sigtrinature Posted December 27, 2012 Posted December 27, 2012 I simply wonder where to find/encounter them, I mean I thought they were travelling along the roads, so I was running around there for ages and only found bandits. Do they only appear once I am enslaved? or was I just unlucky? Same for the sleep enslave... it doesn't quite seem to happen for me at all Last time i asked the mobile slavers were supposed to spawn near you after beeing enslaved for about 15 minutes. The sleep encounters only work outside cities and also have a very low chance to happen (unless you make some adjustments in the mod scripts of course ^_°) Spoiler! Don't read if you want to have the desigend experience: You can travel to Fort Redman (in the south) near the fort is a slaver camp with ~5 slavers, should not be a problem to get enslaved there
Miala Posted December 28, 2012 Posted December 28, 2012 After installing the 0.56 ESP the Rough Justice began crashing every time Justicar drags my char to the hanging place. This never happened to me before on 0.55. Strange. Also question: does sleep duration affect the trigger chance?
azzura Posted December 28, 2012 Posted December 28, 2012 An awesome mod! I'm enjoying the crap out of it. My only quibble is that whenever the PC is enslaved she has no feet/leg irons. I'm assuming I dropped a mesh in the wrong place or something... What should I be looking for to fix this? Take a quick look at post #1340. make sure you have all three parts from MastercChris but do NOT activate the esp from those files. Re-copy them into meshes and texture folders if you want to be sure. Happy Adventuring' date=' Mem [/quote'] Thanks... Good to go now.
Killerpenguin5 Posted December 28, 2012 Posted December 28, 2012 Can I get a guide to how this is supposed to work for each encounter? Like I'm supposed to be enslaved by the guy named egg buster right? or is it supposed to be by goblins? And how far does he have to travel to get to wherever hes supposed to take me. I just have yet to see him reach a destination. It is quite annoying.
Wil Posted December 28, 2012 Posted December 28, 2012 Can I get a guide to how this is supposed to work for each encounter? Like I'm supposed to be enslaved by the guy named egg buster right? or is it supposed to be by goblins? And how far does he have to travel to get to wherever hes supposed to take me. I just have yet to see him reach a destination. It is quite annoying. I find sleeping in the tent near Vilverin an excellent way to start off the mod. It's pretty close to a boat so you won't have to walk too much.
Killerpenguin5 Posted December 28, 2012 Posted December 28, 2012 Thank you Wil now I just have to first disable the mod, get past the sleeping part of claudia's little secret and then try this mod. (I really need to re-organize my mod setup entirely.)
luinil Posted December 29, 2012 Posted December 29, 2012 I recently made some tweaks to oblivion and windows and there is big improvement to the frame rate in the area you are taken to if you are captured by a mobile slaver. Now I make alot of tweaks to windows and oblivion trying to improve performance , so I can't say for sure which tweaks made the big improvement. I use amongst other things streamline, stutter remover, and have set the 3gb large address space for window 7 32 bit.I run windows as lean as possible for example I have disabled print spooling( I dont print stuff at home), the webcam(dont use it), bluetooth services( I dont have any blue tooth devices),stop windows update service bf starting oblivion etc etc etc So anyway I recently tried quiet feet max , set in the oblivion ini useTalltrees or something similar to 0, as well as a tweek to stop grass swaying min max at 0.0000 or something similar.Not satisfied I realized that there is alot of trees in that area all swaying back and forth...maybe that is the framerate killer?So I found a small mod,something like no wind.Ok so i installed that as well and set the esp after player slave encounters and got myself enslaved.Wow the difference was huge.Still a bit laggy at time but overall a huge improvement.For example before when I was sitting in the pens waiting for the next round of abuse the slavers would all be moving around in very slow motion now they zip about.Also event seem to happen alot faster. Warning playing with services can mess your computer up so becareful!Anyway those are some suggestions one could consider.OFC I just installed the lastest player slave encounters , so perhaps the author has made some amazing code optimizations instead.
luinil Posted December 29, 2012 Posted December 29, 2012 Small bug in latest version with housemaid quest.If you have a bounty when you go to Lord Pelums house and you try to talk to him after serving him a meal he says,"a bound and helpless wanted criminal" or something similar and then nothing.If you use the console command to set bounty to 0 then bug is worked around. console command is something like player.setcrimegold to o (google it)
woodelf8888 Posted December 29, 2012 Posted December 29, 2012 Since I am not getting the spell or crystal for playerslavesettings, which file/folder in the downloads is it in?
Orionos Posted December 30, 2012 Posted December 30, 2012 So I've spend the last day or so reading through this thread, now about to actually try this thing. Just to make things clear, I've made a little BAIN package as follows: 00 ESP This contains Ichabod's original 0.56 ESP. Disabled. 00 ESP BBB 11-200 Since I'm using the added animations pack, this contains the patched version. Enabled. 01 Meshes Enabled. 02 Textures 1 Renamed from textures1 to textures. Enabled. 03 Textures 2 Renamed from textures2 to textures. Enabled. 04 Sound Renamed from Sound - Copy to sounds. Enabled. 05 AddOns Enabled. And now I still need the ZAZStocks resource files, but NOT the ESP? Also, I'll need the LoversBitch resource files, but NOT the ESP? Can I just merge all the meshes, textures and sound files from the different downloads in this thread into one directory? Or are they split into different files for a reason? After reading, it has become clear to me that this might not be the most stable mod for a standard play-through, so I'll probably just enable it when I'm not loading my primary saves, and disable it when I do. Even so, this mod adds the kind of realism that I always miss in the genre. In a medieval setting, people were always at the will of the conqueror, especially women. And the non-story based LoversRaperS get boring after the first few times (I just wish they'd use doggy/missionary when my PC is at the bad end of it, it makes no sense to have my character on top, plus it never changes positions, always the same animation). This mod has great potential, and I'll definitely follow its progress. Although my desire for realism can limit my imagination somewhat. To explain (should you be interested): I can see my character being humped by dogs if she's got no way of defending herself, possibly even goblins. An ogre-'club' would cause irreparable damage, a bear would have no interest in a human. And although the Imperial Guard would be medieval enough to strip her, march her naked to her cell, then abuse her while she's their 'guest', I personally would consider letting the 'good' citizens abuse her in town square to be a little bit too much. Still, that's just my limited imagination. I also think any women with breasts bigger than C-cup would have issues being a good adventurer (Lara Croft being the exception apparently). Others have broader tastes, I prefer cold hard realism. Humans are primitive and aggressive to each other. They suppress it in society, but if you put them in the right circumstances, they'll behave like it. Which is why I don't play MMO's. As a suggestion, I would love an option to keep my inventory. I don't mind having to find and punish someone who took something, but I hate to permanently lose stuff I worked hard for. Also, perhaps dying doesn't have to be the end. Perhaps when you get hung, you wake up naked, with no inventory (evidence locker somewhere), next to the imperial sewer entrance. They dropped you in the sewer when they thought you were dead. (Don't know how one would wake up after being the main course though...) Also, I'm running FCOM/UL/BC - B&M (I like a challenge, been at it for two weeks to get it all right), what can I expect? From what I've read, the factions should work well enough, the hatch to the cellar is not available due to landscaping issues. Anything else?
mem4ob4 Posted December 31, 2012 Posted December 31, 2012 Hiya Orionos, This is definantly a WIP, so its probably good to keep your primary saves safe for now. As far as all the textures/meshes/etc from ALL of the resources (including zazstocks all parts and all from loversbitch) you can merge them together as long as you preserve the original folder structures. Do not use ANY esp from any of the resources. Use only Ichabods esp. Watch out for any other mods that might tinker with factions or the crime system. They may play nice together or they may not. If you see strange behavior, those would be the first ones to look at for conflicts. Ichabod has given us the ability to scale the 'chance' of things happening and to turn off/on the bigtime slavers. So definitely play with those settings to find what gives you the best feel. Also remember that most of the 'encounters' are strictly optional. Let Ichabod and all of us know how it goes for you and Happy Adventuring! @Woodelf8888- it is in the esp file. Mem
DemonKnightRaziel Posted December 31, 2012 Posted December 31, 2012 I can't for the life of me get this thing to work. I can't get within 300 yds of the slaver camp without a ctd. Everythings been installed to the letter, even the loversbitch resources, stocks, ect ect. Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 Kvatch Rebuilt.esm 03 Lovers with PK.esm 04 TamagoClub.esm 05 HiyokoClub.esm 06 LoversCreature.esm 07 x117race.esm 08 Unofficial Oblivion Patch.esp [Version 3.4.1] 09 UOPS Additional Changes.esp 0A DLCShiveringIsles.esp 0B Unofficial Shivering Isles Patch.esp [Version 1.5.0] 0C USIPS Additional Changes.esp 0D DLCVileLair.esp 0E DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 0F DLCMehrunesRazor.esp 10 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 11 DLCThievesDen.esp 12 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] 13 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.5] ** Better Dark Brotherhood Sanctuary.esp [Version 3.1] ** Kvatch Rebuilt.esp 14 DLCBattlehornCastle.esp 15 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] 16 DLCFrostcrag.esp 17 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6] 18 Knights.esp 19 Knights - Unofficial Patch.esp [Version 1.1.2] 1A LoversTamagoClub.esp 1B HiyokoGenetics.esp 1C HiyokoGenerator.esp 1D HiyokoGeneratorCreature.esp 1E TamagoSetBody.esp 1F LoversCalm.esp 20 LoversSetBody.esp 21 LoversFSE.esp 22 LoversPayBandit.esp 23 LoversRaperS.esp 24 LoversContraception.esp 25 SetBody.esp 26 Beautiful People 2ch-Ed Sheogorath Eye.esp 27 Beautiful People 2ch-Ed Vanilla Race.esp 28 Beautiful People 2ch-Ed Merged Hair Modules.esp 29 Beautiful People 2ch-Ed Merged Eye Modules.esp 2A Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 2B Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp 2C Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp 2D x117 Merged SKSRENs Hair Modules.esp 2E Beautiful People 2ch-Ed CustomRace.esp 2F Bashed Patch, 0.esp 30 MaleBodyReplacerV5.esp 31 LoversSoundCreature.esp [Version 0.1.0] 32 LoversCreature_SexualOrgans.esp 33 Lovers with PK.esp [Version 96] 34 LoversCreature.esp 35 LoversMotionsNT.esp 36 PlayerSlaveEncounters_v0.56.esp 37 LoversIdleAnimsPriority.esp 38 LoversAnimObjectsPriority.esp Am I doing something wrong? Updated: Uninstalled/reinstalled/reduced load order/new save, still crashes in that area, doesnt matter which friggin version of the .esp i use, Every Single One crashes Exactly before the slave camp would pop into view. Active Mod Files: 00 Oblivion.esm 01 Lovers with PK.esm 02 LoversCreature.esm 03 Kvatch Rebuilt.esm 04 Unofficial Oblivion Patch.esp [Version 3.4.1] 05 UOPS Additional Changes.esp 06 DLCShiveringIsles.esp 07 Unofficial Shivering Isles Patch.esp [Version 1.5.0] 08 USIPS Additional Changes.esp 09 DLCVileLair.esp 0A DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 0B DLCMehrunesRazor.esp 0C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 0D DLCThievesDen.esp 0E DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] 0F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.5] 10 Kvatch Rebuilt.esp 11 DLCBattlehornCastle.esp 12 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] 13 DLCFrostcrag.esp 14 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6] 15 Knights.esp 16 Knights - Unofficial Patch.esp [Version 1.1.2] 17 DynamicFootPosition.esp 18 Alternative Beginnings.esp [Version 1.3] 19 Alternative Beginnings - Kvatch Intact.esp [Version 1.3] 1A Lovers with PK.esp [Version 96] 1B LoversBitch.esp 1C LoversCreature.esp 1D MaleBodyReplacerV5.esp 1E SetBody.esp 1F PlayerSlaveEncounters_V0.44.esp 20 LoversIdleAnimsPriority.esp 21 LoversAnimObjectsPriority.esp Anyone thats actually managed to get this thing working have any clues?
Vulgaris Magistralis Posted December 31, 2012 Posted December 31, 2012 Dumb question ho! How do I trigger the Cracked Wood Cave encounter? Decided to do the quest that revolved around that area, not too sure how to get it started
sigtrinature Posted December 31, 2012 Posted December 31, 2012 Would it be possible to add more control (walking faster, using doors, etc-no attacking or spellcasting tough) if enslaved specificly be a dog? The result could be quite nice in combination with LoversBitch- Get ensalved by your own dog and let him fight and have his fun with you
Guest Posted December 31, 2012 Posted December 31, 2012 Dumb question ho! How do I trigger the Cracked Wood Cave encounter? Decided to do the quest that revolved around that area' date=' not too sure how to get it started [/quote'] All you have to do is enter the cave and get enslaved by one of the goblins. It should take off from there.
TheMen Posted December 31, 2012 Posted December 31, 2012 Does anyone have a fix to the slave camp crash? Because each time I arrive with the slaver I crash no matter what. I can walk there for two seconds then the game crashes. Though it seems to only happen when I look to the left of the Camp... It is strange.
sigtrinature Posted January 1, 2013 Posted January 1, 2013 Does anyone have a fix to the slave camp crash? Because each time I arrive with the slaver I crash no matter what. I can walk there for two seconds then the game crashes. Though it seems to only happen when I look to the left of the Camp... It is strange. Are you sure you have all the required resources? Also i think if you post your load order people that have an actual idea of what they are saying (like gregathit )can try to identify your problem. If you dont know how to post your load order http://www.loverslab.com/showthread.php?tid=6133 will give you the required instructions (dont forget to put it into spoiler tags). In general crashes like these happen when you have incompatible mods installed or the wrong load order.
DemonKnightRaziel Posted January 1, 2013 Posted January 1, 2013 Does anyone have a fix to the slave camp crash? Because each time I arrive with the slaver I crash no matter what. I can walk there for two seconds then the game crashes. Though it seems to only happen when I look to the left of the Camp... It is strange. Wish I did. Same problem. I've installed the esp, the playerslave addons, the addons patch, the zazstocks and loversbitch mods, the attached meshes/sounds/textures1/textures2 archives(yes, i changed the file folder names to the right name as appropriate), unzipping em all into a folder then slamming them all in the main data folder as instructed, seemingly have a reasonably correct load order and crash whenever I get close to the slave camp. Frustrating, to say the least.
TheMen Posted January 1, 2013 Posted January 1, 2013 Does anyone have a fix to the slave camp crash? Because each time I arrive with the slaver I crash no matter what. I can walk there for two seconds then the game crashes. Though it seems to only happen when I look to the left of the Camp... It is strange. Wish I did. Same problem. I've installed the esp' date=' the playerslave addons, the addons patch, the zazstocks and loversbitch mods, the attached meshes/sounds/textures1/textures2 archives(yes, i changed the file folder names to the right name as appropriate), unzipping em all into a folder then slamming them all in the main data folder as instructed, seemingly have a reasonably correct load order and crash whenever I get close to the slave camp. Frustrating, to say the least. [/quote'] I figured out the Issue, I had to install loversbitch in order for it to work, and right now I got my character to be a maid. The only issue now is the massive framerate drops when being tortured if the character disobeys. I know during whippings I get 5 to 6 frames, and the this other torture machine I get 1. Anyone know how to solve that issue?
TheMen Posted January 1, 2013 Posted January 1, 2013 Does anyone have a fix to the slave camp crash? Because each time I arrive with the slaver I crash no matter what. I can walk there for two seconds then the game crashes. Though it seems to only happen when I look to the left of the Camp... It is strange. Are you sure you have all the required resources? Also i think if you post your load order people that have an actual idea of what they are saying (like gregathit )can try to identify your problem. If you dont know how to post your load order http://www.loverslab.com/showthread.php?tid=6133 will give you the required instructions (dont forget to put it into spoiler tags). In general crashes like these happen when you have incompatible mods installed or the wrong load order. I solved the issue, I missed the part of installing lovers bitch and thats what made me crash. Now my only problem is the low FPS from getting whipped and the other torture devices located in Pellom's mansion.
DemonKnightRaziel Posted January 1, 2013 Posted January 1, 2013 Does anyone have a fix to the slave camp crash? Because each time I arrive with the slaver I crash no matter what. I can walk there for two seconds then the game crashes. Though it seems to only happen when I look to the left of the Camp... It is strange. Are you sure you have all the required resources? Also i think if you post your load order people that have an actual idea of what they are saying (like gregathit )can try to identify your problem. If you dont know how to post your load order http://www.loverslab.com/showthread.php?tid=6133 will give you the required instructions (dont forget to put it into spoiler tags). In general crashes like these happen when you have incompatible mods installed or the wrong load order. I solved the issue' date=' I missed the part of installing lovers bitch and thats what made me crash. Now my only problem is the low FPS from getting whipped and the other torture devices located in Pellom's mansion. [/quote'] I installed lover's bitch. Made no difference. Possibly worth noting that 'teleporting' into the camp by waiting after being captured gets me there, but it crashes after talking to the one guy, whether you choose to lower your head and submit or be defiant and get fucked, it crashes shortly after his conversation ends.
Vulgaris Magistralis Posted January 1, 2013 Posted January 1, 2013 Dumb question ho! How do I trigger the Cracked Wood Cave encounter? Decided to do the quest that revolved around that area' date=' not too sure how to get it started [/quote'] All you have to do is enter the cave and get enslaved by one of the goblins. It should take off from there. Ah, thank you a brief description on how to get each encounter started would be nice
DemonKnightRaziel Posted January 1, 2013 Posted January 1, 2013 Actually, I found the culprit somehow after narrowing it down to an animation issue. Turns out 4 'chair' animations in the Data\meshes\characters\_male\idleanims folder caused all the crashes, chair_leftenter.kf ect. The offending animations appear to be part of the mod 'Dynamic Foot Position', which corrects position of the feet when standing on slopes and other things, but apparently is not compatible whatsoever with sex positions. Perhaps this fact should be added to a sticky on Lovers installation somewhere? Also, the frame rate in that area is truly horrible. Could it be due to loads of unoptimized textures and meshes? There isn't /That/ much going on there....
whatto51 Posted January 1, 2013 Posted January 1, 2013 Looks very interesting. I never played oblivion but give it a try. Any suggestion about what is needed for your mod, I mean other than already writed, i.e. patches, not required mods but suggested ones like body modifier etc. I'm not experienced but have some time, if I can help someway let me know. Thanks, and happy new year.
mem4ob4 Posted January 1, 2013 Posted January 1, 2013 @DemonKnightRazial You might mention "Dynamic Foot Position" over here. The slaver camp has quite a bit of script running most of the time. @whatto51 One of the RaperS versions would be almost a must have as it says in the OP. As far as body mods... Currently there is some variance in the added 'equipment' so I can not say there is one that will fit them all. And these are only on special occasions. I would say either a DMRA or HGEC Kcup. But it is definitely up to your preference. This mod can give you a preview of variations. Mem
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