Naruto1457 Posted 20 hours ago Posted 20 hours ago @MadMansGun Amazing mod but, it crashes my game whenever I try to start an SL animation, the crash log points to openanimationreplacer.dll but oar logs end at Auxbones/SOS, after removing your mod it works perfectly, I'm using the latest mod version and also the previous version (2.4A) also crashes my game, and I dont know about the previous versions since I downloaded this mod again after a long time but this error didn't happen at that time. I'm attaching both my crashlog and OAR log(The oar log in every crash ends at the same way having referencing auxbones/SOS) OpenAnimationReplacer.log crashlog.txt
Naruto1457 Posted 20 hours ago Posted 20 hours ago 10 minutes ago, Naruto1457 said: @MadMansGun Amazing mod but, it crashes my game whenever I try to start an SL animation, the crash log points to openanimationreplacer.dll but oar logs end at Auxbones/SOS, after removing your mod it works perfectly, I'm using the latest mod version and also the previous version (2.4A) also crashes my game, and I dont know about the previous versions since I downloaded this mod again after a long time but this error didn't happen at that time. I'm attaching both my crashlog and OAR log(The oar log in every crash ends at the same way having referencing auxbones/SOS) OpenAnimationReplacer.log 87.26 kB · 0 downloads crashlog.txt 128.35 kB · 0 downloads Also I use latest MNC and Creature framework and summoner and I also use Pandora instead of fnis
MadMansGun Posted 15 hours ago Author Posted 15 hours ago 5 hours ago, Naruto1457 said: Auxbones/SOS auxbones/SOS sounds like a skeleton or sos issue to me, could be the player's skeleton but MNC/HCOS does not even touch that, next guess would be the werewolf skeleton but any problems with that would not cause crashes with other creature animations (also the mnc page has info on what mods cause werewolf problems)
Naruto1457 Posted 12 hours ago Posted 12 hours ago (edited) 3 hours ago, MadMansGun said: auxbones/SOS sounds like a skeleton or sos issue to me, could be the player's skeleton but MNC/HCOS does not even touch that, next guess would be the werewolf skeleton but any problems with that would not cause crashes with other creature animations (also the mnc page has info on what mods cause werewolf problems) Well I do have Growl and moonlight tales mini(not full moonlight tales, this just adds the creatures), But the crash happens even on strictly human animation, and anims work fine after i remove Horny creatures of skyrim. Ill check if growl and any other mods edit those files, and also Auxbones/SOS doesn't even exist in horny creatures which i find baffling, so i searched for all folders with Auxbones folder in my c drive and found only horny creatures, SOS, MNC, SL aroused creatures and anim by sailing rebel had this folder. But Horny creatures does not overwrite anything when enabled in MO2 but i also saw that My PGPoutput is overwriting 1 file which was “/meshes/animobjects/hornycreatures/hcosdragontrap.nif” Aprt from this horny creatures does not overwrite any file and no other mod overwrite horny creatures , after reading your mnc page i do have sos and abc and easy npc installed and growl is indeed loaded after mnc, also for bashed patch is it fine if i exclude mnc and horny creatures from it or do i need to do away with bashed patch altogether, i really need the bashed patch cuz it fixes a few crashes Edited 12 hours ago by Naruto1457
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