MadMansGun Posted August 1, 2019 Author Share Posted August 1, 2019 2 hours ago, Cristhalion said: Mass Matchmaker that's your problem, you need to use the normal matchmaker, not Mass Matchmaker. Link to comment
Pfiffy Posted August 1, 2019 Share Posted August 1, 2019 3 hours ago, Cristhalion said: Anyone know how to trigger a two, three, or four creature on player gangbang? For example, two or more Falmer on player. I've tried may different config settings in Mass Matchmaker, but I can't get it to affect multiple creatures. Enchantress (Pacify and Harmony spells) don't seem to affect creatures (only Calm works).  Anyone know a mod that actually makes this work? Cheers. Scent of Sex... You just have to set up rules for it...  Link to comment
Kurisu_Senpai Posted August 2, 2019 Share Posted August 2, 2019 Greetings! I would like to know how to keep my usual WereWolf and Vampire Lord appearances instead of the ones added by this mod. As you can see in the video, my cute redhead girl turns into a (not so cute) redhead Werewolf, but then turns into a Black Big Breasted Beast! Please, help me. Skyrim Special Edition 2019-08-02 05-21-56.mp4 Link to comment
Cristhalion Posted August 2, 2019 Share Posted August 2, 2019 21 hours ago, Pfiffy said: Scent of Sex... You just have to set up rules for it... Â Thanks Pfiffy and MadMansGun for the suggestions! Link to comment
MadMansGun Posted August 2, 2019 Author Share Posted August 2, 2019 14 hours ago, Kurisu_Senpai said: . turn them off in Creature Framework's MCM........or edit/replace the meshes in "Data\meshes\MoreNastyCritters" Link to comment
Kurisu_Senpai Posted August 3, 2019 Share Posted August 3, 2019 17 hours ago, MadMansGun said: or edit/replace the meshes in "Data\meshes\MoreNastyCritters" I'll try the MCM, as even if I edit the meshes, the textures (what's really important in this case) would still be the same black one. Link to comment
MadMansGun Posted August 3, 2019 Author Share Posted August 3, 2019 3 hours ago, Kurisu_Senpai said: as even if I edit the meshes, the textures (what's really important in this case) would still be the same black one. umm, no they won't...the meshes control the textures. Link to comment
Devorax Posted August 7, 2019 Share Posted August 7, 2019 Just a reminder to people who might be as frustrated as I was, trying to figure out why the fuck my game was crashing after transforming into a werewolf:  Please load MNC AFTER XPMSE. Do not let XPMSE's skeletons overwrite MNC, or you will crash after transforming.  This is briefly mentioned in the mod description, but probably explained somewhere else in a guide idk. The last time I read a guide on how to install MNC was before SSE was released, and until recently, I'd been maintaining an old, out of date modlist from December 2018. When I updated, I moved a lot of things around and out of their intended place, and MNC was one of those things. 1 Link to comment
MadMansGun Posted August 7, 2019 Author Share Posted August 7, 2019 1 hour ago, Devorax said: Just a reminder to people who might be as frustrated as I was, trying to figure out why the fuck my game was crashing after transforming into a werewolf:  Please load MNC AFTER XPMSE. Do not let XPMSE's skeletons overwrite MNC, or you will crash after transforming.  This is briefly mentioned in the mod description, but probably explained somewhere else in a guide idk. The last time I read a guide on how to install MNC was before SSE was released, and until recently, I'd been maintaining an old, out of date modlist from December 2018. When I updated, I moved a lot of things around and out of their intended place, and MNC was one of those things. sorry, that's a more recent problem, me trying to keep up with ABC & ASOS has caused some compatibly issues with XP32. Link to comment
reversepocketwatch Posted August 12, 2019 Share Posted August 12, 2019 Hey just curious, in the MNC Slal edition from oldrim there's a compatibility patch that can remesh husky followers like Garm. Will that version work in SE or is there some personally made patch done that'll work for garm or either of the Meeko/Vigilance Reborn mods? Link to comment
MadMansGun Posted August 12, 2019 Author Share Posted August 12, 2019 19 minutes ago, reversepocketwatch said: Hey just curious, in the MNC Slal edition from oldrim there's a compatibility patch that can remesh husky followers like Garm. Will that version work in SE or is there some personally made patch done that'll work for garm or either of the Meeko/Vigilance Reborn mods? at the least you would need to run nif optimizer on the meshes (but don't use the newer versions of that program, it's fucking up everything, use 3.0.7 or older) at the worst you would need to edit the json files as well. Link to comment
reversepocketwatch Posted August 12, 2019 Share Posted August 12, 2019 43 minutes ago, MadMansGun said: at the least you would need to run nif optimizer on the meshes (but don't use the newer versions of that program, it's fucking up everything, use 3.0.7 or older) at the worst you would need to edit the json files as well. I'll admit I have no idea how to use nif optimizer, or edit json files. Would doing that be hard or require prior experience? Thanks for the quick response, you clearly put a lot of work in keeping up with updates and bug fixes. I'm sure I'm not the only one who'd love to see an official port for the ModCompatibility to SE. Link to comment
MadMansGun Posted August 12, 2019 Author Share Posted August 12, 2019 19 minutes ago, reversepocketwatch said: I'll admit I have no idea how to use nif optimizer, as far as i know it's mostly a "fire and forget" program. 19 minutes ago, reversepocketwatch said: or edit json files any text editor will do the job. 19 minutes ago, reversepocketwatch said: Would doing that be hard or require prior experience? the first time can be hard but it's mostly just making sure that you have the right formids & esp/esm names, i have a "Creature Framework Integration Guide" here: https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ the big thing to look out for is putting commas in the wrong place, this can help with that: https://jsonchecker.com/ Â Â Link to comment
reversepocketwatch Posted August 12, 2019 Share Posted August 12, 2019 6 hours ago, MadMansGun said: Â the first time can be hard but it's mostly just making sure that you have the right formids & esp/esm names, i have a "Creature Framework Integration Guide" here: https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ the big thing to look out for is putting commas in the wrong place, this can help with that: https://jsonchecker.com/ Â Â Thanks again! I'll report if I'm successful. Link to comment
Not a prisoner Posted August 12, 2019 Share Posted August 12, 2019 On 8/7/2019 at 9:18 AM, Devorax said: Just a reminder to people who might be as frustrated as I was, trying to figure out why the fuck my game was crashing after transforming into a werewolf:  Please load MNC AFTER XPMSE. Do not let XPMSE's skeletons overwrite MNC, or you will crash after transforming.  This is briefly mentioned in the mod description, but probably explained somewhere else in a guide idk. The last time I read a guide on how to install MNC was before SSE was released, and until recently, I'd been maintaining an old, out of date modlist from December 2018. When I updated, I moved a lot of things around and out of their intended place, and MNC was one of those things. This also fixed a problem I was having with CTD every time I interact with a horse via Aroused Creatures.  The replacement hkx didn't help. I was about to revert to MNC v11 when I saw this. Cheers : ) Link to comment
yourselfek Posted August 18, 2019 Share Posted August 18, 2019 EDIT: Managed to fix it, the issue was caused by Bakafactory ABC patch SE. Which is a shame since there are cool animations using it. After disabling it everything works fine. Â EDIT2: I think I managed to fix it completely. Browsing through the ABC patch thread I found out that in order to fix it I must set shape probability in the SOS MCM to 0 on all dicks that have werewolf available, and make sure that Creature Framework uses the MNC meshes. That didn't initially fix the problem but I also had Mighty Beast - Werewolf installed. After disabling it and running clean on all of the dicks in SOS just to be sure it seems to be fixed. So basically now it works just as it should be ABC patch included. Â Ok so I am not sure where to ask but for whatever reason Werewolves cause my game to crash. I first noticed it during dark brotherhood questline where i tried to bang a guy who was transformed into werewolf, the game crashed before the animation started. I figured out it happened because it was one of the scripted parts of main story so I simply restarted the game and continued without banging. Bit later I got myself hentai creatures and started testing out various animations and stuff but when I tried to summon werewolf it crashed immediately as he spawned and it keeps happening. Â I tried it in brand new save and same was happening there. After bit of a googling and trial and error I found out it is being caused by Schlongs of Skyrim. If i disable it I can summon werewolf without any issues although I had to test it out on a new save since after uninstalling all of the sos plugins my old saves will crash on load for some reason (i guess i am not uninstalling it properly? i followed the instructions in mcm). Anyhow on a new save with SOS disabled everything works just fine. Â So does anyone know what exactly might be causing it? Â Â Link to comment
Zedrose Posted August 19, 2019 Share Posted August 19, 2019 Hanving a texture problem, horses go invisible for me. Saddles are there but the rest of the horse is see through. Link to comment
spicycrunchypants Posted August 22, 2019 Share Posted August 22, 2019 anyone have the file for skse64 2.0.12? Link to comment
spicycrunchypants Posted August 22, 2019 Share Posted August 22, 2019 On 5/3/2019 at 1:16 PM, zsw443000 said: Can you convert SetVehicleFixPlugin skse 2.0.12, thank you did you ever get it?? Link to comment
MadMansGun Posted August 22, 2019 Author Share Posted August 22, 2019 On 8/19/2019 at 4:17 AM, Zedrose said: Hanving a texture problem, horses go invisible for me. Saddles are there but the rest of the horse is see through. if you have any bash/smash patches active i would start there, they are known to mess up the horse's body template flags. Link to comment
ChibakoShiba Posted September 6, 2019 Share Posted September 6, 2019 Help, my game crashed when I tried to have sex with falmer, giant and horse. Link to comment
ChibakoShiba Posted September 6, 2019 Share Posted September 6, 2019 On 7/27/2019 at 7:38 PM, Pfiffy said: Â No problems here. Check if something is overwriting the skeletons from MNC. How do you check it? Link to comment
ShadowFox16 Posted September 6, 2019 Share Posted September 6, 2019 I'm having some trouble with the positions of some of the creatures. All the animations are working right, and some positions are in sync, but others are massively out of place. Is there a solution to this or do I have to manually set the positions right? Link to comment
Guest Posted September 6, 2019 Share Posted September 6, 2019 12 hours ago, ShadowFox16 said: I'm having some trouble with the positions of some of the creatures. All the animations are working right, and some positions are in sync, but others are massively out of place. Is there a solution to this or do I have to manually set the positions right? This seems like it would be an issue with SexLab. Link to comment
ChibakoShiba Posted September 7, 2019 Share Posted September 7, 2019 Help, i keep crashing when trying with horse, falmer and giant. Link to comment
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