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Gaebrial

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About Gaebrial

  • Birthday 03/14/1971

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  1. It's completely random. if (Rand 0 100) > xLSTMain.PerSSl return elseif me.GetItemCount xLoversPkrFlagSlave == 0 && me.GetInSameCell Player me.AddItem xLoversPkrFlagSlave 1 MessageEX"%n has been broken and is now addicted to sex."me return endif If you would prefer a method that is based on the number of times the slave has been trained, take a look at the LoversRapeSlave mod.
  2. I was going to start a new topic for the Rev97 version of LAPF, with all of the new versions of the plugins uploaded there as they get done. I've just go a bit tied up with RL stuff and trying to sort out LoversVoice.
  3. No, it's a 'me not being perfectly clear' thing. No boner = top is removed Boner = top is not removed I'll update the changelog to be more clear about it. I've also immediately found a bug. After masturbating, you can't fast travel. Or look at your map. Or your quest log. ☹️ I'll get that fixed and upload a new version. (EDIT: New version uploaded. Hopefully the changelog is clearer) I thought about putting in a setting to optionally remove the top for 'male' masturbation. I decided against it. I might change my mind. (EDIT: I changed my mind. New ini option added) Are you saying it does or doesn't work with your character?
  4. (EDIT: re-uploaded to fix a small bug and to include the option suggested by fejeena) Just to tide people over, here is an updated version of LoversMB2. LoversMB2.7z Headlines: - Requires Rev97v1 of LAPF (Get it here) - Supports LAPF lower body changes and LoversJoystick. (Slighty More) Detailed Changelog:
  5. If anybody is interested... The release of the new version of LoversAdultPlayPlusforSSP will be delayed. I decided to have a quick look at LoversVoiceSSPplus, to check for compatibility issues... There are approximately one hundred million dialogue entries that need checking & updating. This will take a while... I'm currently considering merging LoversVoiceSSPplus into LoversAdultPlayPlusforSSP and making it optional through one or more ini settings. Might make things easier in the long run. Edit: Scratch that idea. It's far too complicated.
  6. Lovers appears to already support up to 9 sposgroups. I temporarily changed a couple of animations to sposgroup 6*, and when I started sex with one of those animations, pressing the grab key cycled between them without any issues. Simply setting all of the non-BJ animations to sposgroup 6 will remove them from consideration for a BJ. You could even go as far as to separate all of the cunnilingus animations into sposgroup 6 and all of the miscellaneous ones into sposgroup 7**. Then all you would need to do is select one of those animations when you start sex. They won't be selected automatically, because the 'normal' process is to randomly select one of the animations between 1 and 9, and these are effectively fixed in one of the default sposgroups (1&7=0, 2&8=1, 3&5=2, 4&9=3, 6=4). So the only way you would be able to see any of the animations in an additional sposgroup is by explicitly selecting it. There wouldn't be any random element to which animation was used, like there is with the standard sposgroups. You'd have to press the grab key to see a different animation from that sposgroup. * 1 and 30, if you're interested. ** For example.
  7. I've updated the Rev97 archive in post 1164 to Beta 2. Here is the list of changes from Beta 1: I've also removed the screenshots that were confusing people, and added a new one. I won't release any more updates for a few days, to let people try it out and find any remaining issues. I'm currently looking to release a new version of LoversAdultPlayPlusforSSP at the weekend, so if there are any updates needed to Rev97, I'll get them done at the same time. @fejeena: I've added Married and CreatureSex tokens to the Lovers esm. I've also tweaked the Sex Diary to show the CreatureSex count. And I've managed to tweak AdultPlay to use the Married token rather than a long list of actors. But more on that later...
  8. You can set up custom bodies with SetBody Reloaded, along with corresponding erect meshes for use with Joystick. You can even use custom folders within the characters\Bombshell folder. For example, I have set my character's body like this (in SetBody.ini? Set BombshellQuest.sCustomBodyItem to sv_Construct "UHDickGirl,DMRA\HandsAndFeet\femalefoot.nif,PawsandClaws\femalehand_redtalons.nif,HGEC\UpperBody\femaleupperbody_UHK.nif,FUTA\femalelowerbody_DickGirl.nif" SetStage BombshellQuest 20 So she uses the standard DMRA foot, a custom HGEC hand with red nails, the standard UHK upper body, and a lower body with penis that is based on the HGEC RA mesh (hence the DMRA feet). This is then assigned by a quest script. There is also a lower body mesh called "FUTA\femalelowerbody_DickGirl_AP.nif" for use with Joystick. To access this body from the SetBody menu, I just need to add something like this to the bottom of the SetBody.ini: Set BombshellQuest.bCustomMenuIsMale to 0 Set BombshellQuest.sCustomMenuItem to sv_Construct "FUTA,0,UHK Dickgirl,^,UHDickGirl,0" SetStage BombshellQuest 22 This will make my new body appear in the Futanari section of the SetBody menu. If you've got a number of bodies you want to use, you can set up a custom menu as well: Set BombshellQuest.sCustomMenuItemText to sv_Construct "HGUN,.: Unique Bodies :." SetStage BombshellQuest 21 Set BombshellQuest.sCustomMenuItem to sv_Construct "*ROOT,1,Unique Bodies >,HGUN,^,0" SetStage BombshellQuest 22 Set BombshellQuest.sCustomMenuItem to sv_Construct "HGUN,0,UHK Dickgirl,^,UHDickGirl,0" SetStage BombshellQuest 22 Set BombshellQuest.sCustomMenuItem to sv_Construct "HGUN,1,< Main Menu,*ROOT,^,1" SetStage BombshellQuest 22 This inserts a custom menu 'Unique Bodies' at the top of the root female SetBody menu, containing the UHK Dickgirl body. I'll bear that in mind when I get around to looking at LoversBed. ?
  9. That's an interesting scenario, and not one I had considered. The problem with the 'attacking woman grows penis' option is that it is global, so it's either on for everybody or off for everybody. One solution could be to set 'attacking woman grows penis' to off so that no actor with a vagina grows a penis in the xoff position, then set your character to hermaphrodite. Then you character would get a boner in both xoff and zdef positions. Alternatively, perhaps an override setting could be introduced, so that in your scenario, you could have 'attacking woman grows penis' set off globally but then set it on specifically for your character. Why don't you use LoversJoystick? That's another interesting idea. I'm not sure about using xLoversPkrRelationship. I can't find anywhere that it is used in any of the Lovers mods I am currently using. Maybe somebody else knows what it is for? There's something in LoversVoice that allows it to not only indicate that somebody is married, but also who they are married to. So their 'voice' is different when they are having sex with their spouse. But as far as AdultPlay is concerned, setting up a 'Married' token in the Lovers esm and them assigning it to married couples would be a better solution than having a long list of individual actors in the dialogue. Another interesting idea. That could quite easily be added. If I'm understanding this correctly, this token is only used by LoversBed. At least, that's the only mod I am aware of where NPCs will stop having sex if the player gets too close. So would it not be better to add the token to the LoversBed mod directly?
  10. Almost. Setting the genital type will not change the sex of the actor. So a female with a penis will still use a female lower body. You can't have females going around selecting male lower bodies for sex. The seams won't line up, and the textures won't match. Although you could of course manually override the female lower body to a male one if your female character has a male body mesh and texture*. And it only affects the actor in the zdef position. The actor in the xoff position will always use a lower body with a boner, even if you set the actor to have a vagina only. Unless you switch off the 'attacking woman grows penis' option and the actor is female, of course**. *Or just use LoversJoystick. **This is basically hard-coded. Although I will examine whether it is possible to extend the FutanariDisable check to look for actors with a vagina, rather than females. Not quite, as noted above. He will keep his flaccid penis in the zdef position, but will still get an erect penis in the xoff position. Unless you select in the Lovers settings one that doesn't have an erect penis. ---------- Really, as far as the LAPF framework is concerned, all the Genital Type setting does is determine whether an actor gets an erect penis/futa lower body mesh when they have sex in the zdef position*. The fun stuff comes with the various sex-inducing mods, where you can check the genital type of an actor and treat females with a penis the same as a standard male, or males with a vagina the same as a standard female. So in AdultPlay, for example, an actor of either sex with a penis approaching an actor of either sex with a vagina will get the dialogue options associated with a male approaching a female, an actor with a penis approaching an actor with a penis will get the dialogue options associated with a male approaching another male, and so on. Similarly, in RaperS, a female with a penis can be treated the same as a standard male when checking for reverse rape, while a male with a vagina can be treated the same as a standard female in the same situation. *I have just realised that I haven't changed the SpermSplash setting to check the genital type. So that is still checking for male/female. I'll get that changed. That is more or less correct. Although you can use SetBody to override the body to one of the opposite sex in a script. So you could use a quest that runs at start to assign female bodies to male actors and vice versa, but you would still need to override the textures using blockhead. Or you could create a custom race with males that use female textures or females that use male textures. But you'd still need to override the body mesh using blockhead or SetBody. Unless you wanted to change all males to use a female body mesh and texture - or vice versa - which you could do by simply replacing the relevant files.
  11. Not new mods, just updates to existing ones to support the genital type. The first one I'm going to to is LoversAdultPlayPlusforSSP. No, this does not change the actor's body. You still need to use SetBody or Blockhead to do that. What this does is allow you to inform Lovers whether the actor has a penis or a vagina (or both). I probably haven't explained it well enough. The previously existing settings allow you to specify what shape of lower body to use when giving the actor a boner, but not whether the actor would get a boner in the first place. Previously, if a male was in the zdef position, he would get a boner, but a female in the zdef position would not (actors in the xoff position always get a boner). Now, if the actor in the zdef position has a penis, they will get a boner, and if they don't they won't. It no longer checks their sex, just their genital type. It still uses the previously existing setting to determine which lower body shape to use when it does give the actor a boner. The screenshots are just 'adverts' really. The only one I have at the moment that shows the effect of the update is the last one - the male (Rolgarel) doesn't have a penis, so he doesn't get a boner in the zdef position. Here are some screenshots showing the new settings and the diary changes. As for the token, I am an idiot. ? I'll move it into the esm. (EDIT: Token moved, archive updated, clarification and a couple more screenshots added to post 1164)
  12. (Edit: Updated the archive as per fejeena's comment, and added a bit of clarification, along with a couple more screenshots. See post 1167 for some screens of the new menu options.) (2nd Edit: Updated the archive to Beta 2. See the changelog for details. Also took out the confusing screenshots. And updated the description. Again.) OK, here goes nothing... ? Here's an updated version of LAPF. ? LAPF - version 1.7b2.7z This version (1.7, or Rev97v1) supports transgender actors, both M2F and F2M, as well as hermaphrodites and dickgirls. To clarify, this does not change the actor's body. You still need to use SetBody or Blockhead to do that. What this does is allow you to inform Lovers whether the actor has a penis or a vagina (or both). It also doesn't change the sex of the actor. So a female with a penis will still use a female lower body for sex*. * You can't have females going around selecting male lower bodies for sex. The seams won't line up, and the textures won't match. The previously existing settings allow you to specify what shape of lower body to use when giving the actor a boner, but not whether the actor would get a boner in the first place. Previously, if a male was in the zDef position, he would always get a boner, but a female in the zDef position would not, even if she had a lower body mesh with a futa or penis. With this version, if the actor in the zDef position has a penis or is a hermaphrodite (has a futa), they will get a boner, and if they don't they won't. It no longer checks their sex, just their genital type. It does still use the previously existing settings to determine which lower body shape to use when it does give the actor a boner. Note that this version makes no functional changes to how Lovers determines whether an actor in the xOff position gets a boner. Under normal circumstances, they will always get a boner. However, if you switch off the previously existing setting 'Woman in attacking position grows penis', then an actor whose genital type is set to 'vagina only' will not get a boner in the xOff position. This version should work perfectly well with plugins designed for version 1.6/Rev96**. Nothing has been removed, just a few extra options have been added and a couple of bugs squashed. ** As long as you leave the new settings at their default values. As far as this LAPF framework itself is concerned, all the Genital Type setting does is determine whether an actor gets an erect penis/futa lower body mesh when they have sex in the zDef position. The fun stuff comes with the various sex-inducing mods, where you can check the genital type of an actor and treat females with a penis the same as a standard male, or males with a vagina the same as a standard female. I have already updated/am in the process of updating***, a number of the Lovers plugins to take advantage of the new genital type feature. I'll be going through them, tidying them up, and releasing them individually in the next few days/weeks/months/millennia ?. *** Delete as appropriate. Changelog... Here are a few screens showing the update in action. Yes, the males have female bodies and female textures. Yes, I am weird. ?
  13. It's included in Growlf's Animated Wigs: https://www.nexusmods.com/oblivion/mods/27485 There are also a few in the Apachii Goddess Store, but they are just versions of the ones in Growlf's mod.
  14. Open an admin command prompt, navigate to the directory containing the batch file, and run it within the command prompt window.
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