
Read the names carefully and don't use two file types that are the same
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There is also a CyberPoke TV Ads - Pokemon Mod:
LINK
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Instalation
Simply add the .archive file to
C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\archive\pc\mod
You may also simply drop the .archive file or .rar into Vortex Mod Manager
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Please Check back For updates!
Sources
Donations
11788 downloads
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NSFW Wallpapers
By EveryDenial
NSFW Wallpapers
Discussion Post
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This mod changes almost all of the PC wallpapers in Cyberpunk 2077
I will be taking requests if anyone has some! Through comment here or DM if you like privacy!
Preferred Photo Requirements:
1920 x 1080 or larger URL source NSFW of course!
All requests can and will be added to this mod at my discretion
If I feel the photo you have chosen does not fit for this mod I will send you a personal mod and not be adding it here
DM requests will always remain private
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Wallpapers Currently Available
May be multiple photo options per model
• Judy • Panam • Dragon Ball • Slime • Danny Phantom • Pokemon •
• Ariana Grande • Zendaya • Lucy • Rebecca • Emma Watson • Selena Gomez •
• Harry Potter Girls •
More to come!!!
SAMPLE PICTURES ARE IN THE DOWNLOAD
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Installation
SELECT 1 (ONE) FILE ONLY
Open the .rar files and add the .archive files to
C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\archive\pc\mod
You may also simply drop the .rar or .archive file into Vortex Mod Manager
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Please Check back For updates!
Sources
Donations
12916 downloads
- cyberpunk
- panam palmer
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Manga Magazines
By ht2110
I tried the texture editing out. I'll just share my results. As I changed some magazines in the game. Maybe I'll extend this if you like it.
5404 downloads
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NPC Jackie Decals Retexture
By ---nikoli
Simply retextures Jackies jacket, tank top, and forearm tattoo. The image is of a another authors work of a Riverized version of Jackie thats available on Nexus #2024.
116 downloads
(0 reviews)0 comments
Updated
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Retextured Shirt Logos
By ---nikoli
Changes the logos on the GOG Galaxy t-shirt, River romance tank top and Johnny tank top.
I didn't take the best screenshots, so I added what the shirts say in front of the Game.AddToInventory information.
If you can't wait to acquire them through gameplay you can add the clothing to your inventory by opening Cyber Engine Tweaks in-game and add the lines to the bottom of the console page one at a time.
Reads: SILENCE IS GOLDEN, DUCT TAPE IS SILVER --- Game.AddToInventory("Items.GOG_Galaxy_TShirt",1)
Reads: I'D BE UNSTOPPABLE IF NOT FOR LAW ENFORCEMENT AND PHYSICS --- Game.AddToInventory("Items.SQ029_River_Romance_Shirt",1)
Reads: ALMOST EVERY HAND YOU'VE EVER SHAKEN HAS HELD A DICK IN IT --- Game.AddToInventory("Items.Q005_Johnny_Shirt",1)
Used Wolvenkit and Paint.net to alter textures - Save format: DDS BC7 (Linear, DX 11+)
76 downloads
(0 reviews)0 comments
Updated