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Animating Emissive Color


DocClox

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I want to be able to animate  some of the ENB lights I've been using. Doing the color on a normal mesh is fairly easy. The Fuzzy Physics Institute tutorial is my basic guide for that sort of thing, and the information there was what let me get the animated cuff words working. Nut it doesn't work for ENB lights. Mainly, it turns out, because the lights use a BSEffectShaderProperty rather than a BSLightShaderProperty, and that has its own set of controllers.

 

Once I figured that out, it wasn't too hard to get something working. Ultimately I want to do something creative with the glowing blue eyes on those giant stone draugr heads in the previous post. I tired that and it didn't work, so I thought I'd start with something simple. This is a septim, with a sizable orange glow added to it.

 

image.png

 

Apart from the choice of controller, it all works out more or less like the FPI examples. Here's the coin in my test cell floating over Koriina's jar.  (Koriina doesn't need to be here for this, but I figured you like something interesting to look at while the coin changed color).

 

 

 

Just a dead simple red to green, and then snap back to red and repeat. But it works.

 

The next thing is the emissive multiplier. I've not got that sussed yet, mainly because this contoller doesn't have the option to affect that value. But there is a second controller type. I'll let you know how I get on.

 

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And this is emmisive multiplier.

 

 

The next thing is a controller so I can start and stop it with a gamebryo animation command from papyrus. Then I'll have some real fun :)

 

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