Welche Mods verwende ich für meinen aktuelles "Fallout 4" Spiel
For my story told in the blog I use a number of mods - some here are from "loverslab" - but the majority from "nexus"
Unfortunately, the character present "Tomie" is no longer available on the Nexus page
It was not restored by its original author for Fallout - but it can be found here for Sykrim
The similarity of the name of my game character with the mod author is not accidental.
https://www.sunkeumjeong.com/about-tomie
The selected body template is "Fusion-Girl" - because this is easiest to get working with the AAF framework - for the men I use "Bodytalk"
"FG zero slider" is selected by default - so that the applied "morphs" work best
In order to adjust certain physical changes in NPCs (as well as companions) for snapshots - the following presets are used:
"rrs_fg_0.08.7z "
https://www.nexusmods.com/fallout4/mods/64756
So that you can play anything other than just "Nora" all the time
https://www.nexusmods.com/fallout4/mods/18946
For my companions I use the following three mods
https://www.nexusmods.com/fallout4/mods/36254
https://www.nexusmods.com/fallout4/mods/23273
This companion mod is a special case - it is installed - but not used for the narrative - because there is no meaningful place for this companion in the narrated story
https://www.nexusmods.com/fallout4/mods/30488
for the vanilla characters I use the following mods as a supplement
https://www.nexusmods.com/fallout4/mods/31766
(The mod shortens the vanilla curie grind:
the crazy molerat experiment double vault ordeal
the synthesizer conversion with Dr. Amari - starts as soon as affinity is high enough - bypasses Fort Hagen by killing Kellog in the process)
https://www.nexusmods.com/fallout4/mods/59329
(Ultimately, you can choose to either fight against the entire hall full of bandits or against Cait in the cage)
important frameworks to get the "shop" up and running
https://www.nexusmods.com/fallout4/mods/31304
For furniture (for NPC fixation) and equipment (headgear)
For physical changes caused by radiation at hotspots
allows in conjunction with "HR" to capture raiders
Raider camps have prisoners who can be freed and recruited as settlers
Allows you to capture surrendering raiders and employ them as labor or sex slaves in your settlement
"HR" adds the possibility of capturing "normal" NPCs such as freed settlers from "CC" and using them as slaves
Allows settlers and in conjunction with "HR" prisoners to produce blood, sperm and breast milk
Devices supplement the RRS equipment
https://www.nexusmods.com/fallout4/mods/31853
Animation package for aaf-framework
https://www.nexusmods.com/fallout4/mods/11829
to be able to work with several companions
https://www.nexusmods.com/fallout4/mods/68278
Vampire mod for "Fallout 4" - unfortunately never completely finished - therefore only installed as "background".
Quest mods are essentially used as follows:
https://www.nexusmods.com/fallout4/mods/21469
https://www.nexusmods.com/fallout4/mods/35513
https://www.nexusmods.com/fallout4/mods/28085
these mods are part of the "family" - but will hardly or not at all be used in the story to be told
https://www.nexusmods.com/fallout4/mods/16423
https://www.nexusmods.com/fallout4/mods/25564
Very little has been implemented at new locations:
https://www.nexusmods.com/fallout4/mods/19663
(Supplements the already existing Vault 111 - but may only be activated after exiting the Vault (vanilla style) or the first visit to the Vault (alternative start) - otherwise there will be overwrites - which prevent the clean triggering of the start quest (search for the baby prevent "Shaun")
https://www.nexusmods.com/fallout4/mods/58514
(Adds a secret undersea vault (#120) - planned to be used later in the story as a second underground base)
https://www.nexusmods.com/fallout4/mods/25591
(Used in combination to replace the ghouls as "First Residents" with "BigDaddy" and "BigSister".)
https://www.nexusmods.com/fallout4/mods/36260
(small mod for "cheating" - enables the supply of the underwater settlement by setting up these shrines)
small additions for settlement construction (is constantly being added)
https://www.nexusmods.com/fallout4/mods/29683
(Power supply ala "Fallout 3" or "New Vegas")
Since most clothing and armor mods are created for the "cbbe" body - they require conversion for the "fusion-girl" body - this collectible thread is therefore essential
Of the many installed clothing and armor mods, only a few can be seen in the (published) blog.
In order to be able to keep track of things, I will update the status as of 6.12. only list the ones used so far - but update this list regularly
https://www.nexusmods.com/fallout4/mods/20950
die FG-Konvertierung -> https://www.nexusmods.com/fallout4/mods/42132
(Warning: Something is wrong with the conversion - as soon as NPCs wear these suits, they often become invisible after a while and a CTD occurs after about 20-30 minutes)
https://www.nexusmods.com/fallout4/mods/54193
(replaces Vault-tec's slave suit)
https://www.nexusmods.com/fallout4/mods/61925
die FG-Konvertierung -> https://www.nexusmods.com/fallout4/mods/62236
https://www.nexusmods.com/fallout4/mods/57338
There is only one conversion for the base mod so far - so the pictures were taken with a "cbbe" body before the game was completely switched to "fusion girl".
https://www.nexusmods.com/fallout4/mods/43366
is mainly used for nude photos
Loba-Outfit für Ivy - siehe den tread auf Seite 11
https://www.nexusmods.com/fallout4/mods/22086
FG-Konvertierung -> https://www.nexusmods.com/fallout4/mods/42263
for the staff at the Vault Clinic
https://www.nexusmods.com/fallout4/mods/29348
FG-Konvertierung -> https://www.nexusmods.com/fallout4/mods/45044
for Piper
https://www.nexusmods.com/fallout4/mods/21162
FG_Konvertierung -> https://www.nexusmods.com/fallout4/mods/43977
for the gun -> https://www.nexusmods.com/fallout4/mods/19619/?
https://www.nexusmods.com/fallout4/mods/60131
FG-Konvertierung -> https://www.nexusmods.com/fallout4/mods/61391
The dominatrix outfit for the snapshots
For the "robot" milking suit
The DD stuff requires special care - as it is currently being revised - current status RC8
so please study the threads carefully
The power suits and armor from "angeli" are a particularly complex case. Firstly, the mod author hasn't been active for years - secondly, it's difficult
to find fixes and conversions - several authors have tried to do this
https://arca.live/b/tullius?category=폴아웃+모드&target=all&keyword=angeli
Edited by Miauzi
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