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The Vibe-Coding Era


emes

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WARNING: All of my mods for X-Change Life 0.25 are WIP and may not be completely functional!

 

These are all in various stages of rework with AI involved, so if you count on them working properly, you're going to be disappointed.

 

 

 

Okay, I'm putting this in one place so that I can link to it from my mods without having to explain it each time...

 

X-Change Life versions 0.24-0.25 have brought some *huge* changes to the game and, as 0.23 had already broken a lot of my mods, getting them functional again is a tougher task that I've felt up to. That being said, I do want to be able to play XCL with my mods (it's why I made them in the first place!), so I'm trying out updates via vibe coding.

 

In short: I've gotten the Codex app and GitHub Desktop, and I'm learning version tracking and trying to see if I can get AI to help update and rebuild my mods.

 

I'm going to be sharing some of these work-in-progress builds, but, AI being what it is, expect plenty of broken stuff. I don't guarantee any of this stuff will work, as I've only had limited time to tests parts of it, so use at your own risk (and help me track down the issues in the process)!

 

 

IMPORTANT UPDATE:

For all you Spike Fun users: Spike Fun is going through a complete (AI-produced) code refactor. This is to untangle all of the crazy interconnected stuff that makes Spike Fun a giant mess. It's not a good idea to use any of the new versions of Spike Fun in a serious XCL run as future updates may break it (as pills and other effects may be renamed).

 

The mod is being broken into these major components:

 

 

EFFECTS (AND SIDE EFFECTS CORES)

Side effects, and other pill and drug effects are now independent modules with other mods and modders can access. They do nothing on their own, but the drugs and pills that use them won't work without them.

 

 

DRUG FRAMEWORK 4

This handles the non-pill-style consumables (which I've just been calling "drugs"). Basically anything that doesn't gender-swap you. Drugs are stackable, unlike pills (sometimes even with many of the same type of pill). The new drug framework is built to keep track of drugs, what effects they have, what stores and aisles they will be found in, and how they show up in the diagnostic kiosk. This is required if you use any of my drug mods.

 

 

U666 DRUGS

See above. These are non-"pill" consumables. Use whichever ones interest you in your game (though Spike Fun has a few mandatory ones). Be sure to install the respective effects that your drugs apply!

 

 

U666 Pills

These are like the regular X-Change ones; pills change your gender. These apply Effects just like the pills do, and will only gender-swap without their respective cores.

 

 

SPIKE REGISTRY

For Spike Fun users, your registry will be bundled with the mod. For modders, the registry allows you to add your pills and drugs to the list of things the PC can be spiked with. Different mods can have their own registry (see my Drink Spike Redux & registry, included with Spike Fun).

 

 

SPIKE FUN

Spike Fun is now primarily the package dedicated to scenes and scenarios revolving around pill and drug spikes--it dispenses the pills and drugs, but those consumables and their effects are now handled elsewhere.

 

 

KNOCK-OFF PHARMACY

Still probably the best place to buy any pills or drugs that aren't X-Change. This mod adds the Pill Poppa store to the mall, and will automatically sort DF4 drugs into categories (rather than dumping them all into the Pills menu). Non-X-change pills can be found here, too.

 

 

PILL DIAGNOSTIC KIOSK

Redesigned to use Drug Framework 4 to give you a much clearer report of what your player character has in their system, and where each effect came from.

 

Edited by emes
Update on Spike Fun refactor

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