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[SSE] Display Model 3: Gamma 1
Gudulba replied to darkconsole's topic in Darkwood Modding Hut's Topics
These are great, high quality furnitures! I only wish that the NPCs would struggle/wiggle/move a bit whilst being restrained in the furnitures. -
[SSE] Display Model 3: Gamma 1
SHUNNI replied to darkconsole's topic in Darkwood Modding Hut's Topics
thanks -
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[SSE] Display Model 3: Gamma 1
Jasmine92 replied to darkconsole's topic in Darkwood Modding Hut's Topics
You have a papyrus.log or an SKSE crash log? That might point in a direction. (Without knowing anything my guess would be a missing NIF file, but that's just a crap shot.) (you most likely would have better luck with help on the discord channel though) -
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[SSE] Display Model 3: Gamma 1
JohnRage replied to darkconsole's topic in Darkwood Modding Hut's Topics
I'm sorry if this is answered in an FAQ , I couldn't find anything I get a CTD upon entering move mode. No errors, no delay. I click the option and look at my wallpaper. Everything else works fine, and I believe all of the dependencies are working correctly. Any pointers? -
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[SSE] Display Model 3: Gamma 1
Odise replied to darkconsole's topic in Darkwood Modding Hut's Topics
So after testing this on my set-up I get many furnitures to work as intended such as: Alessia Perch Alokzaam Chair Doll Stand Double Doll Stand Ice Block Lamps (except shaded don't appear) Mannequin Men Maras Tear Ladypots Pony Rope Pumpkin Queenbreaker Steel Sword the Vigilant However the following furnitures give "Device activator not found" message: Chapels Cider Lemonade Coffins the Board Also anything from the two furniture packs I've seen on the loverslab like this one I'm struggling to see what differentiates these items that would spit out this error but following along with the guide from github has not led me to any discernible differences. Anyone got any ideas on what might be blocking these things? -
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[SSE] Display Model 3: Gamma 1
Username12312 replied to darkconsole's topic in Darkwood Modding Hut's Topics
Has anyone made a player home that includes stuff from this mod? -
[SSE] Revised Untamed 2 Release Plans
Bryoder replied to darkconsole's topic in Darkwood Modding Hut's Topics
Finally found this, i played the initial Untamed years ago and forgot what it was called for a while. I saw your patron post about U2 but doesn't look like there's anything since. Has this dream died? Based on this thread i feel like my wolf pack is now dead, unless i combine taming mods -
[SSE] Display Model 3: Gamma 1
fuchs11 replied to darkconsole's topic in Darkwood Modding Hut's Topics
Use additem menu to get the book and grab all the devices from there Stand where you want the device to appear and select it in your inverntory so it will spawn there... Use 'Admire' menu on device to Assign NPC - point crosshair to NPC and press R so it will be assigned. To unassign talk to NPC and select Release from the menu. Mod is great but cluttered with unnecessary/overly complicated functions like crafting, its own placement system (there is Positioner for that) and dialogues - not really convenient with EFF mod. MCM menu seems totally useless except aroused support... Here is hoping there will be spells similar to Matchmaker which assign and release NPCs, simple and convenient. PS Didn;t figure out how to use the bowls, maybe the mod author can explain this -
[SSE] Display Model 3: Gamma 1
DarkRavage replied to darkconsole's topic in Darkwood Modding Hut's Topics
Noob question here. Is there a general guide on how to get started using Display Model 3? I can't find it anywhere. -
[SSE] Display Model 3: Gamma 1
wof42 replied to darkconsole's topic in Darkwood Modding Hut's Topics
I am also getting error consul util 1.0.4 or newer is required with the latest console util installed -
[SSE] Display Model 3: Gamma 1
knightvvolf replied to darkconsole's topic in Darkwood Modding Hut's Topics
hello im having an issue where im getting the error consul util 1.0.4 or newer is required. i double checked that util is up to date but still no good. -
[SSE] Display Model 3: Gamma 1
Short_Hair_Lover replied to darkconsole's topic in Darkwood Modding Hut's Topics
Having come very late in the day to Skyrim modding I just came across this and I have to say it's amazing. I have one question. Would it be a lot of work to make versions of these for high-heels? The fact that you've had the girls point their toes in these combined with the way the high heels mods work leaves ankles bent at strange angles when you combine the two. -
[SSE] Display Model 3: Gamma 1
Wastelanddom replied to darkconsole's topic in Darkwood Modding Hut's Topics
Thanks DarkConsole for this awesome mod! Troubleshooting question to the floor i recently reinstalled the latest version (gamma 1) and have run into a very frustrating bug. The slot selection menu has disappeared as have the interaction options on the chair, furniture with a single slot works fine. All dependencies are correctly installed, I have tried rerunning fnis, reinstalling, a new game and nothing appears to be working. Any pointers would be much appreciated, really want to get this working again! -
[SSE] Display Model 3: Gamma 1
mnp63 replied to darkconsole's topic in Darkwood Modding Hut's Topics
if I set the display scale lower than 50% NPCs get weird physics(boobs and butt) when my character is in range, any ideas? it goes back to normal if I back off a little(using beta7) also being able to put dead NPCs into those coffin would be Super awesome, I'd Make a necromancy collection Great mods for sure, big fan, thanks. -
[SSE] Display Model 3: Gamma 1
Pianocat replied to darkconsole's topic in Darkwood Modding Hut's Topics
Thank you for your great work I suppose it would be impossible to put dead NPCs in these type of settings? (or in other devices as well) -
[SSE] Revised Untamed 2 Release Plans
DIO over Za Warudo replied to darkconsole's topic in Darkwood Modding Hut's Topics
So question, is Untamed 2 actually out now? Or is it still not released yet? -
Cool, I used to reinstall SexLab each time I wanted to test new DM3 release, then uninstall both because I don't use SexLab, lol Btw. you could make the Chair use two furniture markers and have it work with two actors without any sex framework.
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[SSE] Display Model 3: Gamma 1
darkconsole replied to darkconsole's topic in Darkwood Modding Hut's Topics
yes, just a visual variant atm. and replace it with anything? its mostly used for the pedo detection honestly. something i have to do because my very first mod did not and literally everyone came at me for it. edit: seems like the fomod actually already has sexlab and ostim choices that i forgot about. -
Late to the party but there's no way you could make SexLab optional the same you made SexLab Aroused optional?
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[SSE] Display Model 3: Gamma 1
RomulusAugustulus replied to darkconsole's topic in Darkwood Modding Hut's Topics
Very nice! Is the Chapel of Souls only a visual variant of the Chapel of Dibella or does the gem do anything? -
[SSE] Display Model 3: Gamma 1
Tlam99 replied to darkconsole's topic in Darkwood Modding Hut's Topics
Nice and even better, free of the AE mess. -
Requirements Skyrim: Special Edition SKSE64 2.0.7+ http://skse.silverlock.org/ SkyUI SE 5.2+ https://www.nexusmods.com/skyrimspecialedition/mods/12604 FNIS SE 7.4.5+ https://www.nexusmods.com/skyrimspecialedition/mods/3038 SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ Console Util SSE 1.0.4+ https://www.nexusmods.com/skyrimspecialedition/mods/24858 RaceMenu SE 0.2.4+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 OR UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561 (Optional) SexLab Aroused Redux SSE v29+ https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Release Notes & Download Blog Post: https://www.loverslab.com/blogs/entry/17612-?-spooky-month-update/ Release Notes: https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Gamma-1 ReRUN FNIS
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[SSE] Revised Untamed 2 Release Plans
darkconsole replied to darkconsole's topic in Darkwood Modding Hut's Topics
sound warning apparently. get onboard with amon amarth or gtfo 🤣 The Elder Scrolls V Skyrim Special Edition 2022.10.10 - 12.44.50.187.DVR_1.mp4 -
[SSE] Revised Untamed 2 Release Plans
sidfu1 replied to darkconsole's topic in Darkwood Modding Hut's Topics
i replied sooooo.... -
This is a post I just made on Patreon but bringing it here too since I'm not doing any exclusives. Revised Untamed 2 (SSE+) Release Plans Pretty convinced that my initial goals were too lofty to ever achieve like actual progress towards release. Not scaling back any of the plans, but instead of waiting until I have all of the super extra fancy stuff I want before Beta, I am going to get the bare basics of the mod working and that will become Alpha releases. The main reason for this is a bulk of the fancy involves a lot custom animation and oh my god is this slow, difficult, and more creative than I generally am. I would rather not force more waiting for more animations. Double so if someone gets inspired to help lulz. While I am going to be using the Alpha/Beta terminology the Alphas are not going to just be for the bold. Alpha series will be the framework. Beta series will add all the stuff still holding me back today. New Goals for New Alpha Series (Alpha 1): * Basic pack management. Tame the wild animals, any of them, just like original Untamed. Pack members basically operate like normal followers if you recall. This also includes the original shouts like Stay, etc. Also giving them names. * Bow-chika-wow-wow via the existing SexLab stuff. * Pretty much all if not actually all of the perks. Already got a good start on the new Perk UI and most of the perks are generic enough that they do not depend on any of the turbo fancy I want. Things like increasing pack size, damage, armour, health, healing, etc. * Riding wolves, bears, and sabercats. The first Alpha release this might work a little janky as I am not going to work hard on the custom mount up animations right now or else Alpha 1 will never get released either. So it will work but it might just be weird at first. Like right now dismounting looks stupid but it works. This is something the original UT never had. * The Gamification of the Untamed XP. The XP system is a bar that fills up. When it is full you can buy a new perk. You get the UXP via the intimate stuff and the pack members being successful in combat. Some of the perks like Thick Hide (free armour while nude) are powered by the XP bar, meaning when you buy a perk, your natural armour will not be as good until you fill that bar back up a bit. Not all the perks are like that though. Just a few that I am convinced add decent game mechanics that I want. The Beta series will expand greatly on ways to earn XP like petting, feeding, playing, and if I get my way, custom intimate system - but that is the animation hell hole I am currently stuck in. New Goals for Alpha 2, 3, ... * Fixing whatever yall find fucked in A1. * Aggro Management like taunt, cower, picking a pack member to passively be a tank. * Pack members loot corpses. This can be done better than it was in the OG mod lol. * Pack member leveling. This will probably actually be partially in A1 but it might not have all the bits until 2+. If you're not around on Discord or Patreon, the things I been talking about forever involve mostly adding systems where you build relationships with the pets (or, consider it, giving you alternatives to do besides fucking when bored). More than the generic follower system the original Untamed was and Alpha will be.
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