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Up and down.


AVS

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Okay, first off, Holzfrau is a totally awesome person and made a mod that lets you lock some of the DCC bodies and equipment onto characters, with various effects. Check it out!

 

Second, I ran into a couple of problems with the Edhildil variable set. One of them was a complete derp moment on my part, but you're getting something out of it. Remember how I was so proud about fixing the mesh problems that were keeping me from splitting up the set's feet?  Well, I got back into building the Gynoid variable set right afterwards, and kind of forgot to actually test the fixed parts in-game until I noticed a different problem partway through building the set's entries in the CK. Fired up the game to check that out, tried on a few of the new parts, and... the 'fixed' foot isn't showing up on my character. 

 

Ffffffffffffff...

 

I had a bit of a 'fuck-this-shit-o'clock' moment. If the thing wasn't going to cooperate, then I'd just make a new damn foot for the body already. And so I did. 

 

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An interesting thing about the Dwarven boot is that it has a sort of sub-boot buried in the big bell-bottoms. Cutting the thing out of the rest of the mesh was a bear, but not impossible. Some selective masking, resizing, and a couple of pipe ends later, and I had a perfectly workable pair of feet. And these ones damn well show up in-game!

 

5aa2a0b83b32e_ScreenShot03-08-18at10_04AM.thumb.jpg.c69d2cd6d151cf5e8911af8dad46fc78.jpg

 

...And while I was working on their partition settings, I realized that I never set the ones for the fixed original feet before I tossed them into the Light Boot's BaseShape .nif file.

 

Durrrrrrrrrrrrrrrrrrrr.

 

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So hey, you're getting both. 

 

That second error probably isn't getting as easy of a fix, though. I've been having odd problems with some of the ground models since I first started making them for the Bikini set, where certain meshes in the model would flicker in and out of existence as the camera moved while they're dropped, and they won't rotate on a proper centerline in the inventory display. I stopped partway through making the CK entries because the affected models also display the in and out behavior when the camera in the CK's preview window is moved. The previous times I've run into it, it's been fairly consistently linked to the mesh for the chestplate, and seems to get fixed by simply swapping in the mesh from a ground model that doesn't show the same errors. But here, it's affecting the mesh for the body's arms. Meshes, I should say, since it's doing it across a number of the various iterations of it built for each individual body type. 

 

I'm kinda inclined not to care too hard about it right now. The process for making these things is somewhat involved, and there's a lot of parts in this set, most of which I'd have to re-do. And I still don't know what's causing it in the first place yet. Not all of the current batch have the error, and trying to check each part in-game or in the CK as I make them is... an unappealing use of time. Getting this stuff right is kinda just fluff and polish, anyway. The models do still succeed in their primary purpose of showing which limbs are affected by which body. So I'm probably just gonna go ahead and finish this release despite this issue, and hopefully find a way to fix it in a future update.

 

I'm hoping to get this release done by the end of next week, barring any disasters. It'll probably just be the Edhildil update, since I want to get the Variables complete before I move on to my next thing and thus haven't really gotten any of the side-work to anywhere near releasable. And I don't want to delay things, because the end of next week is also when I should be getting the parts for my new gaming PC. This one is six years old now, and while it still works fine for the vast majority of games I play, it's developed some very annoying issues. Such as the absurdly bad memory leak that will eat up the entire eight gigs of RAM if I leave Chrome open too long, which in turn leaves Skyrim nearly unplayable on anything but a fresh boot. Or its recent trick of turning the display off and back on at random, which prompted the other 'fuck-this-shit-o'clock' moment that saw me blowing entirely too much of my tax return on a brand new system. It's probably going to take me a week or three to get everything installed and back up to speed, but it'll be nice to have a much more modernized rig going. 

 

Whether or not an 8th gen i5 is strong enough to handle all the stupid shit Skyrim does, however, remains to be seen.

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