Jump to content

Bad Dog

Contributor
  • Posts

    5846
  • Joined

  • Last visited

Contact Methods

  • Website
    https://www.patreon.com/baddog

Recent Profile Visitors

325198 profile views
  1. Hey, I was wondering if you or anyone here can help me figure out why my character model is doing this for the schlong. . . I have your mod Bad Dog Hoodies, Schlongs of Skyrim AE, CBBE, Lykaion Reborn, Kapotun Reborn, and a lot of mods that are framework (like Sex Lab Framework AE) and master files for the rest of them but I can't figure out how to get the schlongs to look how they're supposed to

    ScreenShot0.png

    ScreenShot1.png

  2. Do you have any plans to update the hoodie mode so that we can apply the female cat animal genital shape of the khajiit race?

  3. will you ever make an update to hoodies that lets you schlongify human races with the other races like equines, lykaios, and others? right now you can only use the ones from the original hoodies addon (sheath, slit, anthro) for humans.

    1. BurnyAccen

      BurnyAccen

      and is it possible to add these schlongs for modded races that hoodies doesn't currently count as a human actor apparently. (i'm using a human race mod that doesn't get counted as a human by hoodies)

  4. none of your races show up for me, why?

  5. Furry Fallout 4 View File Furry Fallout This mod makes the whole Commonwealth furry. What's New There's a new furrifier that lets you control how races are assigned and that covers furry races not made by me. The CTD when running without the NSFW kit is fixed. The plugins have been reorganized. Everything is now in archives (no loose files) and the furry world elements have been separated from the NPC files. Because of this, you'll need to run this with a new game. Details You can play as lykaios (wolves), fox, hyena, cheetah, lion, tiger, horse, deer, snekdogs (nightstalkers), or otters. With the "world" addons, objects in the world (statues, posters, etc.) are furry. With the NPC addon, all NPCs are transformed into one of the above furry races These are independent of each other, so go wild. Furry in a human world, human in a furry world, all furry, whatever floats your boat. Otters can be found in Far Harbor mainly. Ghouls are snekdogs. Races have a range of fur colors and race-appropriate face patterns. The face morph system can be used to customize head shape. FO4's UI SUCKS but if you know how to do it for people you can do it for the furries. Some face morphs use the "Type" section and others use the "Sculpt" section, so check both. Deer have a full set of horn options. Choose the preset with the horns you want and customize from there. Most races have a full set of face pattern options, which you can find in the "Extras" section. Tigers and cheetah are already over-decorated so they don't. You'll see some options in the UI that don't seem to do anything. That's because they don't. I suck and didn't remove all the options I'm not using from the races. Bodies are based on BodyTalk for males and CBBE for females. They are anatomically complete (with the NSFW plugin) and fully functional if you install AAF. All bodies have animal feet and peens All bodies ship with BT or CBBE tri files, containing all the original morphs customized to work with the furry body parts Hair and headgear have been converted to fit, vanilla and DLC. Face scarves use the faceBones system to fit different-length muzzles, but it's only moderately successful. Kids are furry too and have their own child races. Some artwork has been made furry in the "world" plugins. There's some new magazines in here too. By default it's guys but there is a patch that makes them female for your viewing pleasure. Races generally reflect family relationships. (Kids follow the mother.) The furrifier is packed into a zip and available at github. Instructions in the associated wiki. There's a kit with Bodyslide files for customizing male and female bodies. Sex AAF is not required unless you want sex animations. Best way to get started is go to the AAF Fucking Manual and do everything it says. -Note that some of the pictures use clothes and gear from other mods, and they're not mine so I don't know where they came from- Installation Warning: These are gigantor files. Get a coffee. Also if you get a "quota exceeded" error wait a day or so and try again. Note the FFO files may have different version numbers. That's okay--the latest will always be at the top-level directory at the link. CBBE is a prerequisite. Get detailed installation instructions here. Compatibility Any other mods that add NPCs will need a patch if you want them to be furry. (They should work correctly without a patch, but the NPCs they add will stay human.) Use the furrifier. Any mods that add headgear will need a patch to accommodate muzzles and the slightly altered head position. Known Bugs When you select one of the face regions to edit in character setup, the head disappears. I have no idea why. It comes back as soon as you're actually editing the face, so it doesn't get in your way but it's a bit startling. Credits TheFuckingQueen, LordFlawn, PenBoozerX, and Leono Hisashi for the fabulous furry art KrittaKitty for the Lykaios, which will never die Blaze69 and ASlySpyDuo for instigating this; extra credit to Blaze for help all along the way. Valehyena for the cool supermutant models Shadowliger, Blaze69, darklynxxx, Petruz3D, Dipanjanc33, ASlySpyDuo for the AMELIA and JAVELIN assets Blaze69 and Sandworm Wrangler for the fancy pics GreenTheGhost for work on furrifier customizations Submitter Bad Dog Submitted 03/30/2021 Category Races / Creatures Requires Fallout 4  
  6. Bad Dog's Ungulates: Horse, Deer, Minotaur (LE & SE) View File By popular demand, my ungulate races in one package. You can play as horse, deer, or minotaur. You have a wide range of horns, hair, and face patterns to pick from, enough to make horses, zebras, unicorns, deer, goats, gazelle, antelope, giraffes, cattle, cape buffalo, and bison. Races have race-specific buffs. Optionally, they are anatomically complete. NPCs are included. Vampire transformations supported. LE Version Here SE Version Here Details The face tint sliders work, but may not do what you expect, so play. Check the "dirt" slider for extra over-all patterns. Some of the shape sliders change head shapes in places you may not expect (ear size, nostril size and separation, etc). I gave the horses special sliders but put the face morphs on the vanilla sliders too, so they'd be accessible from the CK. Then I lost the special sliders. Oh well. Body, face, hand, and feet overlays work on all races, thanks to ASlySpyDuo and others. There's a known bug that if you have a head overlay (like the zebra) and get decapitated, you CTD. Don't get decapitated, it's bad. Your choice of bovine/equine/cervidae eyes or human-style eyes by Blaze69. SKELETONS: Unlike prior versions, skeletons are not replaced. DIGITIGRADE OPTION: Requires XPMSE. Does not replace skeletons. Does not require an additional esp. Only the deer do digitigrade. NPCs: NPCs are included in the base mod FOOTPRINTS: There's a package for compatibility with the footprints mod. Works on LE, might work on SE one day. MODDERS: The kit gives you face tints in 2K size so they look best when creating a PC. If you're creating your own NPCs, look for the "Size256" folder and copy everything in it up one level. CBBE: There's an addon for the CBBE body. For those who used the separate races, there are fixes and improvements all through. In particular, there are lots more hair styles available. Horses Horses have bridles and helmets adapted by Blaze69. Regular helmets don't fit your horse head well. The NPC herd has a chest with a few items in it, or you can craft them. Usual perks required. If you have a vanilla helmet you can often re-forge it into a horse version. Zebra stripes are available in the tint overlays There's a small herd near the Bleakwind Basin giant camp. Horses can be found there or in Whiterun near the Gildergreen, or in the evening hanging out in the Bannered Mare or with the Companions. They've made friends with the giants so if you pick up a giant contract don't execute it when the horses are around or they'll get pissed with you. You can hire some of them, or use a follower mod to get them to follow you. There's an addon for Live Another Life which lets you start as a member of the herd. They'll be friendly and available as companions. The giants will be friendly too. Deer Deer have a range of horns, available on the brow slider. Gazelle side stripes and giraffe patterns are available on the face and body tints. There are giraffe horns too. NPCs are courtesy of @Ratchet the last Lombax and with improvements by @Blaze69. There's an addon that turns a few existing Skyrim residents into deer, mostly in Falkreath. I recommend it, but kept it separate since it's affecting vanilla NPCs. There's an addon to make the deer digitigrade. I recommend it too. I didn't think the horses or minotaurs needed a digitigrade option. Minotaurs They're cattle. There's a range of horns, a little jewelry. There's a herd in the Mor Khazgur valley. They occasionally come in to Dead Man's Drink or do some shopping in Solitude. Dick The Ungulate Schlongs package gives all the races sheathing schlongs, male and female. They use the Hoodies mechanism. Erection potions, keys, and spells should work. No need for RCAE. SL Aroused with SOS integration turned on will show current arousal level, and they should always unsheath for sex. This is the set-and-forget option. Unlike prior version, SL will handle strapons. Keep them enabled in the SL options. There are female schlongs but the probability is set to 0 by default. Change it if you want the NPCs to have a chance to get dicks. The female horses are given pussies and bodacious nether regions by RussianPrince. Installation Prerequisites Skyrim LE RaceCompatibility Sexlab (optional). SOS (required for the schlongs) Footprints (optional) The Mod BD Ungulate Races - main mod, you need this. Includes NPCs. Contains: BDUngulates - always BDUngulateFootprints.esp - only enable this if you have Footprints running. Ungulates will leave race-appropriate footprints. BD Ungulate Schlongs - For the privy members. Requires SOS. For hoodies that unsheath as they get more erect, enable BadDogSchlongCore and BDUngulateHoodies only. Requires PapyrusUtil, but that's included in Sexlab so you probably have it already. For regular SOS schlongs, enable BDUngulateSOS only. The SOS file has maybe less script overhead. Done enable both. BD Deer Digi - To make the deer race digitigrade Other mods Yiffy Age and its addons and patches Ungulate Deer NPC Overrides - transforms some of the Falkreath denizens into cervids of various types. Note if running with YA, this comes after. XPMSE. Required if you want digitigrade. Live Another Life Ungulate LAL Start Tints and Overlays @Blaze69 says: Note that you need to enable head overlays in NiOverride.ini (or skee64.ini if using SE) as they come disabled by default (if the player is decapitated with a head overlay applied, the game CTDs, so that's why it's disabled by default), and then you may also want to increase the number of slots from 3 to at least 6 like other body parts have it to prevent conflicts with mods like Blush When Aroused or SlaveTats (which use the same slots). These are the settings you want to tweak: ; Determines whether face overlays are enabled ; disabling this disables the hook bEnableFaceOverlays=1 [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=6 iSpellOverlays=1 Face tints are shipped size 2048 which is best for setting up your character. You need the following line in skse.ini to use them: iTintTextureResolution=2048 Submitter Bad Dog Submitted 11/28/2020 Category Models & Textures Requires Legendary edition, RaceCompatibility. Special Edition Compatible Yes  
  7. Bad Dog's Immersive Creatures SE View File Bad Dog's Immersive Creature Addon Purpose This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod SE version on Nexus. Status This is a bit of a placeholder in that it's not at all complete, but what's here works. First, no blue dicks on the canines. All filepaths are correct, I think. Second, I did a bunch of work on Creature Framework to figure out why schlongs weren't appearing reliably and ended up shipping a patch for it. @Ep1cL3w7z you may want to check it out and incorporate whatever works for you in the main mod. Details behind the spoiler. Note the install instructions below for handling the CF/MNC/BDIC stack. I also did a very minor patch to SexLab. Problem was that SL has the actors walk up to each other before the animation starts (which I like very much) but the radius they use is so small a large horizontal creature can't get close enough to satisfy them. I just increased the radius a bit to keep the creature from bumping into you repeatedly until the mechanism times out. And a minor patch to MNC just to add some of the new races until they can be incorporated in the base mod. @MadMansGun there are more new races to come so choose when you want to pick them up. I couldn't get the new races registered with a separate call to the SL registry--I don't know if that was my problem or what. For the mod itself, I have a stupid complicated spreadsheet showing every creature in SIC, its ARMO record, and the corresponding record in the CF json. Thank you xEdit. There are a lot of new creatures and many of them are quite nice but it will take a while to get to them all so have patience. Installation Load, in this order Skyrim Immersive Creatures V7.0.2 or later. Creature Framework V2.0.3 (you're getting it from the MNC page) More Nasty Critters Bad Dog's Immersive Creatures (this mod) BDIC Creature Framework Patch SexLab check to make sure you get the latest BDIC Sexlab Patch BDIC MNC Patch SexLab Aroused Redux Sexlab Animation Loader Whatever animataion files you choose. Get all of Billyy's stuff. Enjoy. You know you have to run FNIS, load the creature animations in SLAL, and turn on creatures in SL. Look at the SL install instructions if you don't know what that means. Run the "Reset Mods" option in Creature Framework if the new creatures aren't being equipped with junk. Also go to Creature Framework's MCM menu, "Performance" tab, and bump up the number of actors to the max. Werewolves If you're using Sexlab Werewolves, Mighty Beasts and HDT Werewolves, load them after this mod. They have their own werewolf meshes. You may also need to reinstall the XP32 skeleton after this mod--if you end up with a mesh explosion (werewolf gets smeared everywhere) that's the problem. You can elect either SOS werewolf schlongs or Creature Framework schlongs. Turn off the werewolf options in SOS if you're using CF, and vice versa. Note that the SOS werewolf schlongs won't match the colors of the SIC werewolf variants--nothing I can do about that because SOS doesn't know about different skins. Good to have with this mod SexLab Wear and Tear (ouch! ouch!) SexLab Cumshot SexLab Matchmaker Defeat with the creature option turned on Untamed is sick fun with this mod, too. And of course the body replacer of your choice. Reporting problems: Reporting problems in useful way is a gift to your modder. I want this stuff to work, but if you don't provide details I'm working in the dark. Always give me the last screen or two of your papyrus log and any animal or sex mods in your load order (or the whole thing dumped from MO). Spoiler tags, please, if you load them here. CTD: There haven't been any reports of crashes, but hey. You may find CTDs that don't seem to be part of your normal Skyrim experience </snark>. One scenario that would not surprise me is that you're running across the landscape and suddenly CTD with no warning and nothing special in the log. If that happens, tell me exactly where in the Skyrim world you were and what time it was (Skyrim time) and I'll try to track it down. (Exactly as in, "The slope above the lake south of Riverwood just above where that bear is always fishing.") Misbehaving creatures: Tell me what it's doing and try to get me the baseID. Hit, ~ , click on the creature, read the baseID off the screen. Then hit ~ again and get the fuck out of there before he nails you. Useful also to report where you were in Skyrim. I've had a problem with draugr legs disappearing--reporting like this will help me solve it. Credits This mod contains very little original work. It's all mix and match of stuff made by other people. All credit goes to them: lifestorock - Skyrim Immersive Creatures (http://www.nexusmods.com/skyrim/mods/24913/) dentarr - More Nasty Critters http://www.loverslab.com/topic/32953-more-nasty-critters/ lordescobar666 - SexLab Nude Creatures http://www.loverslab.com/files/file/441-sexlab-nude-creatures/ Ep1cL3w7z - Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/ Dayelyte, Gone, Panicforever, Xandero - animations diarawr, Gone, Leito86, Shocky, SkyMoMod - models Leito86 - Strapons (http://www.loverslab.com/topic/19260-skyrim-strap-ons/) MadMansGun - Help with the patch and all the work on MNC Submitter Bad Dog Submitted 08/08/2018 Category Misc Sex Requires Regular Edition Compatible
×
×
  • Create New...