SmedleyDButler Posted May 13, 2018 Posted May 13, 2018 So I know the normal procedure for copying a .NiTriShape from one .nif to another, and I know of course that the nodes have to map & match correctly. Weirdly, I am trying to merge two .nifs in this way for an outfit but keep getting node error messages, even though I copy the nodes over, no matter whether I paste one to the other, or the other way around. Even after I copy a node over, nifskope still tells me I'm missing the node! Anyone have any ideas why these two .nifs won't play nice with each other? The node names match properly and everything (and I did rename the base to the usual "Source Root", so that wasn't an issue). I also tried using the nifskope cleanup tool, but I'm not as familiar with those, so I don't know how much good removing bogus nodes, etc. did in the case... I still had the same problem after pasting them back in again. Yet I tried a DIFFERENT pair of pants (female Miner pants, from... I forget which mod, possibly Combination Vanilla armours) and THAT pastes together with the tunic perfectly fine. But when I tried an unedited vanilla outfit, it again wouldn't paste in. Huh??? Why are the modded .nifs happy to work with each other but not with vanilla .nifs? EDIT: Okay, this isn't a huge deal, because I loaded the barkeeper pants as a reference to see it against the Tunic in Outfit Studio and I can see these meshes won't work together anyway because there's a huge crotch gap (sadly... after I spent all that time extracting the vanilla Barkeep's pants from the outfit). But I'd still like to know what's going on and why these two meshes don't like each other. barpants_1.nif Tunic_M_1.nif minerpants_1f.nif
Tweens Posted May 13, 2018 Posted May 13, 2018 Try changing the NiNode value for the Male to Scene Root. ETA: The barpants have a bunch of nodes that the tunic doesn't.
SmedleyDButler Posted May 13, 2018 Author Posted May 13, 2018 12 minutes ago, Tweens said: Try changing the NiNode value for the Male to Scene Root. ETA: The barpants have foot and toe nodes and the tunic doesn't. In my post above, I mentioned that I did both of those things. I renamed the Tunic to Scene root and copy-pasted the missing foot and toe nodes (and neck, and everything else it asked for). Even when I copy-pasted the foot & toe nodes, I still got missing node errors for them when trying to paste the shape.
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