Kicking Ideas Around, Part II
I've been playing a lot of Morrowind lately, so that's where this one is set.
There's a wizard in the game called Baladas Demnevanni who, for reasons never explained, has a daedroth wandering around his living quarters. And this intrigues me. When people think of daedroth, they tend to think of the bestial form and savage brutality shown by the race, and to forget that these are highly intelligent creatures and accomplished sorcerers.
Which leads me to think that Baladas keeps his deadroth buddy around for its conversation more than for its muscle. I think he's doing a Faust-and-Mephistopheles routine, although hopefully being a bit more cautious than Faust was.
In thinking about all this, I've come to want to talk to the deadroth myself. I keep trying when I visit Baladas in the hopes that something may have changed. And I think that I'd like a deadroth of my own...
So, basically, that's the mod. First of all to give Baladas' pet monster some dialogue and then a way to get one for yourself on similar terms. (There are permanent summon glitches you can exploit, but since none of them talk, I'm going assume that's a different covenant).
There is of course a catch. Two of them, really. Daedroth serve Molag Bal, so we can expect them to take pleasure in the things that please MB. So that's probably going to colour any negotiations. The other thing is the whole Faustian aspect. Even if you get a good deal that delivers what was claimed ... the chances are it will be slanted so that it tends to corrupt the PC.
Anyway, that's about all I have for that one at the moment. I've done almost no Morrowind modding so I'm quite vague on what can and can't be done in some cases.
[saved this as a draft and forgot to post...]
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