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About This File

Introduction
This mod is a continuation of Animal Mansion by sky_mds. The sexual content of this mod is primarily related to bestiality.

 

Requirements
SexLab 1.59c or SexLab 1.60.2
Non-SexLab Animations Pack (NSAP)
FNIS and FNIS Creature Pack
More Nasty Critters 8.33 (or later)
Fuz Ro D'oh
Zaz Animation Pack

 

Notes:
1. This mod was built using SexLab 1.59c but it is fully compatible with SexLab 1.60.2.
2. NSAP is not a hard dependency for now.
3. Make sure you enable creature animations in SexLab's MCM (under Animation Settings).
4. You need MNC version 8.33 or later for skeever animations. If you don't like skeevers you can use MNC version 7.11 and skip the skeever quest.
5. You need Fuz Ro D'oh so you can read subtitles.

 

Installation
It is best to install this on a save that has never had any version of Animal Mansion on it. So take a look at the change log and decide for yourself if the changes justify you doing this. If updating to version 1.0, it should be possible to uninstall the previous version, clean your save, and then install version 1.0. (I use Savegame script scalpel to clean saves.) Don't forget to retrieve anything you've stored in any of the Mansion's containers before uninstalling!

 

Getting Started
The Animal Mansion is between the Dark Brotherhood Sanctuary and Falkreath. The owner, a woman named Thaena, is having a little trouble getting her business off the ground and would gladly accept your help.

 

Mod Conflicts
If you use Expanded Towns and Cities (ETaC), make sure you have this mod above ETaC in your load order.

 

You cannot use this mod and Animal Mansion Redux at the same time.

 

I am happy to report that the current version of SexLab Dialogues does not conflict with AMP. Previous versions of Dialogues tended to block dialogue with Thaena. So if you are using a previous version of Dialogues, update it!

 

Special Notes
Although I make an effort to keep dialogue "gender-appropriate" please note that this mod is written with a female player character in mind. If you spot female-specific dialogue when playing a male character let me know and I will fix it if possible.

 

Follower support is minimal so don't use a character that you wouldn't want to see in creature animations.

 

Translations
Mucho appreciados to Kalcinator for the Spanish translation of version 1.0. Simply extract the esp into your Skyrim data directory and overwrite (or move to a safe location) the existing esp. You should be able to swap English/Spanish esps any time you want.

 

Usage Permissions
You may not upload this mod or any part of it outside of LoversLab. If you want to translate this mod feel free to do so, just let me know about it and you may not upload your translation on any service that charges users to download files.

 

Acknowledgements
Ashal for SexLab and LoversLab
sky_mds for the original Animal Mansion
Shadowscale, reesewow2, Wyvern65, aqqh, and everyone else on the Animal Mansion thread for bug testing and reporting


What's New in Version 1.0

Released

  • 14 October 2015
  • * updated Mod Conflicts section for info about SexLab Dialogues.
  • 30 September 2015
  • * updated Mod Conflicts section for info about ETaC.
  • 29 September 2015
  • * uploaded Spanish translation by Kalcinator
  • 1.0
  • * Compatibility update for SexLab 1.60.2
  • * switched mod version number to a more standard form.
  • * fixed issues with Sordid having no dialogue
  • * fixed issue with NA_SQ_HorseSale that was blocking dialogue with Thaena
  • * tweaked aliases on Paarthurnax and College of Winterhold quests
  • * disabled skeevers after skeever quest is finished
  • * moved shrine of Arkay because in its current location it tends to vanish
  • * edited gender-related dialogue in the opening quest scene with Thaena and Jesper, and also in the Dog quest
  • * added hay and a bedroll upstairs near Bailey's cage
  • added some exterior lighting to the Mansion

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