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- Retired from modding
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Don't suppose you'd compile your wonderful FloppySOS mod for Skyrim SE? Or share source for someone else to do so? (SSE has HDT-SMP and Faster HDT-SMP plugins now.)
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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)
jopie123 replied to tenzan's topic in Skyrim Adult Mods
Yeahhh it comes up every now and then ?. But floppysos is largely based on hdt-pe so porting it to SE would mean rewriting nearly all of it for smp, it would essentially be a new mod ?. I stopped modding skyrim sometime around when SE came out, but it looks like it has fine dong physics now! -
FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)
jopie123 replied to tenzan's topic in Skyrim Adult Mods
So good to see this thread is still kicking ass ? Also, great work, @donnerwetter@FutaNemesislol! -
FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)
jopie123 replied to tenzan's topic in Skyrim Adult Mods
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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)
jopie123 replied to tenzan's topic in Skyrim Adult Mods
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No worries, glad to hear it's working ?
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In what way does it not work? Crash to desktop? Does it happen consistently or randomly?
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Hello jopie. Huge apologies for sending this in your board, but just in case you don't see my post in the Floppy SOS forum. I'm having a problem that you might be able to help me, it's all written there. Your mod is the last one for me to reach that perfect final Skyrim game. Apologies again!
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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)
jopie123 replied to tenzan's topic in Skyrim Adult Mods
Sliders used in that gif are genitals roll 1 through 4. But keep in mind that enabling HDT on the schlong will reduce the curve a bit, so you may want to compensate for that in racemenu. -
FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)
jopie123 replied to tenzan's topic in Skyrim Adult Mods
It's just racemenu, look for the Roll sliders on the genitals parts. -
Yes, most likely an FPS issue. When using HDT-PE, make sure you're in the 30-60 range. You can toggle FPS counter via enb ( Numpad * = Show/Hide FPS Counter ) or via Steam settings.
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Help wanted I'm gonna try and get v2.4 up & ready. But I could use some help with testing the new code -- if anyone wants to beta test, please send me a message. Thanks!
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Hey! Nice to see you're still around Btw, the futa topic needs updating, or at least its title does ?
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Hi guys! I'm happy to see there is still interest in this mod. As you may have guessed, I kinda stopped modding skyrim some time ago. And I stopped playing skyrim even longer before that... now playing Conan Exiles which is an awesome game AND has dong physics out of the box There is a debug flag accidentally set in the compilation of the DLL, which causes it to crash in the unload procedure. Doesn't cause any damage, it's just inconvenient. I have some half-finished code lying around which would improve handling of the havok objects. Importantly, it should release havok objects of npc's that are no longer in the player's cell (which is the current cause of memory leak over time). I'll see if I can put it online for those interested. FloppySOS is not SSE compatible, and would be hard to make so, because: - It depends on hdtPhysicsExtensions.dll, which indeed will never be updated for SSE by its creator - I also made some modifications to hdtPhysicsExtensions.dll, to allow toggling physics on actors without having to equip/unequip items - It depends on SKSE, and I don't know how stable/useful SKSE64 is right now - There may be a SOS light around, but I don't think it has all the necessary features, e.g. that allow floppysos' ErectionDetection mode to work There are probably dozens of other issues that would need resolving to get a FloppySOS SE working. I'm just not going to bother with that
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Thanks for the kind words, Arrok For collision, I hope to have improvements in the next update with some tips that Bazinga gave me. But even so, virtual should work I guess... the only thing to keep in mind is that the floppysos_n xml files are overridden by floppysos_template.xml whenever you make a change in the MCM.