Surreal, isn't it?
Behind the Scenes
it is a prototype of this cell.
I had to port room assets from workshop dlc because default vault assets don't have any outer frame of room.
One good thing about making a cross-section map is that you don't need to build the whole floor. You just need to make half of it.
Then i cropped the fallout shelter backgrounds and generated extra parts with AI.
and i chopped and upscaled underground terrain tiles to make buildable pieces.
tweaked backdrop, and added black frames which are also modular pieces.
-Navmeshing-
I separated each of the doors into two pieces so pc & npcs can go upward or downward.
there is a button script in the qasmoke cell that summons enemies on certain marker.
again, it's pretty surreal even for me. it just works!
Edited by Emotional Trashcan
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