Maitso Posted September 23, 2012 Posted September 23, 2012 I just installed "Compatability Skeleton - BnB BodyExtender FAFF NVG" to my game, and now my idle animations don't seem to work anymore. "Revert to the older skeleton files" you say. Yes...This would be the smart thing to do, but since stupid me forgot to back up, I don't have them anymore. Any other solutions, or can someone perhaps pack up the two skeleton.inf files from their mesh folders?
astymma Posted September 24, 2012 Posted September 24, 2012 I just installed "Compatability Skeleton - BnB BodyExtender FAFF NVG" to my game' date=' and now my idle animations don't seem to work anymore. "Revert to the older skeleton files" you say. Yes...This would be the smart thing to do, but since stupid me forgot to back up, I don't have them anymore. Any other solutions, or can someone perhaps pack up the two skeleton.inf files from their mesh folders? [/quote'] In order to revert back to the original skeletons from Vanilla, you just need to follow the instructions from my mod page on the Nexus for the skeleton.... i.e. just remove the two skeleton.nif files, the vanilla skeletons are in the meshes bsa file. What I would rather do is find out why your idles aren't working since the skeleton works for everyone else. What I would do is make sure that you're using a body replacer that is type3 compatible if you're playing a female or breeze/robert compatible if you're playing a male (my skeleton supports both). Then make sure you are using the animations from BnB OR the vanilla animations (both are supported). You will also need to ensure that Archive Invalidation is working correctly. Could you perhaps give me more information? For example, your current load order (in spoiler tags), any animation mods you might be using, any idle replacers you have installed, things like that...
Maitso Posted September 24, 2012 Author Posted September 24, 2012 I've tried following up the mod by simply removing the skeleton files. This changed nothing. Well first the load order. GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm DeadMoney.esm HonestHearts.esm LonesomeRoad.esm OldWorldBlues.esm FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutLegion.esm SexoutSlavery.esm Lings.esm CustomRace.esm DIM TYPE3clothesRETAIL_NV.esp SexoutBrutalRapers.esp Sexout LevelUp.esp SexoutNotify.esp SexoutRapers.esp SexoutZAZ.esp NoDegradation.esp The Mod Configuration Menu.esp Slave In Pose NV Edition.esp Chinese Stealth Suit Dehelmed.esp Mantis07Reflex - Realism.esp Mantis07Reflex.esp SexoutWorkingGirl.esp CustomRace-Ling.esp st.esp Readius_NV.esp SexoutRapeGame.esp Total active plugins: 33 Total plugins: 33 I was trying to use the "Slave In Pose NV Edition". I am not aware of any other idle replacers currently active. Also, the issues seemed to start after the skeleton adding and "SexoutRapeGame". The latter I could turn off again, with the issue persevering. So kinda ruled out that one.
astymma Posted September 24, 2012 Posted September 24, 2012 Well, slave in pose works with BnB skeleton, my skeleton AND the vanilla skeleton. How are you trying to activate the mod? I've used it successfully and I still do (as part of the Groovatron mod).
Maitso Posted September 24, 2012 Author Posted September 24, 2012 Just like I have in the past playidle t*number* and click my char before I press enter. *Edit* Just figured I'd try it on an NPC, and that does work. O.o
astymma Posted September 24, 2012 Posted September 24, 2012 Just like I have in the past playidle t*number* and click my char before I press enter. *Edit* Just figured I'd try it on an NPC' date=' and that does work. O.o [/quote'] Hmm I'd open the console and type player.inv and see if you have some invisible tokens left over from a mod that does animating like Sexout. You may have something animating you that resets the pose before it has time to take effect. If you do see something in your inventory you think isn't right, just try player.removeitem xxxxxxxx to get rid of it using the formid instead of the x's.
Maitso Posted September 24, 2012 Author Posted September 24, 2012 well. When I try that command, the list is to long to actually show...Probably a stupid question, but anyway I can scroll up on the console?
KainsChylde Posted September 24, 2012 Posted September 24, 2012 Or you could find a container and stow all your stuff first.
Maitso Posted September 25, 2012 Author Posted September 25, 2012 Tried dumping all items, but still have a load of keys, and items I can't seem to drop. To much so to scroll trough all of it in console...
astymma Posted September 25, 2012 Posted September 25, 2012 In Fallout.ini AND FalloutPrefs.ini look for the following: [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=940 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=2 iDebugTextFont=3 and change it to [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=940 iConsoleTextXPos=30 iConsoleVisibleLines=25 iConsoleHistorySize=500 rDebugTextColor=255,251,233 iConsoleFont=2 iDebugTextFont=3 that will increase how much console text history you'll be able to scroll through
Maitso Posted October 2, 2012 Author Posted October 2, 2012 Took a while to respond, other things going on at home...Anyway...Made a new char to make sure it wasn't anything I picked up (Ruling everything out) Then dropped everything in my inventory...But nothing left there I couldn't account for with other mods. Mods that change my pip boy into a handheld and remove the glove and some sexout leftover. Like medical evalutation.
astymma Posted October 2, 2012 Posted October 2, 2012 Took a while to respond' date=' other things going on at home...Anyway...Made a new char to make sure it wasn't anything I picked up (Ruling everything out) Then dropped everything in my inventory...But nothing left there I couldn't account for with other mods. Mods that change my pip boy into a handheld and remove the glove and some sexout leftover. Like medical evalutation. [/quote'] Only thing I can suggest is download and re-install the BnB_Body file from BnB (just the meshes folder). Download and re-install your preferred nude body(s). Download and re-install my skeleton. Test again.
Lucherenren Posted October 4, 2012 Posted October 4, 2012 Which kind and release of the Pip-Boy mod are you using? Also, do you have F3: Re-animated on your load list?
Maitso Posted October 4, 2012 Author Posted October 4, 2012 Pipboy Readius - New Vegas Edition Version: 1.1.0 Date: November 10, 2010 And no, don't know what the latter is to be honest O.o
KGRam Posted October 5, 2012 Posted October 5, 2012 I installed the faffng mod too, and then overwrote it with the new skeleton. I had the stand still animations for sex, so I had to back out. I uninstalled faffng and reinstalled the sexoutngdata file as well as the new skeleton again, and things seem back to normal. When I decide to start a new game I'm going to reactivate all my mods though. Or, if I have any other animation issues. I wish I knwe how to get it working, because I have no facial movement, or very rare in the least.
astymma Posted October 5, 2012 Posted October 5, 2012 Pipboy Readius - New Vegas Edition Version: 1.1.0 Date: November 10' date=' 2010 And no, don't know what the latter is to be honest O.o [/quote'] I installed the faffng mod too' date=' and then overwrote it with the new skeleton. I had the stand still animations for sex, so I had to back out. I uninstalled faffng and reinstalled the sexoutngdata file as well as the new skeleton again, and things seem back to normal. When I decide to start a new game I'm going to reactivate all my mods though. Or, if I have any other animation issues. I wish I knwe how to get it working, because I have no facial movement, or very rare in the least. [/quote'] That's really bizarre... I use BOTH Slave in Pose NV and FAFF NV in my install with no issues (I have as many pose/animation mods as I can install for testing my skeleton). Could you both post your current load orders again (but first, make sure your load orders are properly sorted, I noticed the first one posted was very much out of order)? Also mention any animation related mods/replacers you may have that aren't reflected in your load orders. Also, if possible, tell me what skeletons are currently installed and what animation set (movement, locomotion,guns, melee, etc.) you're using.
KGRam Posted October 5, 2012 Posted October 5, 2012 Everything is working for me like this, except face movement during sex. It would be great if you could share your installation procedure for getting FAFFNV to work with your skeleton astymma. Maybe it was the load order I had for the FAFFNV, or maybe one of the files it wanted to overwrite that I denied during install (probably). It was too easy to go back to your skeleton, restore base animations and get back in the game. If I had more patience I may have eventually got it going, but when I searched on FAFFNV here I did not come up with what I needed to help me install. I did notice Donkeys post at http://www.loverslab.com/showthread.php?tid=7663&highlight=faffnv and I just thought the aggravation of getting it to work was not worth it. Basically I assumed there was little to nothing that FAFF would add to my game. Not complaining at all about your skeleton, as it works great. Active Mod Files: 00 FalloutNV.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A CFWNV.esm 0B MoMod.esm 0C Sexout.esm 0D SexoutCommonResources.esm 0E SexoutPregnancyV3.esm 0F SexoutSlavery.esm 10 SexoutLegion.esm 11 SexoutStore.esm 12 oHUD.esm 13 MikotoBeauty.esm 14 GIP_Kirina.esm 15 T6M NPC NV.esm 16 DarNifiedUINV.esp 17 More Fiends.esp 18 Centered 3rd Person Camera - Unraised.esp 19 The Mod Configuration Menu.esp [Version 1.5] 1A A Better Veronica.esp 1B Monster Mod Wasteland Edition.esp 1C pipboy2500_edisleado.esp 1D bzArmour.esp 1E FlashlightNVSE.esp 1F LNC StealthSuit NV.esp 20 Neckchains.esp 21 OCD-Cass outfits.esp 22 Tailor Maid Black Retex - NV.esp 23 VegasChokers.esp 24 NVWillow.esp 25 KelseyCompanion.esp 26 SunnyCompanion.esp 27 101Billboards.esp 28 101Posters.esp 29 Mojave Nights.esp 2A Fellout.esp 2B Fellout-OWB.esp 2C MikotoBeauty.esp 2D T6M NPC OWB Loot.esp 2E HZBagOfHolding.esp 2F TacticalSMG.esp 30 MojaveDelight.esp 31 CFW-DLC.esp 32 I5K-TVReplacerLPtopless.esp 33 Kaw'sBodyJewelryExpanded.esp 34 Skull Goddess Armor.esp 35 MercCharmers.esp 36 BabyDoll.esp 37 K2_BerryBoobsFetish01.esp 38 VelvetRose.esp 39 K2_NaughtyKitty.esp 3A BlackMountainThugArmorComplete.esp 3B Cobra NV.esp 3C dragongirl.esp 3D SmallerTalk.esp 3E Bashed Patch, 0.esp 3F st.esp 40 SexoutZAZ.esp 41 SexoutBreeder.esp 42 SexoutRexWillow.esp 43 SexoutBrutalRapers.esp 44 SexoutLust - oHUD.esp 45 SexoutLust.esp 46 SexoutDiscounts.esp 47 SexoutRapist.esp 48 SexoutNCR.esp 49 SexoutKings.esp 4A SexoutKhans.esp 4B SexoutFiends.esp 4C SexoutAgent.esp 4D FiendCamp.esp I'm not using any non LL extra anims that I can think of, other than the base meshes from BNB by Revenag. I have all the Resource files from SO-NG, SCR, Pregnancy, Store and req clothing mod DL's, Zaz, SpectrumwWarrior, and oh shit I just saw something I did not include in my last fomod (GSBModdersStuff), damnit thats why some armor is missing.. oops. I'm getting ready to set up a new LO, and a fresh install. If you could post your working installation sequence and LO to get FAFFNV working with your skel, that would be really cool. Then as the FAFF support grows, I'll be all set. BTW, approx how many face anims are active in SO? eDIT: I was just reading a post by Kainschilde helping someone else on the subject of FAFFNV, that mentioned you don't need FAFFNV because it was rolled into Sexout. So I guess as the anims are developed, they will show up in future releases.
astymma Posted October 5, 2012 Posted October 5, 2012 Posting my load order would be pretty useless for anyone to use as a guide. My load order consists of a lot of custom merged patches like merged_utilities.esp, merged_npcs.esp, merged_races.esp and so on. I've created hundreds of mods but have only published 2 on the Nexus (well 3, one was a favor for someone who didn't own FONV) and 1 here on LL. So my load order is extremely customized. With that said, FAFF NV is load order independent. It shouldn't matter where it occurs in your load order. What matters is that you have a 3rd person skeleton that supports FAFF (either mine or the one that comes with FAFF and perhaps some others I'm unaware of) and that the FAFF animations are properly installed to the correct directories. The main thing I'm concerned about is that it's entirely possible I made an error in my FAFF implementation that myself and others have not noticed and that you have. I'm not entirely sure how I could have though since it's a simple matter of cutting and pasting a tree of nodes from one skeleton to the other but it's certainly possible. That's why I'm asking so many questions... hopefully to figure out whether the error is in your installation or in my skeleton or perhaps even both. Going to check out your load order and after I've given it some thought I'll get back with anything I figure out.
KGRam Posted October 6, 2012 Posted October 6, 2012 I would like to see your opinion on whether it is worthwhile to install FAFFNV, based on the edit in my last post, after seeing http://www.loverslab.com/showthread.php?tid=9301&highlight=FAFFNV
astymma Posted October 6, 2012 Posted October 6, 2012 I would like to see your opinion on whether it is worthwhile to install FAFFNV' date=' based on the edit in my last post, after seeing http://www.loverslab.com/showthread.php?tid=9301&highlight=FAFFNV [/quote'] I looked in Sexout.esm and my answer would be no. Every single FAFF animation is in Sexout already. Using the FAFF esp would be redundant. You should be able to use FAFF just as you did with the FAFF esp, i.e. open a console, click an NPC and then type "playidle faff_animation_name" or type "player.playidle faff_animation_name" (but be sure to be in 3rd person, FAFF isn't built into the 1st person skeleton... you can't see your own face in 1st person hehe).
KGRam Posted October 6, 2012 Posted October 6, 2012 Thanks for your opinion, I think I'll just go on without it then.
Maitso Posted October 12, 2012 Author Posted October 12, 2012 I seem to make a habbit about doing dumb stuff and then thinking the game doesn't work properly...Forgot to first go into free camera before trying to activate a pose...Did that, and what do you know...Fixed...
astymma Posted October 12, 2012 Posted October 12, 2012 I seem to make a habbit about doing dumb stuff and then thinking the game doesn't work properly...Forgot to first go into free camera before trying to activate a pose...Did that' date=' and what do you know...Fixed... [/quote'] Heh, well glad it's working now...
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