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Bad Dog

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  1. Do you have any plans to update the hoodie mode so that we can apply the female cat animal genital shape of the khajiit race?

  2. will you ever make an update to hoodies that lets you schlongify human races with the other races like equines, lykaios, and others? right now you can only use the ones from the original hoodies addon (sheath, slit, anthro) for humans.

    1. BurnyAccen

      BurnyAccen

      and is it possible to add these schlongs for modded races that hoodies doesn't currently count as a human actor apparently. (i'm using a human race mod that doesn't get counted as a human by hoodies)

  3. none of your races show up for me, why?

  4. Not sure if you still modding but are you going to add in Elyta nymph to your mod for skyrim ae?

  5. Just found this thread. Ask questions over on the github--it's where I actually try to keep up. The color space thing--people's eyes don't actually see color correctly. A smooth gradient from white to black looks skewed to us. So Blender has an "sRGB" mod that corrects for this. But sometimes the color is used as a value, not as a color--everything except the diffuse texture, in fact. Those colors should be used as "linear". Getting this right with texture files is handled by blender, but the vertex colors and vertex alpha needed special attention.
  6. So you'll have to be really careful with your alpha threshold values. Innermost shell should be almost opaque, outermost almost entirely transparent. Then set the values of the in-between shells to step from lowest to highest. Your shells aren't consistently numbered so 001 is the innermost and 016 is the outermost, which is going to make things harder to deal with.
  7. When people do this kind of thing, the alpha channel generally has shades of gray, so the successively outer shells show successively less of the texture. Your alpha is black or white, so you're not getting the full value of the shells.
  8. Looks like you don't have transparency set right on the outer shells.
  9. Hey there, I was looking for a way to add schlongs to creation kit nix-hounds, and found your immersive creatures mod. The hounds use canine animations with no problem in-game and my very limited knowledge tells me that this should make it simpler to add schlongs to them. Would greatly appreciate if you could share some guidance for this, or tell me how you made your immersive creatures mod work. Cheers.

  10. Can't clean them with xEdit. Check and see if there's a new version on Nexus. It got too difficult to keep the mod going in both places.
  11. The handling of the normal channels is fixed in the current version. I don't actually know much about the different ways of handling a diffuse. I had not heard that Skyrim's diffuse is in linear space. Do you have a reference for that?
  12. Yeah, Bad Dog was taken (probly by me, but I can't recover that account). That's the latest FFO. I'll post an update here, or maybe just a note. I'm running out of Google Drive space.
  13. Is it possible for you to make a YouTube video on how to install furry fallout for us stupid people who cant follow written instructions......and your other mods would be cool if they had a how to video.....plz😕

    1. TheGreatKhazoo

      TheGreatKhazoo

      Will it be possible for you to return to making Skyrim anthro/beast races? Your current races are high quality, and it will be amazing if you returned to making brand-new races for Skyrim.

  14. So... "last" does mean last, y'know. Still, good info and thanks for reporting it. I've been putting FFO in the "Late FIxes & Changes" LOOT group and thinking that's good enough. I can't think that previs stuff would affect NPCs--there must be other mods in there with NPCs that are fighting with FFO. In the end it will probably always require the human to say what should win.
  15. No. Next pass I'll extend the furrifier so you have a way to deal with non-vanilla races.
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