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About this blog

My journey creating a mod while knowing nothing at all about modding, the CK, scripts an Papyrus. Excitement, frutration and rants to come!

 

This is for experienced modders to laugh at the noob mistakes I'm gonna make, for noobs like myself to see what happens when you try to do something you don't know anything about with only the internet to help.

 

Let's see how I do, shall we?^^

Entries in this blog

Frustration, act two

Right, so, new day, new start.    Since all I did yesterday was for naught, I started from scratch. Thankfully I recorded every name I used, every step I took to make the quest, I was able to delete the half finished unusable stuff I created. Yay.   CK behaved admirable, only crashed once at the end when all was said and done, stuff saved etc.   The only problem I ran into was the conditions part to start up the quest and I'm still not sure how to do it. There are,

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Frustration, act one

So, it's been around 10 hours since I first booted up CK. Let's see how far I got (hint: not far at all).   I created a google doc to write down any ideas I have, set out some ideas for quest stages, etc. and jot down anything I can come up with. Good idea, I thought.    So far I added the story of the mod/s, some ideas for quest stages and info on maybe repeating some stages as to keep the mod as clutter free as can be (I have no idea, of course^^). The name of the mod has b

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Prologue

So, to start with, some explanation. 4 years ago I got an idea from some thread that's swimming around here. I asked if I could run with the idea, even though I didn't know anything about modding. The story progressed so far as to have a basic outline on what's going to happen, what I want the mod to do etc. I started up CK, looked for some tutorials and was overwhelmed with everything and gave up. Yeah.    Periodically, I checked if someone else with experience did something with the

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