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T-pose means missing or incompatible animations. If this is just in SL scenes, make sure that you have installed all the SLAL packs for the selected SLSB conversions, and ensure they are matching versions. What I do is install multiple copies of SLSB conversions, one for each SLAL pack with only that pack selected in the FOMOD. That way, I can troubleshoot them individually without having to constantly reinstall all options all at once and potentially cause more problems with misclicks.
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Double-check the PC / NPC Auto Settings in the MCM and make sure male NPCs are permitted. You might also want to allow MM engagements here. There are more male NPC options at the bottom of that page. There are also animation selection tweaks found under Other Settings. If you are specifically looking for MF engagements, make sure there are compatible female creature animations installed and that the Match Creature Gender option is enabled under SexLab > Animation settings.. There may be issues for MM engagements if you are using SLP+, as it is more strict on actor positions in scenes than OGSL, and there is a dearth of animations that are tagged to allow male actors in the receiving position. I'm not sure what the solution there is.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
If I were to do that, it would just end up looking an awful lot like those mods. It's going to be easier and faster to try and figure out why they are not working the way you want. I would start with their support threads.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
SLAC is specifically for sex involving friendly creatures. There should be a good few "random" and dialogue sex mods in the SexLab Framework SE downloads that, in combination, cover the same ground for sex with NPCs. Might be worth asking in the Request & Find forum with a description of the result you are looking for. Someone may have a ready-to-go solution already.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Which version of SexLab is this? When using OGSL, SLAC has the Other Settings > Animation Selection options, which allow you to encourage actors to be treated as an alternate gender depending on partner. When using SLP+, the actor sex position is quite strict and there is little to be done other than switch the sex of the actor in the SL MCM.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Yes, this is something I've been thinking about. SLAC really needs to be more aware of the broader context of sexual encounters. It's sorely lacking right now. The dialogue options in particular have an NPC acting shocked when you ask them to see to your horse, even when the two if them have already been at it all day.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Those times are default values used to seed the arrays for calculating average delays. If the scans are running, they should be cleared after about 20 cycles. Go through the Auto Settings and see if there are any options, such as Permitted Creatures / NPCs or Location, that might be preventing operation. Check the Help page in the MCM for potential issues. There are also lists on that page showing recent engagement failures which might indicate what is stopping scenes.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
@kamithemoon @eflat01 @naaitsab So, I have a vague plan for an improvement in the collar selection system, one which is also involved in a feature to allow users to roll their own compatibility measures. The concept is to use powerofthree's Papyrus Extender functions to give users the ability to pull keywords (or factions, races, armors, magic effects, etc) from their loaded plugins, and use them as positive or negative filters for auto engagement and collars. This is all napkin work right now, and it would require a whole new page on SLAC's space-shuttle-cockpit of an MCM. But this is probably a more extensible and future-proof solution than the piecemeal, per-mod compatibility we have right now.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Just uploaded SexLab Aroused Creatures SE v4.18 (MCM version 40043) (2026-06-12). I've had this on the verge of publishing for the past month, and just kept finding things to change, break, and revert. Don't be surprised if there is a hotfix in the near future. As always, if it ain't broke, don't fix it. If you are happy with your current installation of SLAC, there is no point potentially ruining it with an update you might not need. One of the big changes this time is significant improvements in the animation spin-up times for pursuit captures, queues, and horse refusal sex. The Pre-Select Animations option can be found under General Setting > Performance, and is enabled by default from this version. This option allows the slow animation filtering process to be performed before indicating the start of an engagement. For SLP+ in particular, this should provide a very noticeable reduction in wait times. This feature does not affect direct or dialogue invitation for the PC, NPCs or creatures. This is because we have to wait until the user has made a selection before animations can be filtered, so there will be a delay either way. If this is still not fast enough for you, a couple more seconds can be shaved from the spin-up time by using the Disable Pursuit Capture Tests option also found under General Settings > Performance. This option simply skips the repeated suitability tests that have already been performed before the start of a pursuit. Since the chase can last a while, these tests are used to check for changes in the situation at the end. Disabling them may result in some inappropriate engagements, such as creatures trying to hop on the PC in the middle of combat, dialogue, crafting, or across loading doors, etc. In serious cases, SexLab itself will kill the animation if there are risks, and may throw an error in the logs. In SLP+, Horse refusal sex should now be as close to instant as it can be (and is no longer dependant on the Auto Settings > Creature Arousal threshold). Any remaining delay will be waiting for animation events to fire and actor conditions to update in order to prevent SL from kicking the thread. The Aggressive Toggles should now be fully functional for SLP+. Since the SLP+ SLSB conversions do not contain any non-con canine animations, my usual approach is to filter the list by race for "Dogs", and by tags for "Rough", then use the bulk option to change them all to aggressive. Then swap the obviously consensual animations back as they are encountered in engagements. If you are using SLP+ V2.17.1 and later, make sure that Other Settings > SexLab P+ Compatibility > SexLab P+ Filter Fix is disabled after updating. This option was a workaround for a bug in previous versions of SLP+ and is no longer required. It should be disabled by default after updating, but make sure, otherwise it might waste time on unnecessary processing. If you are still on earlier versions of SLP+, it will likely still be required. This update also includes several fixes and features from user feedback. Thanks all. SexLab Aroused Creatures SE v4.18 (40043) (2026-06-12) Added: Option to pre-select animations before starting an automatic engagement under General Settings > Performance > Pre-Select Animations, greatly improving animation spin-up times, especially for SLP+. This comes at the cost of robustness and may result in some inappropriate animation selection or event failed engagements. This is enabled by default as the benefits outweigh the potential downsides. Added: Option to disable actor tests at the end of pursuits under General Settings > Performance > Disable Pursuit Capture Tests. This will skip the retesting of actors already tested before the start of a pursuit and might shave a second or two from the scene spin-up. This also applies to queued creatures. As with the Pre-Selected Animations options, this will impact reliability. Added: Fast Travel Cooldown option under Other Settings > Fixes. Added: Filter Aggressive Animations by creature race for SLP+. Added: Options to disable NPC shared voice callouts at the beginning and/or end of pursuits under Other Settings > Fixes > Pursuit Callouts Start/End. This does not affect the voice lines attached to the fleeing AI package. So these options will reduce the NPC vocalisation rather than silence them. Added: More variety in event notifications. Added: Horse refusal sex will now obey the PC Auto Settings > Gender, Arousal & Consent > Consent option, allowing for consensual animations. Added: Option to manually shuffle notification list orders under Other Settings > Notifications Testing. Added: Options to limit auto-engagement for the PC to creatures with higher current stamina under PC/NPC Auto Settings > PC Settings > Use Creature Stamina. The calculated creature stamina can be modified using the Creature Stamina Modifier option. These options only apply to the principal creature in group engagements and are only tested at the start of pursuits. Fixed: Incomplete notification tagging leading to things like anal sex being described as "mating". Fixed: Some performance shortfall in notification processing. Selection now starts at a random index in the pre-shuffled event lists and selects the first valid entry. Lists are shuffled at the beginning of each session. Fixed: Bulk Aggressive Animation tag changes for SLP+ applying to all animations, regardless of filters. Fixed: Misleading SLP+ requirement for creature-on-creature options in MCM. Fixed: SexLab minimum version requirement raised to 1.63 (warning only on Help page). Fixed: Other Settings > Animation Roll settings ignored (these option are only available in OGSL). Fixed: SLP+ scenes not correctly tagged as non-consensual, despite playing and reporting as aggressive. Fixed: Incorrect victim flagging in engagements. Fixed: Hotkey invitation still active during combat. Fixed: Papyrus error using direct invitation hotkey for group sex. Fixed: Dialogue & Interactions > Invite > Invite Consent option ignored. Fixed: Long delay before starting sex after horse refusal. The actor testing process is now streamlined and conducted before the dismount animation plays. Fixed: Inconsistent SLP+ scene selection of specific consensual animations (Oral, Anal, etc). Fixed: NPCs sometimes left naked if they were engaged during a save when using SLP+. Fixed: Sprinting while activating a Convenient Horses mount opens dialogue after mounting. Fixed: Male NPC aggressor non-consensual engagement notifications sometimes displaying consensual results. Fixed: PC/NPC Auto Settings > Location > Other Locations option applying to both PC and NPCs regardless of which is selected. Fixed: Combat state changes not ending SL animations in some cases involving the player. Fixed: Struggle widget X/Y position adjustment MCM option info swapped and unclear. Fixed: Divide-by-zero error when using Dialogue & Interaction > Player Struggle > Exhaustion Mode. Changed: In-script tag filtering for SLP+ is now disabled by default which should improve scene look-up performance. Check Other Settings > SexLab P+ Compatibility > SexLab P+ Filter Fix. This option should be disabled for SLP+ 2.17.1 and later, and enabled for anything earlier. Changed: Sex after horse refusal is no longer dependant on Auto Settings creature arousal threshold. Changed: Allow invitation while trespassing. Changed: Horse activation filters now exclude all horses in the Convenient Horses CHHorseFaction while the CH compatibility option is enabled (on by default). Horse dialogue is still available for CH mounts using the Dialogue & Interactions > Invitation > Invite Opens Horse Dialogue option. Changed: Aggressive Animations main list filters (Race and Tags) now reset on game load. Changed: Aggressive Animations filter options no longer saved to, or loaded from profiles. Changed: Output mod version info dumped in logs even if mod is inactive. Changed: Debug settings dump now includes SL version string for easier identification.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
The collar system has not had any real attention for a good few years. I'll add MARA support to the list of things to look at, but there's no timeline on that. In the meantime, the thing to keep in mind is that collars either lower creature arousal thresholds for auto engagement or limits auto engagement to specific actors, nothing else. If this is just for the player, then the same thing can be achieved by simply reducing the basic creature arousal threshold under PC/NPC Auto Settings > Gender, Arousal & Consent. If this is to limit engagements to specific actors, you can use the Only Permitted NPCs option after using the Target Select key on them and then setting their permission type on the Help page.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Assuming this refers to SLAC rather than SLACS, could I ask for a description on the compatibility issue?- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Never seen that OSL Aroused version warning before. It indicates that a plugin form another Aroused mod is installed, specifically SexLabAroused.esm or OAroused.esp. Make absolutely sure that only one Aroused mod is installed. If there are any Aroused patches being used, ensure they are for the specific version of Aroused you are using. If you are using OSL Aroused, nothing should be overriding its files. You mentioned swapping from Vortex to MO2: did this involve a clean installation of Skyrim as well? Vortex might have left something behind in the Data folder that could be messing things up.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
This is likely an issue with SexLab Aroused. The actual cause and solution will depend on which versions or SexLab and SL Aroused are being used. There is a bug in the OG SexLab (1.66b) that can cause animation threads to become stuck in an active state, even when no animations are running. Older versions of SL Aroused will stop updating arousal levels when any SL thread is active, compounding the SL bug. Saving and reloading the game can temporarily fix this, but ideally an alternate version of SL Aroused should be used, or one that is patched for that bug. The latest version of OSL Aroused (2.8.2) can in some cases stop increasing arousal levels, but can also stop reducing them properly in other cases. Version 2.6.0 has fewer features but seems to be more reliable right now. Versions of OSL Aroused prior to 2.6.0 do not support creatures. Switching between different versions of SL Aroused can cause issues, so always test in a new game. I would advise using BethINI or BethINI Pie for editing the game INIs to reduce the chances of simple typos causing issues.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Well spotted. That'll be fixed in the next update. Thanks for the report and the logs.- 2909 replies
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SexLab Aroused Creatures SE (2026-06-12)
Sailing Rebel replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Well there are no errors. Would it be possible to get a log with the Aroused Creatures > General Settings > Debug option enabled. This should provide more detailed info about the state of the scans.- 2909 replies