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Coldharbour Resummoned SOS Patch (almost working)


xerochance

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Posted

So I think I have created an SOS compatibility patch for this mod: https://www.nexusmods.com/skyrim/mods/69574/

 

But for some reason, even though I followed every fix for this problem with the masters and whatnot, I am still getting the "dirty file" error ingame. I just don't see what it wants me to do exactly, it isn't very helpful just calling me dirty like that. If I wanted to be called dirty, I'd just head downtown with some cash.

 

I've worked on this way longer than I should have, it's stressing me out, and I'm out of ideas. If anyone could just fix this file for me, I'll credit you when I submit this file on this website as an actual download. I'm just attaching my esp. Can somebody please just take a look at it?

SOS - Coldharbour Addon.esp

Posted

I fear I can offer nothing except a bump for this thread and a strong voice of encouragement.  This mod has been needing a good dicking for a long time now and your efforts to make it so are appreciated.  Here's hoping you find the help you need.

Posted

Can't test your plugin at the moment, but I can tell you that when SOS detects an AddOn as "dirty", it is usually (but not always) due to some error in the FormLists for the addon. Like for example a mismatch between the EnabledRaces, RaceSizes and RaceProbabilities lists. Check those and make sure they have the exact same item count and also that they have the same order (i.e. if "XRace" is #3, then "XRaceSize" and "XRaceProbability" should also be #3 in their corresponding lists).

Posted

I've tried a few more times, no progress. I was able to fix CompatibleRaces and EnabledRaces, but RaceSizes and RaceProbabilities contain Global variables and seem to have nothing to do with the race names. Since the mod contains 4 races, i trimmed down the number of racesizes and raceprobabilities to 4 in the formlists and even removed the leftover variables for 5-6. This led me to see that there is a gen05-06 but then i found out that it's a variable being called by a script and thats an entire other mess that might actually break my mod.

 

It's still "dirty", still no idea why.

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