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Hyvel

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About Hyvel

  • Birthday 01/01/1970
  1. In 1.34 the male body replacer is no longer working for me...all else is fine. Any ideas?
  2. For some reason I cannot initiate a rape in combat with Defeat as an aggressor. It always says 'resisted', or 'resisted (80%), resisted (-150%) or something similar. I've tried adjusting pretty much every MCM option I could find, and all parts of Defeat seem to work as intended, but the aggressor part just doesn't work (in combat). Does anybody have any ideas what this could be? I'm probably missing something obvious, but I'm lost at the moment...
  3. I'm having trouble getting the death hounds to work. In v1.30 they do seem to be a valid target (using matchmaker), and my PC starts the animation, but the death hound teleports in place, but then doesn't start the animation. Am I doing something obviously wrong here? I did run FNIS again, and both wolves and dogs work fine, but the deathhound would make a nice companion for my new necromancer character.
  4. Werewolf is buggy as hell, due to being a werewolf. Unlike Vampire Lord form, the werewolf forces the camera to get locked as if your weapon was out, despite me putting in code to sheathe your weapons before it starts. So, yes, I noticed the initial mounting having the victim being off in alignment, as well as the camera being locked. The alignment was fixed by either pushing the "re-align" key (default is the '{ [' key) or changing sex positions (default 'O' key). The camera, however, remained locked. Ah, that explains, thanks. Strangely enough the alignment doesn't fix for me using the re-align key or changing positions. It slightly changes the mis alignment, from almost 180 degrees off to almost exactly 180 degrees off...
  5. I've tested raping a forsworn with a player character as a werewolf, and while it technically worked, the alignment was completely (about 180 degrees) off. Any ideas?
  6. Same problem for me....no matter what values I use in MCM, nothing happens in combat. (did run FNIS generator btw)
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