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astymma

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About astymma

  • Birthday 07/15/1966

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  1. All of cVc's mods are gone from the Nexus... however that mod is part of cVc's larger collection mod, Dead Wasteland, which is still available on Bethesda,net for the PC at https://bethesda.net/en/mods/fallout4/mod-detail/4077057
  2. Well, if you download my files which VonHelton re-up'd on this page of the thread, you'll see in the animationData xml that I modified them like so: <animation id="FFM-Bed01-01Handjob-Doggy" time="500"> <actor gender="F"> <idle form="101C"/> </actor> <actor gender="M"> <idle form="101D"/> <value path="morph" value="Erection" to="1"/> </actor> <actor gender="F"> <idle form="101E"/> <value path="action" value="FF_activity" target="0" loop="true" from="1" to="0" steps="5" time="10"/> </actor> </animation> You could simply edit them like this: <animation id="FFF-Bed01-01Handjob-Doggy" time="500"> <actor gender="F"> <idle form="101C"/> </actor> <actor gender="F"> <idle form="101D"/> <value path="action" value="FF_activity" target="0" loop="true" from="1" to="0" steps="5" time="10"/> </actor> <actor gender="F"> <idle form="101E"/> <value path="action" value="FF_activity" target="0" loop="true" from="1" to="0" steps="5" time="10"/> </actor> </animation> And then it would be an all female animation with two females using strap-ons. You need the strap-on mod listed in Polistiro's post for the strap-ons to work. If you want to replace SC's stuff, just edit the original files and if not, you need to do what I did and make your own animationData, positionData and possibily actionData XML files. You can use MY actionData XML file if you need to, it defines the action "FF_activity" but I'm pretty sure the default AAF XML files also define "FF_activity" as adding a strap-on.
  3. I already had these files before you guys started talking about it hehe. I wanted the names grouped in the picker.
  4. Rufgt Renamed.7z All animations start with "Rufgt XXXXXXX" with the X's being the previous name.
  5. The best way to see if it would work is to just try it. Most of SavageCabbage's pack I think would work okay with male only actors involved. I converted SC's pack from MMF to FFM easily, having the women use strapons... so that the mod went from female protagonist focused to hetero male protagonist focused. I don't think it would be too difficult to convert it to a homosexual male protagonist focused mod.
  6. @ SquigglySwag Great mod. The only complaint I have is that the underwear mods this is compatible with seem to only have physics support for the full outfits, not the separate pieces like the bras and panties. Do you or anyone else know where I might find that? Or should I just add physics support myself?
  7. Interesting. That SavageCabbage animation points at the furniture group "Couch" but does not include that particular couch. However, Crazy's animation pack does define that particular item as the same group, named "Couch". Apparently that particular couch is turned 90 degrees from the couches defined in SavageCabbage's "Couch" group. EDIT: And as far as I can see, Crazy's pack doesn't even use the Couch group for any of the animations.
  8. Okay... Leito's animation pack is entirely ground at animations. It contains no furniture data at all. Same with bp70 and Rufgt and mutated lust. Crazy and Atomic Lust generally do single beds and double beds with the addition of a refrigerator and cryopod. It's SavageCabbage that provides a ton of furniture support... but I've found the best animations are on couches, chairs (not the small green broken ones from Sanctuary but the more comfy living room red chairs), bar stools, round cafe tables, and on a double bed. Also... the pool table. Generally, you will see a furniture animation with SavageCabbage's pack if you stand near any unscrapped starter sanctuary home. I'd test on a new game and then verify whether or not your existing save has an issue.
  9. You misunderstood me. You can still use Atomic Lust without AWKCR. You just need to delete those three files from Data/AAF folder. The way AAF XML files work is that some of them directly reference a filename in your Data folder. The furnitureData XML specifically points at ArmorKeywords.esm. That's the one that will make AAF generate an error on loading a save game. The other two files define animations and then tie them to the furniture and only reference Atomic Lust.esp. But... it's best to delete all three files. Then, you can run Atomic Lust on your AAF install that's missing AWKCR. You'll just be missing two animations that occur on a Power Armor frame. You can do that with any animation pack that references furniture from another mod. The furniture is a soft requirement.
  10. Pretty sure it's part of Atomic Lust. You can just go into Data/AAF/ and delete the three files Atomic Lust_furnitureData_AWKCR.xml and Atomic Lust_positionData_AWKCR.xml and Atomic Lust_animationData_AWKCR.xml.
  11. I uploaded those TO this thread and they don't overwrite anything from SavageCabbage's install. They might conflict with riot_punch's additional files in this thread though... haven't used them, so not 100% sure.
  12. Dunno if this has been answered, but in Data/AAF/AAF_Settings.xml you can go to the HOTKEYS section and change the values there, currently the select key uses 34 (PGDOWN). You can change it using the values on this list .
  13. Adds as new, can use alongside the install from SavageCabbage. It uses some of Polistiro's XML edits and references Strapons of Fallout 4
  14. That circle with the bar in it is something included with AAF for FF animations, AAF_BasicRoundMeter.swf. As far as I know, it should only play in an animation where the animation is tagged with the action "FF_activity". It's something that indicates a strap-on is being used on the actor the circle/bar thing is next to. That might be the issue being experienced.
  15. In SavageCababage's thread, I converted all the XML files that were MMF and MMMF and MMMMF which admittedly are only a few animations... into FFM, FFFM and FFFFM using Polistiro's strap-on code from the Leito FF pack. Will re-attach it here: SC_FFM.7z
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