Halstrom Posted March 22, 2018 Posted March 22, 2018 Hi, I'm working on a mod to play the player as being a Synth and have done scripting o simulate Power, Core Temperature and Coolant Levels Currently I am just displaying them as debug messages which would be annoying. I have looked into HUD framework and it seems to be the go but looking through it and mods using it like Companion Stats, its all way above my level of understanding and giving me a headache trying to work out how much of that I need for 3 simple bargraphs. Has anyone the experience to do a simple demo esp I can use? Hopefully once I can get one bargraph sorted, I can learn how to do it and add the others myself and make them fancier later.
Carreau Posted March 22, 2018 Posted March 22, 2018 I made a simple HUD for my vore addon over at Ekas. I modeled a lot of my stuff after the HUDFramework demo widget (killcount I think). That will get you up to speed on the papyrus side. For the AS3 side, I highly recommend getting Adobe Animate CC. I tried some other, free IDEs and they were all severely lacking. With Animate, I was able to take a drawing in the flash file, convert it to a movieclip, and then set up the classes properly in AS3. Animate has a pretty lengthy trial as well. basically, when I update my hud bars, I’m passing a pixel length from papyrus. In AS3, you simply set the class’s width parameter, and it all handles the rest.
Halstrom Posted March 22, 2018 Author Posted March 22, 2018 Hmm I didn't see the demo widget in HUD framework. Hmm, this AS3 stuff sounds like Swedish Chef to me, another language/system to learn
Carreau Posted March 23, 2018 Posted March 23, 2018 It’s another derivative if C++. For a simple widget, there isn’t much to do. It’s annoyingly case sensative, though.
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