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A bit of QAYL


DocClox

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I've been doing a bit of work on QAYL this weekend. Nothing earth shaking - I set out to solve the cart scene CTD and that's probably about as far as I'm going to get this weekend. (OK, it's a long weekend - it's still weekend to me :))

 

Anyway, what I've done is set up a pressgang quest to pick up suitable actors and then set the aliases on the quest governing BJ's scene. That means that I can put off filling them until you actually start talking to Bjorlam about Cursus, which means that the aliases should fill.

 

If for some reason they don't, I've got a holding cell somewhere with half a dozen generic looking NPCs. If any slot doesn't fill, one of them gets forced into it and then the actor gets quietly teleported to somewhere out of sight near the cart. So they'll come ambling up looking just as if it was some farmer off to sign up with Ulfric, or some Dunmer pilgrim getting serious confused about where to find the Shrine of Azura.

 

So far it all seems to work quite well. Assuming nothing blows up in the next ten minutes or so I should have a release later on today.

 

I might even see if I can fix the end of scene travel bug, but no promises on that. At least not today.

 

[edit]

 

Also:

 

ryDZmos.png

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Thanks. I got the pressgang quest working just fine, but then she ends up stood on the cart and the scene not progressing.

 

I think I need do some more debugging since I'm working on it.

 

I seem to have lost the improvements I made to the cage layout as well. The chair is close enough to get out by activating it, which I remember fixing.

 

Oh well, no rest for the wicked :)

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Done a few odds and ends tonight. There's a bit of bitrot at work in some of the properties which I've cleaned up; re-did the changes to the northwatch cage after spending an hour or so trying in vain to copy the changes using tesvedit. I also cleaned up the cage from the old finish line and tweaked a few more things on the cart scene.

 

Should have a release by Friday.

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