MadMansGun Posted May 17, 2020 Author Share Posted May 17, 2020 3 hours ago, Jyratx said: Does this file have a SLAL edition like it does for oldrim? ......your looking at it. Link to comment
Inanna17 Posted May 17, 2020 Share Posted May 17, 2020 Does this go before or after the mod " One with Nature "? Looking through SSEEdit almost everything is a conflict ranging from height, weight, gender, etc. I've included a couple screen snips showing what I'm referring to. Link to comment
MadMansGun Posted May 17, 2020 Author Share Posted May 17, 2020 2 hours ago, Inanna17 said: Does this go before or after the mod " One with Nature "? Looking through SSEEdit almost everything is a conflict ranging from height, weight, gender, etc. I've included a couple screen snips showing what I'm referring to. if you want to use OWN it need's to load after, BUT you should copy MNC's edits to OWN. the only things you want to keep from OWN are: factions, scripts and spells/actor effects.....in other words any lines with "OWN" in it's name.  just click and drag things from the MNC column to the OWN column Link to comment
Inanna17 Posted May 17, 2020 Share Posted May 17, 2020 3 hours ago, MadMansGun said: if you want to use OWN it need's to load after, BUT you should copy MNC's edits to OWN. the only things you want to keep from OWN are: factions, scripts and spells/actor effects.....in other words any lines with "OWN" in it's name. Â just click and drag things from the MNC column to the OWN column Ok. Thank you for the clarification. Link to comment
Zeka~Electros Posted May 18, 2020 Share Posted May 18, 2020 heyo im getting crashes with dogs and wolves specficially, tried with a bear i spawned in and worked just fine. anything i should try or read up on before i ask more questions? Link to comment
MadMansGun Posted May 18, 2020 Author Share Posted May 18, 2020 33 minutes ago, Zeka~Electros said: heyo im getting crashes with dogs and wolves specficially, tried with a bear i spawned in and worked just fine. anything i should try or read up on before i ask more questions? is it ASOS or ABC that you have installed? Link to comment
AlexSenpai Posted May 18, 2020 Share Posted May 18, 2020 I'm pretty sure that's not an actual problem and barely matters, but I wanted to share it anyway. Â Some draugr spawn without pants, which is normal as far as I know. But, of course, that means they've got their cocks out. When they die, the erection just spins around the other side. Â Funny as hell, and I dare say fighting with an erection is a truly powerful intimidation technique. Spooked me the first few times. Have a nice day everyone, and be ever vigilant, for the horny mummies have no mercy. 3 Link to comment
MadMansGun Posted May 18, 2020 Author Share Posted May 18, 2020 22 minutes ago, AlexSenpai said: Some draugr spawn without pants, which is normal as far as I know. But, of course, that means they've got their cocks out. When they die, the erection just spins around the other side. you can blame factoryclose for that, all ABC based penises will do that because there's no data in the skeleton.hkx to limit/lock the ragdoll movement of it's base node. Link to comment
Zeka~Electros Posted May 18, 2020 Share Posted May 18, 2020 10 hours ago, MadMansGun said: is it ASOS or ABC that you have installed? i had asos but they always went through the floor besides that theyre fine and now i have abc which might be why Link to comment
Zeka~Electros Posted May 19, 2020 Share Posted May 19, 2020 Heyo so i removed abc and started a new save but i'm pretty sure actually whenever i start an animation with a creature using and mnc mesh crashes me. Cause when i was messin with werewolves i used hcos and sos in creature framework and that all worked fine. I could be totally wrong though just my best guess at the current moment Link to comment
kyubey Posted May 20, 2020 Share Posted May 20, 2020 I don't know if anyone's done it yet but I threw together a quick patch for Mortal Enemies. I haven't tested it so use at your own discretion. ME - MNC Patch.esp Link to comment
NOOBIV Posted May 20, 2020 Share Posted May 20, 2020 Hadvar gets stuck in the intro sequence when using the latest version 12.06A ?. With the 11.4C version this doesn't happen. Â Spoiler 2 Link to comment
Not a prisoner Posted May 20, 2020 Share Posted May 20, 2020 1 hour ago, NOOBIV said: Hadvar gets stuck in the intro sequence when using the latest version 12.06A ?. With the 11.4C version this doesn't happen. Â Â Reveal hidden contents Intro is hilarious sometimes when you have a load of mods running. Yesterday I was testing a new game and when the carts pulled into the yard at Helgen, one of them ran over the Imperial captain and killed her ? 1 Link to comment
MadMansGun Posted May 20, 2020 Author Share Posted May 20, 2020 2 hours ago, NOOBIV said: Hadvar gets stuck in the intro sequence when using the latest version 12.06A ?. With the 11.4C version this doesn't happen. i have that problem as well (in SLE, so it's in both games), i think it could have something to do with the horses skeleton, but i have no clue why it would cause the horse to go off path.....the other possibility is CF fucking it up somehow, eg lagging it by applying a mesh or something. Link to comment
Zeka~Electros Posted May 20, 2020 Share Posted May 20, 2020 heyo uh so ive elimanated the crashes which is wonderful ill say! but now none of the creatures have bits and parts except select ones from hentai creatures. Link to comment
NOOBIV Posted May 20, 2020 Share Posted May 20, 2020 2 hours ago, MadMansGun said: i have that problem as well (in SLE, so it's in both games), i think it could have something to do with the horses skeleton, but i have no clue why it would cause the horse to go off path.....the other possibility is CF fucking it up somehow, eg lagging it by applying a mesh or something. You're right, with the 12.06A version, using "Uninstall" Â CF in the MCM after starting a new game fixes the bug. Link to comment
Zeka~Electros Posted May 21, 2020 Share Posted May 21, 2020 8 hours ago, Zeka~Electros said: heyo uh so ive elimanated the crashes which is wonderful ill say! but now none of the creatures have bits and parts except select ones from hentai creatures. im so dumb when i was converting the CF to 44 plugin i just now realized i didnt have the mnc plugin on for last couple days ;_; Link to comment
thatonedude22 Posted May 21, 2020 Share Posted May 21, 2020 Apparently 'setvehiclfixplugin.dll' is not valid according to Vortex. Is this not compatible with the latest SKSE? Link to comment
MadMansGun Posted May 21, 2020 Author Share Posted May 21, 2020 On 4/6/2018 at 2:37 PM, MadMansGun said: delete it. On 12/13/2018 at 9:10 PM, MadMansGun said: just delete it, it was only for 32Bit Skyrim anyways. On 3/31/2019 at 6:06 PM, MadMansGun said: delete the dll On 3/24/2019 at 2:48 AM, Pfiffy said: No you can delete it... I always forget that it is there..... On 5/14/2019 at 11:05 AM, MadMansGun said: delete the dll file (Data\SKSE\Plugins\SetVehicleFixPlugin.dll) On 10/24/2018 at 9:21 PM, Pfiffy said: Note to myself... delete the plugin next time.... On 6/18/2019 at 9:35 PM, Pfiffy said: you don't need it... And I have forgotten to delete it again... On 5/4/2019 at 6:35 PM, MadMansGun said: just delete the dll, Pfiffy keeps forgetting to do that. On 10/24/2018 at 6:32 PM, MadMansGun said: delete it, SSE/SLv1.63 does not need the SetVehicleFixPlugin.dll On 12/24/2019 at 1:57 PM, MadMansGun said: just delete SetVehicleFixPlugin.dll, it was made for LE, not SE. On 3/1/2020 at 7:28 PM, zarantha said: You can ignore it or delete the setvehiclefixplugin.dll from mnc. On 4/26/2020 at 11:37 AM, zarantha said: ignore or delete it. it's not required. On 5/10/2020 at 4:34 PM, MadMansGun said: yes, Pfiffy forgot to delete it again....it has become a running joke/meme. On 4/21/2020 at 9:32 PM, MadMansGun said: delete the dll. On 5/10/2020 at 4:24 PM, MadMansGun said: delete the dll. 11 minutes ago, General Neondaze said: Have you thought that as so many people use this mod there may be an answer somewhere in this thread?   As has been stated many times, it is not required. Just remove it.    5 Link to comment
Zeka~Electros Posted May 21, 2020 Share Posted May 21, 2020 56 minutes ago, MadMansGun said: Â Â All i can say is o u c h Link to comment
General Neondaze Posted May 22, 2020 Share Posted May 22, 2020 Should I delete the .dll file? Â Link to comment
CRAFTY x GAMER Posted May 23, 2020 Share Posted May 23, 2020 is there a way I can stop them from automatically raping me but still be able to request sex without having to open the MCM every time to disable/enable player character? Link to comment
MadMansGun Posted May 23, 2020 Author Share Posted May 23, 2020 54 minutes ago, CRAFTY x GAMER said: is there a way I can stop them from automatically raping me but still be able to request sex without having to open the MCM every time to disable/enable player character? matchmaker? Link to comment
AlexSenpai Posted May 23, 2020 Share Posted May 23, 2020 Came to my attention just now that Werewolves get cocks from SoS. If I simply disable the werewolf race in all my SoS Cock shape menus, they will default to the MNC option that's selected in creature framework, correct? The SoS cocks didn't seem to fit any of the animations fine at all. There also isn't an option to have werewolves handled by SoS in the CF, only to disable them which I assume would be the same thing - but still, it didn't work well with almost all of the animations, so MNC cock it is. I disabled SoS for the werewolf race, the ww got a sheath from MNC, but in the animation it reverted back to SoS? Link to comment
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