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Issue with newly added npcs. They ignores their sandbox packages.


TD18

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Posted

Hi folks!
(english is not my native language so pardon me for any literal errors)

I made my own village with new npcs and gave them multiplie sandbox packages. On first in-game day everething was ok. Every npc was doing their stuff. Blacksmith was work on forge, merchants was trading, farmers was farming, innkeeper was do his work too. But on the next day all the things messed up. Blacksmith merchant and farmers disappear. Their houses and work places was empty. Only innkeeper with his 24/7 work package didn't disappear. And few civillians too. But then after playing around 2-3 in-game days i met my blacksmith somewhere on the road far away from the village. He just walked away lol :smiley:  And it seems like he was patrolling roads like usual imerial or thalmor patrol. That is weird :confused:
And i really don't know how to fix it. I tried to replace sandbox packages. Tried to deleting some npcs. Tried to adding new npcs. They still disappearing (walkes away) and don't follow their sandbox packages. Here is few sandbox package examples:

bsmith.jpg.b372de273d8ffd8c04af296e69a79dac.jpgfarm.jpg.d05e5953917a82ca416d190fd771097f.jpgmerch.jpg.bf0a1831b80ec19ee0e63561a1c02d90.jpg


(I don't use any AI overhaul mods)

p.s Here is factions example for blacksmith merchant and farmer.
factbsmith.jpg.8c9d397c26542b7caa98ff546e612e97.jpgfactfarm.jpg.be3c535da2f7ba60b6f48319fdb95e79.jpgfactmerch.jpg.d09d4747473dd19336d2144cbc4d1017.jpg

Posted
2 hours ago, TheDalbak18 said:

Hi folks!
(english is not my native language so pardon me for any literal errors)

I made my own village with new npcs and gave them multiplie sandbox packages. On first in-game day everething was ok. Every npc was doing their stuff. Blacksmith was work on forge, merchants was trading, farmers was farming, innkeeper was do his work too. But on the next day all the things messed up. Blacksmith merchant and farmers disappear. Their houses and work places was empty. Only innkeeper with his 24/7 work package didn't disappear. And few civillians too. But then after playing around 2-3 in-game days i met my blacksmith somewhere on the road far away from the village. He just walked away lol :smiley:  And it seems like he was patrolling roads like usual imerial or thalmor patrol. That is weird :confused:
And i really don't know how to fix it. I tried to replace sandbox packages. Tried to deleting some npcs. Tried to adding new npcs. They still disappearing (walkes away) and don't follow their sandbox packages. Here is few sandbox package examples:

bsmith.jpg.b372de273d8ffd8c04af296e69a79dac.jpgfarm.jpg.d05e5953917a82ca416d190fd771097f.jpgmerch.jpg.bf0a1831b80ec19ee0e63561a1c02d90.jpg


(I don't use any AI overhaul mods)

p.s Here is factions example for blacksmith merchant and farmer.
factbsmith.jpg.8c9d397c26542b7caa98ff546e612e97.jpgfactfarm.jpg.be3c535da2f7ba60b6f48319fdb95e79.jpgfactmerch.jpg.d09d4747473dd19336d2144cbc4d1017.jpg

 

Can you post a screenshot of the contents of one of the packages so we can see the idle markers used? Also, did you by any chance accidentally remove a master from your mod?

Posted
19 hours ago, RohZima said:

If everyone vanished I would say navmeshes, did you forget to navmesh in the cells? I have only had disappearing NPC when I didn't navmesh

Well actually i made some changes in navmeshes of village exterior cell. I do delete some navmesh polygons and add new ones.

Posted
On 21.03.2018 at 11:00 PM, RohZima said:

did you forget to navmesh in the cells?

Yay! It works. I re-edit exterior navmesh and all npcs are back :smiley:
Thankt you!

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