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dkatryl

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  1. It's them dang horny wolves. Always screwing around with things! Looks like I need to do a pass and make sure various Aliases are being vacated when whatever scene is over.
  2. v1.0.1 - (08JUN26) Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option. Very minor update. Also, given I haven't seen any further reports about the updated FOMOD installer throwing up Vortex errors in the last week, I'm only doing posting that.
  3. The mod has no animations. I merely leverage the SL Framework to play whatever animations you have (Or a handful of stock Skyrim to set the scene) OG SL comes with a handful, but they are very old and dated by today's standards. I would recommend doing some searches for SLAL Animation Packs. (I have a handful, but if I could only choose one, I'd suggest Leito's. Good amount of both consensual and nonconsensual to cover the basics, where most of the other packs tend to focus on one or the other. And they are pretty much all well done) But there's bunches of them out there. If using SLP+, you need the SLSB conversion of the SLAL packs. Most of which have been done by others, so once you find the SLAL pack name, look for its SLSB version. And if you're asking this question, don't forget to run FNIS/Nemesis/Pandora after you install them! lol
  4. If they work in some scenarios (Such as the Roleplay one, which looks for Aggressive or Forced animations), but walk off in others, in particular if using SLP+ where they are more restrictive, then it isn't finding any valid animations. In particular, FF or MM. This tripped me up when I was doing testing until I realized the issue. As a result, when the player is the victim, I hard overwrote the 'aggressive' role to be treated as Futa, so female NPCs would wear strap ons if need be, and males just did their thing. But for players, I didn't want to assume what the player wanted if they were doing lesbian or gay scenes. I was contemplating adding an MCM option to address how to handle that, similar to one I added waaaaay back when for request to have female players be put in the 'victim' role even if they technically were the aggressor (Yeah, I didn't understand it either, but what evs) But there were so many other things going on with this update, I wanted to make sure everything was stable first before I go in making variations to the scenes.
  5. I've only used MO2 since coming back to Skyrim with SE and reviving the mod. And all of the FOMODs I've put up since last weekend worked just fine in that. Good to know NMM was also fine. So I guess I'm still waiting to see if the Vortex users that had problems with the first one put up Sunday evening still have problems with the current one. (Maybe this is a case of 'no news is good news, because if it was broke they'd let you know!')
  6. Unrelated to the previous handful of posts, did anyone that had issues with the initial FOMOD in Vortex try the current version?
  7. I don't mind a bit of feature comparisons so people can make informed decisions about one vs the other (or both if they want to mix and match features). (My feelings won't be hurt if people prefer Defeat, or any other mod.) But beyond that, yes it is probably better for DMs or the other mod's threads.
  8. Well, that's good to hear, at the very least. (Just to be clear, attempting to escape *may* result in a new round of abuse on the player, but that just means, Oopsie! you need to try again! lol)
  9. Reposted to the main page with a modified FOMOD .xml. Again, works perfectly fine with MO2. If you're a Vortex user, please give it a try and let me know if it succeeds.
  10. Other than its ability to purchase things, gold is useless! 😁
  11. Hrm, then I will look into it. I will post two non-FOMOD versions in a moment for non-MO2 users, one for OG SL and one for SLP+, while I look into what the issue is. [Edit] Posted. It's at the bottom of the list:
  12. Try this while I look into things. (Ignore version numbering, it is the exact same version of the mod) [Removed since it didn't seem to help.]
  13. I use MO2, and didn't experience that. In fact, the last thing I did before posting was remove the mod entirely, and then install it via the FOMOD, then load my last save to make sure it worked without any hiccups. What mod organizer are you using?
  14. Update is live! 😀 Hope everyone can enjoy!
  15. Okay, update is basically ready, but I shipped it over to CGi to the strings to be translated into German first to save an update step. Once I get it back, I'll post the update. What will be in the update: Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios.
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