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sakradeva

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About sakradeva

  • Birthday 10/20/1980
  1. i'm curios why animation won't start did i make mistake ? install : FNIS 4.0 FNIS Creature Pack 4.03 FNIS idle spell 4.0 SexLab framework 1.20 Sexlab Aroused 20131001 Sexlab Lover comfort 20131002 Sexlab Submit 30Sep13 here my log
  2. sorry , just odd question would female NPC get raped too when they walking around naked ??
  3. thanks for your works only one simple question what the reason behind Splited mod feature in your other mod "Loverscomfort for SexiS" into "loverscomfort SexLab" and "Lover's Hook SexLab" feature ?? CMIIW
  4. whoaa .... great job me too... got CTD when saving or leaving cell area after animation
  5. i'm sorry shane suspect your mod screw up Lover's comfort status progress and broke the hotkey it's my fault ... didn't updating lover's comfort properly but i'm still waiting your "unique dialogue" for male character
  6. wont work unless you want homosexual scenes the pc is always in the "female" position ie playing the cowgirl animations male pc and female npc the male pc is the one riding sexis has no support for actor switching yeah ... that's the answer , "actor switching" like Mini Lovers feature cause i don't wanna see my male character riding female NPC with Futa penis
  7. I Love this Mod, but ..... is this worked well with Male Character ?? (cause i'm playing Male Character now ) beside .... i have little problem with Lover's comfort where 'Lover's comfort status' stop progressing (i guessed) this mod also take control hotkey Anim+ and Anim- (default key number '5' and '6' ) from SexiS setting when using Cupid spell those key doesn't work, but those key work fine when animation form this mod running i tried change load order, put LoverComfort.esp before or after SexiSWorkingGirl.esp the problem still there any suggestion ?
  8. I can't answer that because I don't use ANK Castle as either have another armor mods besides these Tera in which I am working with. What I can tell you it is what I already wrote in my merged packages' descriptions as also what the screenshots show. To be more specific and clear' date=' the merged packages are a merged of all of the Tera stand-alone armor mods together with the rextures as variants meaning that those are like new armors. Also there are some little remeshes in order to do new class amor variants. As It was detailed, I have done some fixes in the mods that were having textures loading issues, I made the correct ground model of each piece. I changed the name of each set to be like the known code name from the RUS site, some mods were corrected with the real class amor from Tera meaning that a robe is now a robe isntead to be a heavy or light which did not make sense but were left as a fashion variant if you can say that. I fixed a problem that was existing with the tail a mod that made it annoying to be used. All are craftable, enchantable and upgradable but none can be bought from a npc merchant. I guess that I was too much clear to guide you to see if there are diferences or not and what could be better for your DATA folder. More to say it too already repeat everything from previous post and this one itself. [/quote'] thank you for your explanation sorry if my questions bothering you I used the NMM not experience use CK, so it difficult to control when using mod with bsa file ,though can be tricked by set the load order esp or esm btw ANK castle gave least screenshoot their stuff, and many items are missing preview in the listing ( but that's not your problem certainly ..... :peace: i should post this in their Thread ) I really appreciate your work
  9. is This mod does contain much the same thing with ANK castle? I using ANK Castle V. 5
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