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<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/1388-modding-a-daus-perspective/</link><description><![CDATA[<p>
	My journey creating a mod while knowing nothing at all about modding, the CK, scripts an Papyrus. Excitement, frutration and rants to come!
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<p>
	 
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<p>
	This is for experienced modders to laugh at the noob mistakes I'm gonna make, for noobs like myself to see what happens when you try to do something you don't know anything about with only the internet to help.
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<p>
	Let's see how I do, shall we?^^
</p>]]></description><language>en</language><item><title>Frustration, act two</title><link>https://www.loverslab.com/blogs/entry/11500-frustration-act-two/</link><description><![CDATA[<p>
	Right, so, new day, new start. 
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<p>
	 
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<p>
	Since all I did yesterday was for naught, I started from scratch. Thankfully I recorded every name I used, every step I took to make the quest, I was able to delete the half finished unusable stuff I created. Yay.
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<p>
	CK behaved admirable, only crashed once at the end when all was said and done, stuff saved etc.
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</p>

<p>
	The only problem I ran into was the conditions part to start up the quest and I'm still not sure how to do it. There are, apparently, options there.
</p>

<p>
	 
</p>

<p>
	For my purposes, the letter describes the first dragon killed at the watchtower. That's what I want for that. I could go with.... wait. Damn. Could I go with the on kill event thingy too???? Need to check that out later (and that idea just came up so.... yeah, recording for future reference^^). Anyway. I was going to use a cell change event thingy with a quest node attached, conditions being MQ104 at stage done 160. What that means, for people like me^^, is that Dragon Rising is done, you talked to Balgruf and get the quest to visit the greybeards. That's where the first courier is supposed to appear with the first letter, after you changed cells, of course. So left Dragonsreach or left Whiterun, loading screen, yadda yadda.
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<p>
	 
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<p>
	The only problem I'm running into is the 'Run on' thingy. I have no idea what to put in there so it's eventually going to come down to trial and error. Thankfully I have a character with saves of 1. being in Dragonsreach about to talk to Balgruf and being sent to the greybeards, and 2. sometime after getting that done and on my way to an entirely different quest I'd planned on playing through ages ago. Thank the divines I haven't deleted everything yet so that's going to be my 'Trial'-character. 
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</p>

<p>
	Other, slightly smaller problems being:
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<p>
	The tutorial I was following advised to have the note/letter/whathaveyou spawn as a placeatme thingy and then ported to the courier container where the courier get's their letters from. So the letter/note/whatever is going to appear at the players feet for a bit until it gets called to the container (as far as I understand). So far, that's not as much of a problem, since I haven't been able to work out how to start the quest correctly and the courier hasn't appeared yet, so stuff to worry about later.
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<p>
	 
</p>

<p>
	The other problem is that I get squares instead of an apostrophe so if I write "You're" it shows "You(square)re" (how do you put in an empty square?? no idea^^)
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<p>
	 
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<p>
	Then there's the packaging of the files into a zip file so you can put it in your MO of choice and get going with the quest. Again, I've read through tutorials and posts on different forums and tried it out. There's options there. You zippify or archive or whatever the esp (do you include the loose scripts floating around? I'll do it two ways, one with them, the other without and see what's what, trial and error basis because hey, could the esp already have the scripts or not??). 
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<p>
	 
</p>

<p>
	Then I'll try out the bsa business (already did and there was another thing in there, bsl?? What's that?? The archiver provided by CK crashed a few times and the archive through CK doesn't always work perfectly so you could end up missing certain things while doing it that way, making the mod unusable.... decisions, decisions),
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</p>

<p>
	Are bsa's the thing to go for? Because I've been snooping through some of the mods I've been using and found esp's and bsa's...
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<p>
	 
</p>

<p>
	So, that's what's on the list for later problem shooting. First, imo, I need the mod to start so I can iron out anything else, because if the mod doesn't even start properly, what's the point in fine tuning the rest?
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<p>
	 
</p>

<p>
	Not as much frustration today, because the scripts finally worked out (at least on paper ;))
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<p>
	 
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<p>
	tbc
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</p>]]></description><guid isPermaLink="false">11500</guid><pubDate>Sun, 05 Jul 2020 19:15:40 +0000</pubDate></item><item><title>Frustration, act one</title><link>https://www.loverslab.com/blogs/entry/11496-frustration-act-one/</link><description><![CDATA[<p>
	So, it's been around 10 hours since I first booted up CK. Let's see how far I got (hint: not far at all).
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<p>
	 
</p>

<p>
	I created a google doc to write down any ideas I have, set out some ideas for quest stages, etc. and jot down anything I can come up with. Good idea, I thought. 
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<p>
	 
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<p>
	So far I added the story of the mod/s, some ideas for quest stages and info on maybe repeating some stages as to keep the mod as clutter free as can be (I have no idea, of course^^). The name of the mod has been decided too! Naming is always harder than anything, right? Wrong! The name was the easiest so far^^
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<p>
	 
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<p>
	Now, back to the CK, follow a tutorial for creating a quest that get's activated by courier and think about conditions to start later. Easy enough, just follow along. First snag, I couldn't edit the source of the first ever script I added to the first stage. Hmmm... strange, right?
</p>

<p>
	Next problem, as soon as I found out how to put a condition to start the quest in, error messages! All over! 
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<p>
	 
</p>

<p>
	Okay, no problem, think about it later, go on, save the mod and try to find a solution to the problem with conditions. Saving, naming, window was gone, quest was gone, what happened? Oh, I should have started CK, opened data and ticked on Skyrim.esm? Why wasn't I told anywhere in any tutorial? *sigh*
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</p>

<p>
	Next try, same problems again, can't edit scripts, nothing works as advertised.
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<p>
	Go grocery shopping, cook something, make sure the fam is fed and everything and back to work. 
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<p>
	 
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<p>
	Meanwhile, I was so frutrated that I checked some other videos, read sme blogs and basically goofed around the webs for a while on and off while CK started up again, was closed again, loading Skyrim, remove CK, reinstall CK etc.
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<p>
	 
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<p>
	Finally, I decided I had to have done something wrong and tried to follow one of the tutorials from the official CK wiki, where you put an activator in a random cell, attach a script that has a window pop up with some message as soon as you activate the... um, activator^^
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<p>
	And what do you know, IT DIDN'T WORK!!! Because, the pop up error window told me helpfully, the extends script doesn't exist. wut?
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<p>
	So, finally I asked Dr. Google for help. 
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<p>
	I don't know who is responsible for that, Bethesda, Steam, myself for being stupid?
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<p>
	 
</p>

<p>
	Apparently, there was an update a few years back that put the loose papyrus source files into a .rar and to get anything script going you have to unpack that and put into the script folder and... just.... *frustrated grumbling*
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<p>
	 
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<p>
	That's ten hours wasted with nothing to show for it. Back to the drawing board. 
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<p>
	Best thing? I wrote a nice not for the courier to deliver, it was just creepy enough to raise a few tiny flags but could have been just awkwardness because reasons, nothing too bad yet. And it's gone because I didn't put it in my doc for future reference or something. Never again! Whatever notes I'm going to write from now on get's written down there first and then maybe copied to CK to craft a nice note. *weary sigh*
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<p>
	 
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<p>
	tbc
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</p>]]></description><guid isPermaLink="false">11496</guid><pubDate>Sun, 05 Jul 2020 02:14:27 +0000</pubDate></item><item><title>Prologue</title><link>https://www.loverslab.com/blogs/entry/11495-prologue/</link><description><![CDATA[<p>
	So, to start with, some explanation. 4 years ago I got an idea from some thread that's swimming around here. I asked if I could run with the idea, even though I didn't know anything about modding. The story progressed so far as to have a basic outline on what's going to happen, what I want the mod to do etc. I started up CK, looked for some tutorials and was overwhelmed with everything and gave up. Yeah. 
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<p>
	Periodically, I checked if someone else with experience did something with the idea, no dice. Fast forward to now, I'm bored with everything atm and checked again if there was anyone who ran with the idea of stalkers in Skyrim. Nothing. 
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<p>
	 
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<p>
	So, since I'm bored out of my mind and don't have anything else to do except the usual stuff on weekends, I thought it might be a good idea to try something again. Next idea, why not chronicle my adventure in some form and post it to the amusement to experienced modders or info on the pitfalls of a DAU trying something way to complex for their paygrade.
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<p>
	 
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<p>
	Info on the mod I'm trying to make:
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<p>
	 
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<p>
	2 mods, the second would build off the first but the first can be standalone (because the first one is easier to make? I hope^^)
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<p>
	 
</p>

<p>
	Mod one:
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<p>
	 
</p>

<p>
	Prerequisite is be at least killing the first dragon. Maybe even go so far as to set it after meeting the greybeards for the first time.
</p>

<p>
	When you enter a town after that you get a letter delivered by courier. That would be the start. First letter would be normal, like a fan writing, something like: I’ve seen you killing the dragon, you were amazing etc.
</p>

<p>
	After that, periodically when you enter towns or leaving towns, you’d get another letter. Progressively more creepy. ‘I’ve seen you in town, you were so sexy’, ‘I followed you, and how you dealt with (random quest) was the best.’ aso. With the letters, as soon as they get creepy enough, you’d have some instances where you sleep in an inn for example, you get messages (pop up? quest updates?) when you wake up. Something like ‘You feel strange, your head pounds even though you didn’t have that much to drink last night. You’re sore.’
</p>

<p>
	You can find random things near you, flowers, a spell book with a note ‘Dearest, I killed a mage just for you. Take this book as sign for my everlasting devotion to you and be mine!’
</p>

<p>
	The gifts you get, get more creepy as time goes by, human hearts delivered or put in your pocket during the night with a note that it’s the heart from someone who’s hurt you or planned to hurt you.
</p>

<p>
	In the end, you’re not even safe in your own house anymore. You come home to more gifts (nice ones, creepy ones, any variety). You can’t get the rested bonus because your sleep is fitful, you wake up from nightmares about some shadowy person following you all the time. When you wake up without nightmares disturbing your rest, you’re sore, you feel like you had a lot of fun last night but you don’t remember anything except going to sleep in your own bed with your trusty housecarl watching your sleep (Lydia, what did you do??? You’re supposed to protect me and everything I own with your life!!). To spin this further, you can have some devices put on you. Piercings to make you even more sexy for your beloved, chastity belts because you’ve been naughty and so on. Sleeping at inns is progressively more dangerous because whatever you consume there has a chance of being spiked and you wake up, head pounding and feeling like you’ve got a very enthusiastic pounding the previous night, you’re leaking and there are suspicious marks on your face or in your hair.
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<p>
	The notes and letters you get are mentioning different npc’s that you’ve been in contact with (Companions Vilkas and Farkas are the twin dogs that slobber after you but can’t have you because you’re not theirs!, Brynjolf at the Thieves Guild is deluded if he thinks you’re going to fall for a rat from the sewers etc).
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<p>
	Now here’s where the quest splits.
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<p>
	 
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<p>
	Option one for the standalone would be an npc approaching you when you’re alone (or somehow making sure your follower is otherwise occupied).
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<p>
	Some delusional speech about you belonging to him, about how happy you’ll be to be his and his alone and how he’s gonna make sure you’re always properly cared for etc, creepy shit.
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<p>
	 
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<p>
	And you snap. It’s been weeks/months of progressively more creepy stuff happening to you and you’re done, you’re paranoid and sick of being afraid and turning around at every sound. 
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<p>
	 
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<p>
	You kill him.
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<p>
	 
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<p>
	Done.
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<p>
	 
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<p>
	Option two would be continuing with mod 2.
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<p>
	 
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<p>
	Mod 2:
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<p>
	 
</p>

<p>
	Follower mod, a possessive dominant jealous one.
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<p>
	 
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<p>
	This is gonna be a male npc (yes, because there’s a bucket load of female followers out there and not enough male ones). He’d be aware of gender and obsessed no matter what gender your DB and no matter your sexual preferences, he’s your stalker, he doesn’t care if you’re not interested in men.
</p>

<p>
	At a certain point he’d start hogging the only bed in the Bannered Mare. I’m not sure if that’s a good idea though because in the previous mod inns have gotten progressively dangerous and your DB may not want to sleep in an inn anymore, still some planning to do.
</p>

<p>
	So, you talk to Hulda and ask for a bed, she’s sorry but that bed’s occupied by that one guy over there. If you want you could maybe talk to him, convince him to give you the bed (speech check), maybe share with you because you’re dead tired and just need a place to rest your head.
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<p>
	So you approach the guy who’s a bit irritated at first that you would interrupt his fun. You explain yourself, you get talking and he agrees to give over the bed and spend the night in the main room (speech check success) or propose sharing the bed and he promises to be the perfect gentleman and stay at his side of the bed etc.
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<p>
	 
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<p>
	2 options for the next morning.
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<p>
	 
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<p>
	If he gave you the bed, you feel fine, you get the well rested bonus for the first time in so long you don’t even remember....
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<p>
	If you shared the bed, you wake up and feel amazing. You’re on top of the world, had an amazing if a bit nsfw dream, main character? The guy you spent the night with platonically. On the other hand, you’ve been pretty twitchy with all the creepy stuff happening and didn’t have much of a mind to fool around anymore and all that pent up desire has to go somewhere and this guy has been treating you well after a bit of rumbling at first, has been perfect, hasn’t touched you and didn’t chat you up. No creepy vibes whatsoever.
</p>

<p>
	Anyway it goes, you thank him and you part, until you meet again…
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<p>
	 
</p>

<p>
	You meet him again and again. In town, the inn, Dragonsreach (maybe other towns aswell? You come to the smithy in Markarth and there he is checking out something the smith had done for him). Whenever you see him again, you get arousal spikes, you can talk, you can even flirt with him (which he doesn’t flirt back at first).
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<p>
	You want him, but he’s reluctant. He’s respectful. He sees you as friend. Until he agrees to a date at the nearest inn, some food and drink and sexy times follow. 
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<p>
	You wake up in  the morning, and arousal is at it’s highest, you’re pretty much dripping and it’s not from the fun you had last night. It’s all you and you’re thirsty for the guy at your side.
</p>

<p>
	 
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<p>
	In the end, you fuck like bunnies and spend the day in the room.
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<p>
	After that, no matter what you do with whoever you do it with, your arousal doesn’t drop below a certain point. You’re never fully satisfied except for when you meet your fuckbuddy and spend the next few hours getting it on with him. He’s just too good, isn’t he?
</p>

<p>
	 
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<p>
	During all of this, of course, you still get the odd creepy letter or gift after waking up (but only if not spending the night with your guy).
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<p>
	 
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<p>
	You’re in a state of constant horniness, only sex with your guy is helping you get it down to 0 but it doesn’t take long until your panties are drenched again, that’s how it be.
</p>

<p>
	So, you’re horny all day every day, nothing helps except your guy so why not ask him to adventure with you? He’s a strapping young lad, steel plate armor maybe and on your level. Again, he’s reluctant, doesn’t want to cramp your style or whatever. You promise he’s the only one for you at the moment and you’d like to have him with you.
</p>

<p>
	Well, he agrees and you go adventuring and fucking at all corners of the world and in dungeons and wherever the mood strikes. If your arousal goes past a certain point, your guy can mention that you’re dripping or that your horny twitching is distracting and do you need some help with that??
</p>

<p>
	You’re more and more dependent on him, if he’s not with you you’re nervous (losing your weapon, tripping, etc), you can’t concentrate right if you haven’t had sex for a while.
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<p>
	 
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<p>
	You are somewhere, camping, walking along a quiet stretch on the road, whatever and he mentions something that your creepy stalker did a few weeks ago. Suspicious. It happens more and more, your guy get’s more possessive, jealous, dominant, starts putting chastity belts on you because he thinks you’ve been flirting with that guy (even if it’s just Nazeem asking if you’ve been to the Cloud District). 
</p>

<p>
	One day, you confront him and he spills his secret.
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<p>
	 
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<p>
	He’s your stalker and you’re so dependent on him and his magic cock that you either deal with him and your stockholm syndrome or leave him with the promise of a painful death if he dares to contact you again and you deal with the consequences (random tripping, losing your weapon because you fumbled too much with your shaking hands, no orgasms for you with anyone for a while, no matter what you do etc.) The last thing he shouts after you is that you can find him whenever you recognise that you and him belong together and he’ll wait for you to come and beg him to take you back.
</p>

<p>
	 
</p>

<p>
	If you leave him there’s no more notes, gifts, nothing happens, you just have a permanent debuff (arousal at a constant 100, no orgasms for you, random tripping but not too much to make it a nuisance, you lose random stuff sometimes, you drop your gold or part of your carried gold and forget where you put stuff [it disappears and you can find it in one of your house containers or something]).
</p>

<p>
	 
</p>

<p>
	In the end you can decide if you want to go back to him or not (maybe after some time you can talk to Erandur and with Mara’s help you get cured of your dependence on him or whatever).
</p>]]></description><guid isPermaLink="false">11495</guid><pubDate>Sun, 05 Jul 2020 01:51:43 +0000</pubDate></item></channel></rss>
