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RZAA Furniture Pack Released & next project


acc loloa

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Salutations fellow furniture enthusiast and lacquered mahogany sniffers... what just me? That's disappointing.

 

RZAA Furniture Pack Released


So the RZAA Furniture pack has been released. Again many thanks to Rohzima for giving permission. The nice thing about his stuff is it tends to have simple textures and meshes so the zip for this furniture pack is under 4 MB, nice to not need like an eighth hard drive for an ass jiggle mod.

 

I don't think I have too much to say about this furniture pack. Was quite straight forward to make, just tedious since they all have so many animation stages, great for users a pain for me. At the very least I streamlined my process while making this pack. I gave up any notion of making ghost meshes while moving the furniture so the ghost meshes just refer to the main furniture. I did have to make "full" versions of the meshes, these are basically the furniture mesh with whatever animated objects, which typically would be attached to the animation, added. Small thing but these kinds of details always bother me.

 

Only significant thing I can note is that sometimes the static versions of the animated objects sometimes do not get removed when mounting a furniture with an animated object. Seems to happen in busy areas when constantly reloading or remounting a furniture. Issue seems to get fixed by picking up and placing down the furniture again.

Sorry I do not have many new screenshots to share so here is a larger version of the mod's banner image and a variant of another.
 

Spoiler

ScreenShot66.png.aadf49e1a81eb2445dc384adc808f8a8.pngScreenShot68.png.2d3b38c26833e1aac05e0243bafb2888.png


 

The Next Project

 

 

So the next project I plan to work on will not be a full furniture pack but something I hope to add to incrementally over time. I am happy to announce the next furniture pack I will be working on is for the ZAZ Animation Pack 7.0, O LORD IS IT HUGE.

ZAP 7 for many skyrim kinksters was the OG "I want to make skyrim a sex themepark" mod. It contained many classic bdsm staples like X crosses, collars, shackles, gags, and other fun stuff. I understand that over the years there has been some controversy with ZAP 7 and its successors packs, mods are weird since they can require so much of your time yet the work is thankless so emotions can run high. To avoid the touchy issue of permissions with this pack, I will not be repacking assets for this furniture pack. Thankfully ZAP furniture already has collision meshes so no editing is required on my part. I also have learnt there is a way to create FNIS files which refer to a separate folder paths from other mods. Thank you Display Model 2 for the reference. The final mod could be just and .esp with a bunch of json files in this case.

 

ZAP 7 has so many possible furniture, I haven't even begun my investigation of how many there are, mostly out of fear and laziness. I think to start things off I plan to port furniture mods from DM2 which did not make it to DM3 as practice.

DarkConsole originally only used ZAP animations for the furniture before making original ones. I haven't fully looked at DM2's files but I already can see there are 5 dollstand variants which didn't make it. I think one was repurposed into the stand in the sperm tank but I like my dollstands so I want to bring it back. Depending how my investigations go, the DM2 furniture may either join the ZAP furniture pack or get its own.

 

 

dollstands.PNG.416093aebd78708a6ad74808dc6f87ed.PNG

 

So yeah that's all I have to share this week. Don't expect an update for a while, getting busy at work but know I am slowly working on some sort of a ZAP furniture pack. Hope to get a simple version 0.5 release of it or something with maybe 7 different furniture in it but let's see how things go.

 

 

Edited by ajelloacc

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oempaloempa26

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May i ask which workout clothes pack you used?

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