xaz Posted December 30, 2012 Author Posted December 30, 2012 Updated. The update itself is seriously underwhelming after so long. To my defense, this isn't what I've been working on.
weeds3 Posted December 30, 2012 Posted December 30, 2012 Updated. The update itself is seriously underwhelming after so long. To my defense' date=' this isn't what I've been working on. [/quote'] Â any updates are sweet, thanks again for taking the time to make this mod for us to use!!! =D
mclericp Posted December 30, 2012 Posted December 30, 2012 this mod + slavery mod/abduction mod/rape dungeon + Sex animation mod + high res nude body texture pack = $60 skyrim worth it
DirkJag Posted December 31, 2012 Posted December 31, 2012 For whatever reason the Cloth gag doesn't show up when equipped.
Sarx Posted January 3, 2013 Posted January 3, 2013 What body mod are you using in the screenshots? The abs and more toned female bodies look really great.
xaz Posted January 4, 2013 Author Posted January 4, 2013 What body mod are you using in the screenshots? The abs and more toned female bodies look really great. Â I use CBBEv3M and Fitness body (slim version).
MisterMentality Posted January 4, 2013 Posted January 4, 2013 I should probably be asking Mastercchris this, but where did the yoke-thingy in his picture on page one come from?
xaz Posted January 5, 2013 Author Posted January 5, 2013 I should probably be asking Mastercchris this' date=' but where did the yoke-thingy in his picture on page one come from? [/quote'] Â It's not been released yet afaik.
xaz Posted January 6, 2013 Author Posted January 6, 2013 Updated  * New bound animation transition better with ZaZ animations (and look less silly with wrist restraints in general). * Added ZaZ models from ZaZ Animation Pack (download separately)
ZaZ Posted January 7, 2013 Posted January 7, 2013 Heya , Great Job On the Update , I will add your Mod to list of Mods Using the ZaZ-Animation-Pack .  Cheers  I should probably be asking Mastercchris this' date=' but where did the yoke-thingy in his picture on page one come from? [/quote']  It's not been released yet afaik.  True its not , Been released yet because , I need to make a more convincing argument to Fore to add those type of offset animations to FNIS .Lol , cant add an animations just used for binding the arms of an actor to FNIS , I need to make a few examples of " Non Bondagy " Vanilla examples . Like a Basket/Pot Carry over the head or Sack carry Over the shoulders .  Cheers
fore Posted January 7, 2013 Posted January 7, 2013 True its not ' date=' Been released yet because , I need to make a more convincing argument to Fore to add those type of offset animations to FNIS .Lol , cant add an animations just used for binding the arms of an actor to FNIS , I need to make a few examples of " Non Bondagy " Vanilla examples . Like a Basket/Pot Carry over the head or Sack carry Over the shoulders .[/quote'] No need to do that, mastercchris. And I know know what offset idles are good for lol. And I really would like to get one "non-basket" stuff working. But it's insane how many little things have come up for 3.4. And I'm currently working on resolving an 3.4 issue (for a friend's mod, which all of you will love ). Â But as soon as 3.4 is out, I start offsets. It's quite complicated, and have already started to improve my tooling, just to easier read that stuff.
weeds3 Posted January 7, 2013 Posted January 7, 2013 True its not ' date=' Been released yet because , I need to make a more convincing argument to Fore to add those type of offset animations to FNIS .Lol , cant add an animations just used for binding the arms of an actor to FNIS , I need to make a few examples of " Non Bondagy " Vanilla examples . Like a Basket/Pot Carry over the head or Sack carry Over the shoulders .[/quote'] No need to do that, mastercchris. And I know know what offset idles are good for lol. And I really would like to get one "non-basket" stuff working. But it's insane how many little things have come up for 3.4. And I'm currently working on resolving an 3.4 issue (for a friend's mod, which all of you will love ). Â But as soon as 3.4 is out, I start offsets. It's quite complicated, and have already started to improve my tooling, just to easier read that stuff. Â whats the mod?
ZaZ Posted January 7, 2013 Posted January 7, 2013 No need to do that' date=' mastercchris. And I know know what offset idles are good for lol. And I really would like to get one "non-basket" stuff working. But it's insane how many little things have come up for 3.4. And I'm currently working on resolving an 3.4 issue (for a friend's mod, which all of you will love ). Â But as soon as 3.4 is out, I start offsets. It's quite complicated, and have already started to improve my tooling, just to easier read that stuff. [/quote'] Â Im Guessing its the Additional Animated Objects Feature ehh , Cool Feature . Im gonna give that a go too , soon enough . Also the Sequenced Idles are Good too , Had a Run with them . ( One Question though . it automatically adds a " Animation_done" in the list of Idles when Generating FNIS For Modders ? Is that supposed to happen ?) Â Cheers and Thanks
fore Posted January 7, 2013 Posted January 7, 2013 I'm not allowed to tell. And it took quite some time, because that's the first time the generator has to deal with an arbitrary number of parameters (the AnimObjects). Â But to answer chris' question: "xx_DONE" are events which can be caught by a mod with RegisterForAnimationEvent(). I thought it comes handy when you don't need to always calculate the duration of sequenced animations.
weeds3 Posted January 7, 2013 Posted January 7, 2013 I'm not allowed to tell. And it took quite some time' date=' because that's the first time the generator has to deal with an arbitrary number of parameters (the AnimObjects). Â But to answer chris' question: "xx_DONE" are events which can be caught by a mod with RegisterForAnimationEvent(). I thought it comes handy when you don't need to always calculate the duration of sequenced animations. [/quote'] Â damn XD well hope its released soon
five_by_five Posted January 12, 2013 Posted January 12, 2013 A (somewhat) incomplete bug-report. There are changes to character assets in your mod that lead to misplaced brows, at least on newly created female characters (can't check old saves because I did a fairly huge mod cleanup before running into this). The brows are about 1 to 2 cm lower than they should be, which looks fairly odd (basically end up on the eyelids then). Â Either the stuff in "faceparts" or the femalehead.tri file must be the culprit.
uglykidcid Posted January 13, 2013 Posted January 13, 2013 BUG REPORT: Â Your Leather Gag is set in the mesh to body slot 54. It should be 55 to match the other gags and the .esp.
xaz Posted January 13, 2013 Author Posted January 13, 2013 BUG REPORT: Â Your Leather Gag is set in the mesh to body slot 54. It should be 55 to match the other gags and the .esp. Â The next update will fix most item slots to make them match ZaZ Animation.
xaz Posted January 13, 2013 Author Posted January 13, 2013 A (somewhat) incomplete bug-report. There are changes to character assets in your mod that lead to misplaced brows' date=' at least on newly created female characters (can't check old saves because I did a fairly huge mod cleanup before running into this). The brows are about 1 to 2 cm lower than they should be, which looks fairly odd (basically end up on the eyelids then). Â Either the stuff in "faceparts" or the femalehead.tri file must be the culprit. [/quote'] Â Thanks! ... I'm not sure what to do about those files though. If I don't include them, gags in my game will be severely misplaced (with no other mods installed). I'll have a second look at it and see what I can do.
metalr1 Posted January 14, 2013 Posted January 14, 2013 How do you get these items to appear in-game? Other than the ball/bit gags which are able to be created.. Once I type in help it gives me the 0 through 4 options but I'm unsure of what to do after that. I'm incredibly new and have tried to refrain from asking around for things but I've been at this for about 12 hours now.
weeds3 Posted January 14, 2013 Posted January 14, 2013 you think you could make the gags have mmphing sounds when equipped? =)
uglykidcid Posted January 14, 2013 Posted January 14, 2013 I would add two other problems I have which I don't think are related directly to this mod but rather they seem to be incompatibilities. I cannot equip any of the Zaz items or the Xaz leather collar on my character however I can use them just fine on my followers. The animations work fine just no models show up. I have the same problem with the Black Sacrament cloak. I believe this is caused by Apachii female hair #2 causing things to go invisible. The other oddity is if I use any of these items it breaks Zaz Animations so be careful what you save.
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