SmedleyDButler Posted March 22, 2018 Posted March 22, 2018 I did a conversion recently which uses some BLESS helmets. They look great but are COMPLETELY unsuited to beast race heads, so does any one know of any helmets from BDO, BLESS, TERA, Naver Cafe, etc. which were made for beast heads or which fit beast heads without alteration? Also, I've tried to edit a couple helmets in Outfit Studio to see if they might work for beast races, but when I load the reference head for an Argonian or Khajit, the helmet appears way, way above the beast head (more than 100 units). Since I only want to use the mesh as a replacer, I don't think I'm supposed to edit anything in CK, but what am I missing that needs to be edited in the mesh? When I load them in nifskope, it shows the location at 0.0.0 so no transformation move has been applied to the helmets I've tried.
Blaze69 Posted March 22, 2018 Posted March 22, 2018 13 hours ago, SmedleyDButler said: I did a conversion recently which uses some BLESS helmets. They look great but are COMPLETELY unsuited to beast race heads, so does any one know of any helmets from BDO, BLESS, TERA, Naver Cafe, etc. which were made for beast heads or which fit beast heads without alteration? Lol, good luck with that. Most modders don't take beast races into account, it's usually only top-tier stuff created from scratch that includes beast versions of headgear, and even then it doesn't always happen. Also Asian modders seem to not even acknowledge the existence of beast races at all, so the chances of there being such a conversion are practically zero. Unless you create them yourself, of course. 13 hours ago, SmedleyDButler said: Also, I've tried to edit a couple helmets in Outfit Studio to see if they might work for beast races, but when I load the reference head for an Argonian or Khajit, the helmet appears way, way above the beast head (more than 100 units). Since I only want to use the mesh as a replacer, I don't think I'm supposed to edit anything in CK, but what am I missing that needs to be edited in the mesh? When I load them in nifskope, it shows the location at 0.0.0 so no transformation move has been applied to the helmets I've tried. Head parts are set up in a weird way for some reason: their default position in the nif is at 0,0,0 but they include bone/NiTriShape transforms in their data that restore them to the proper position ingame. Outfit Studio doesn't load those transforms, and that's why you see them in the origin of coords when you load them. IIRC these are the transforms you have to make in OS to place the heads in their actual ingame position (so you can actually use them as reference to edit the helmets): X: -0.000256 Y: -1.547526 Z: 120.343582 Try loading the CBBE or UUNP bodies alongside the heads and apply the transforms to check if those are the right numbers; if the heads match the _1 neck seam, you'll know they are right.
SmedleyDButler Posted March 22, 2018 Author Posted March 22, 2018 Well, if anything I'd only be converting open-face helmets, so no need to worry about neck seams. Thanks for the exact location data. I'd roughly figured something close like that, I wasn't sure if I was going to screw up my mesh and of course having the exact coordinates helps immensely with accuracy.
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