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Arizona_Steve

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  1. This is going to take me some time to figure out, as I now have to create a Skyrim directory and downgrade it to 1.5.97. Just out of curiosity, what CPU/GPU are you running?
  2. @Ryo95 For those using 1.5.97, please try this dll and let me know if it works. I have built it with VS 2022. SexLabRandomSexNG.7z
  3. Honestly I'm not. I use the NPC count and gender. I do take into account the "Straight" tag and a couple of others, but that's about as far as I go.
  4. It was. I'm going to install a Windows partition this weekend and recompile with VS 2022. I have all of the redistributions at the latest version, so I think it might be a VS 2026 vs VS 2022 issue.
  5. Hmm. Thinking there might be some issue with using VS 2026 instead of VS 2022 that might result in some incompatibility. This might have to wait until the weekend before I can run some tests though.
  6. That would indicate the mod is not loading in SKSE. I'll take a look later today. What version of Skyrim are you using?
  7. Not really. The furniture keywords are unreliable and I've generally gotten around this by removing the standard SexLab animations (there's a mod to do this somewhere) and being selective about the animations I load with SLAL.
  8. Honestly don't have any idea since I don't use SexLab P+. The interface hasn't changed and I have run it successfully with SexLab. Will be running it in-game for the next few hours so will see if I run into anything.
  9. For now I fired up a Win 11 VM and updated there.
  10. New version posted. I have made no changes to functionality at this point. - Switched to alandtse fork of CommonLibNG (from CharmedBaryon) that has the latest 1.7.xxx support. - Had to rebuild everything in a Windows 11 VM (I use Linux). I have smoke tested this with Skyrim 1.6.1170. It should work with 1.7.xxx now. If someone can confirm this in the comments and let me know it would be appreciated.
  11. Scripted. Usually with something like refAlias.forceRefTo(follower);
  12. Found this project this morning, but am having an issue with the VCPKG install (probably something stupid on my part): https://github.com/WasabiIceCream/skyrim-skse-plugin-template
  13. I have a CommonLib-NG DLL (Random Sex mod) that I need to recompile due to the latest Bethesda Modpocalypse. Since I last had to do this, I got sick of Windows and MicroSlop's shenanigans and moved my entire gaming system over to Linux. But I am having difficulties finding any examples of Linux -> Windows DLL cross-compilation in the many SKSE mod repos out there. I have been compiling against the CharmedBaryon version of CommonLib-NG, but that fork hasn't been updated in three years. So I need to create a Linux -> Windows DLL cross-compile project against this repo - https://github.com/alandtse/CommonLibSSE-NG - and move my code into it. Does anyone have an example project, or even some way to set up xmake/cmake to achieve this? My knowledge of xmake/cmake is somewhere between non-existent and minimal. I am a long time Java developer with some C++ proclivities. So would really appreciate some help on this.
  14. I still have to move my code over to the correct fork of CommonLib-NG (CharmedBaryon's version hasn't been updated in three years) - fortunately it supports cross-compiling in Linux and has some decent instructions on how to do so. I will try that first. If I can't get that going I will look into firing up a Win11 VM.
  15. Firstly, I am still here. I do plan to update this mod - the issue here is that I had enough of Windows and MicroSlop's BS, and moved my gaming rig over to Linux. So I'm going to have to figure out MinGW and associated stuff. Obviously I can't use Visual Studio anymore - if anyone knows of a good C++ IDE in Linux, recommendations would be appreciated. I plan to take a crack at it this weekend. It shouldn't be a big deal to pool together all animations that are compatible with the selected NPC list and submit them to SexLab. This would allow some cycling through animations that people have requested here. I will look into updating that too.
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