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Stratovarius

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  • Sexy Succubus Squad
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  1. Hey everybody! Sorry for the really long silence, I promise I'll get back to work on modding soon. Withholding spilling all the drama to you, a few months ago, we were threatened with invasion by the Islamic States of Iraq and Syria (or ISIS) where I was working overseas and we were evacuated to other places outside of their influence. All of my belongings are being shipped to where I'll begin my new job in S. Korea, but in lieu I have only what I can fit into a backpack and a few pieces of rolling luggage. I have enough horsepower (I think) on my laptop to render animations but I need all of my project data files from my main computer to begin again. I'm going to project a return to modding date of near the November time frame this year, possibly sooner but it all depends on how fast I can get back up and running. LoversLab has progressed a lot since I've been gone so if there are any mods you'd like for me to try to incorporate, now is the time to recommend them. Also I plan on making new animations for the *ahem* SexLab library, and hopefully improve some of the less refined ones already released, if the original modders allow me to tweak them. See you soon!
  2. Update! Hi guys! Sorry for the long delay everybody! I've moved to a different country for a little while for work and wasn't able to bring my desktop since our rooms are too small. I have since ordered a Razer laptop and it should be here in a few weeks once it passes through customs, then I'll work on modding some more if I can get a few friends of mine to send me my old materials with 3DS Max and other loose files. So where are you, Stratovarius? I'm working with the military at a military base! Cool, eh! (I'm not a soldier or anything though.) The country I'm in is a wealthy Arabic country so they block pretty much anything in relation to our western adult culture, but an Army friend of mine has a Virtual Private Network (VPN) that bounces the signal back to home to access LoversLab! Pretty cool eh? Oh the technawrogeee! When will you be back up and running? I hope to be back up next month unless I am unable to get my files sent over, which would be a bummer because I have lots of things I wanted to do for this mod and new mods. Worst case scenario, we may have to wait till I get back to S. Korea to be reunited with my computer, which would be some time this September. Thank you for your feedback and my apologies for the delays! See you soon everybody!
  3. Thank you for the pointers! I haven't had the chance to use your file just yet but already I see that it'll be much easier if I mold the mod onto the WICommentNaked system quest vs. a whole new conflicting quest (mine wouldn't event trigger was my biggest issue). I'll be sure to add you to the credits list!
  4. I am indeed, I'm still trying to figure out the script for a scripted release to take this out of a WIP into a full mod. It'll take some time since I'm the only one working on it at the moment.
  5. Hey there! Nope I haven't forgotten, the animations you sent can only be used for that particular skeleton because they contain special animation bones instead of weight painting the original skeletons.
  6. The scripting so far is very coarse at the moment. I plan on making it compatible with SexLab so I've been trying to learn the framework (I wanted to make this an optional addon in the end), but if you wanted to help I would be more than grateful and I'll give you credit of course for helping too! From what I gathered so far, the best way to trigger the script is to create a trigger for when the amount of clothing equipped equals zero and then call the animations, but we could just make it easier and script it to work if the character isn't wearing any body clothing/armor (excluding hands and feet). The snare here is how to get all of the animations to play along with the directional covered animations, but I think there's a solution in how the game calls a drunken stagger effect for different NPCs.
  7. They do that because these are only resource files at the moment, if you place those files into your animation folder it will write over top of your current animations.Once I learn how to script them they'll turn off once you wear clothes.
  8. I'm already working on it and I'll post it here as soon as it's ready for showtime! Sure thing! Just reinstall the backup you made of the files per the instructions I gave on any of the updates or the main post!
  9. I could definitely give Manga Body a try! I might have to get creative because of the very large bust size though.
  10. UNP Animation Update! (Work in Progress, 10 August 13, 360-degree Cover Animations) What's new??? I've come back from the throws of the real world to bring you... ALL of the walking UNP covered animations!! Oh and guess what! We're out of beta!! How do I use these? What are the requirements? Same as always! Just backup and replace the default animations in meshes/actors/character/animations/female! The only requirement is the UNP Base body type! What if I need some help? Send up the succubus signal and I'll come running! What are the plans for the next UNP release? Due to the excellent feedback I'm getting, I can make animations a little faster now! All that remains is the running animations and we have a full UNP set! Afterwards I can begin making the rest of the animations needed for the UNPB body! WHAT FRIGGIN TOOK YEW SO LONG!? Saving the world! Hush! As always, I'll be eagerly awaiting feedback! Le animations below!
  11. There is! I'm still trying to script it but it'll be something that I plan to implement!
  12. Oh my.... I should add XP32 to the skeleton requirements... D: Thanks for the feedback!
  13. For UNP Base, UNPB may already work with the CBBE files since they both have a similar bust size. If you use UNPB let me know how the CBBE files work for you because I plan on making a UNPB version too!
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