Max angular velocity doesn't deal with forces. Inertia tensor does(Higher->angular velocity change slower).
For cloth, I suggest you simply multiply them by a value over 10. You can do this at Rigid body modifier->C.O.M. & Inertia Tensor->Scale Inertia Tensor.
LinearDamping and AngularDamping (∈[0,1]) means how many part of velocity will be lost after 1 second.
For example, if v=1 and LinearDamping = 0.3, then 1 second later, v' = (1-0.3)v = 0.7v(assume it isn't effect by any forces).