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Posted

I am wanting to learn how to mod. I have a couple ideas but wanting to make them into a reality. I am looking to start small to learn the basics and work my way up from there. I don't even know where to start to be honest. here is what I am wanting to make. I want to make wearable standalone clothes (different articles) at least to begin with.  

 

If this is not the correct thread than I am sorry, and please point me in the right direction. 

Posted

I don't know if it's the correct thread but I reply you anyways.

 

There are some tutorials on the internet in form of videos.

 

First I suggest you do that it's simply to create a new weapon/armor in-game thanks to CK. (You can use Skyrim tutorials since it's almost the same). What I did when I started that is making an armor/weapon what's model exist in game and created a duplicate of it. It drives you through the basics. If you did this then you are almost done. You can easily understand because CK is really easy to read and understand.

 

Secondly you can add your mesh and textures to it (although need to convert with Nif Tools and/or Outfit Studio). Outfit Studio helps you convert your armor to a certain body type so it's fits fine/perfectly.

 

I only did this 4-5 times without my personal meshes/textures and in Skyrim. But everytime I looked for a documentation like this videos always helped me.

Posted

I tried doing this with a tutorial I found anout using mudbox to apply tattoos so they didn't warp when the skin texture was added onto the model.   This would be perfect small mod for me since I am a decent illustrator and would love for my drawing to become a mod. The problem I ran into was that: 

A. There wasn't the layer that I was suppose to export according to the demo and when I clarified what I wanted I was ghosted. 

B. The tutorial was for Skyrim and the person mentioned that for FO4 there is a different method please and said we could ask the author and they would tell us the sercet. I got an email back saying that this was a Skyrim tutorial and not a FO4 one. Upon clarifying I was ghosted. 

 

So I am trying and I have a thick skin going through college for art. I am very sure I will be asking more questions. 

 

Thank you for your post. i am glad someone is listening. 

Posted
15 hours ago, Wolfskin75 said:

 

I meant almost... The far as I know CKs interface didn't change that much. Also the base logic (eg. if you want an armor mod there armor keyword).

I suggest you use AWCKR from the nexus. I heard it's great.

  • 2 weeks later...
  • 2 weeks later...
Posted

I am new to modding and need some direction or help...

 

I have put some re-textures into the game _Fallout4_... Pipboy screen. I got several video files I created to play -in game- on VOTW assets.

I succesfully created an NPC, with generic armor, race, etc who does attack the player. 

 

 I have an idea for an enemy NPC i drew in Photoshop and re-textured Basefemalebody.dds but cannot for the life of me find a way to change the (CBBE) bodies -skin- in Creation Kit or FO4Edit.

 

Any ideas on how to select the DDS file for the bodies skin? It is my understanding that Fallout4 and Skyrim CK runs pretty similarly so that is why I asked here. I have scoured Youtube, Google etc. Any replies would be appreciated.

Posted
On 4/9/2018 at 10:25 PM, Antigog said:

I am new to modding and need some direction or help...

 

I have put some re-textures into the game _Fallout4_... Pipboy screen. I got several video files I created to play -in game- on VOTW assets.

I succesfully created an NPC, with generic armor, race, etc who does attack the player. 

 

 I have an idea for an enemy NPC i drew in Photoshop and re-textured Basefemalebody.dds but cannot for the life of me find a way to change the (CBBE) bodies -skin- in Creation Kit or FO4Edit.

 

Any ideas on how to select the DDS file for the bodies skin? It is my understanding that Fallout4 and Skyrim CK runs pretty similarly so that is why I asked here. I have scoured Youtube, Google etc. Any replies would be appreciated.

 

First a little background:  All actors of the same race generally use the same skin reference.  In FO4, it is called SkinNaked and is classified as Armor.  SkinNaked references to 2 different armor addons, which describe the hands and body textures.  (NakedHands and NakedTorso).  These individually reference the actual male and female texture sets.  The texture sets define the actual *.dds files for the actor's skin.

 

It looks like this in tree view for the body...

 

Some actor's Record has a WNAM - Skin value pointing at: 

  • Armor: SkinNaked
    • Armor Addon: NakedTorso
      • Male Skin Texture: SkinBodyMale_1
        • Diffuse: Actors\Character\BaseHumanMale\BaseMaleBody_d.dds
        • Normal: Actors\Character\BaseHumanMale\BaseMaleBody_n.dds
        • Specular: Actors\Character\BaseHumanMale\BaseMaleBody_s.dds
      • Female Skin Texture: SkinBodyFemale_1
        • Diffuse: Actors\Character\BaseHumanFemale\FemaleBody_d.dds
        • Normal: Actors\Character\BaseHumanFemale\FemaleBody_n.dds
        • Specular: Actors\Character\BaseHumanFemale\FemaleBody_s.dds

 

Now we'll look at how to use that.  There are a number of mods that do this already, notably Companion mods like Heather Casdin use custom body mesh and texture sets.

 

To point your actor to a different custom texture set, you would need to recreate the above tree, for that actor.  I personally prefer doing this type of work in FO4Edit, but it can be done in CK as well.

 

In FO4Edit....

 

The set up:

  1. Copy the SkinNaked vanilla armor record as a New Record* to your npc's plugin  (plugin will be created on first copied item)
  2. Copy the NakedTorso vanilla armor addon record as a New Record* to your npc's plugin
  3. Copy the NakedHands vanilla armor addon record as a New Record* to your npc's plugin  (if you need it)
  4. Copy SkinBodyMale_1 or SkinBodyFemale_1 (depending on the gender of your actor OR both) vanilla records as New Record* to your npc's plugin
    • Note it's good practice to do both here for compatibility, in the event the player uses 'sexchange' on the npc
  5. Copy SkinHandMale_1 or SkinHandFemale_1 (depending on the gender of your actor OR both) vanilla records as New Record* to your npc's plugin
    • Note it's good practice to do both here for compatibility, in the event the player uses 'sexchange' on the npc

*New Record - creates a copy, not an overwrite of the existing record.  This important because you don't wan to overwrite the vanilla records for all actors.

 

The changes:

  • You should now have the above records, renamed, in your NPC's plugin - you can collapse the Fallout4.esm tree, it won't be needed any longer.  Good time to save ;)
  1. Set the references correctly:
    1. Open up the copied SkinNaked - change the Models Armor Addons references FROM vanilla values to your COPIED armor addons (NakedTorso) and (NakedHands, if needed) from set-up step 2,3
    2. Open up the copied NakedTorso - change the Male Skin Texture and Female Skin Texture FROM the vanilla values to your COPIED texture sets from set-up step 4.  Repeat for copied NakedHands (if you are using it)
    3. Open up the COPIED skin texture sets and change the Diffuse, Normal, and Specular texture records FROM vanilla values to your custom textures and paths - note paths do not include the Data or Textures folder.  If your texture is in "..\Data\Textures\Antigog\MyMod\" you would enter "Antigog\MyMod\yourtexturename_d.dds" in these fields. (no quotes)
  2. Set the actor's record to the new skin:
    1. Open the Actor's record, search for WNAM SKIN - change the value to your COPIED SkinNaked armor reference
  3. Save the plugin, and close FO4Edit
  4. Ensure your textures are in the path marked in "The changes" step 1.3

 

To recap, you have created a new 'naked skin' armor, created a new armor addon, created a new texture set(s), and updated the references to point them all to each other, and finally to your custom actor.  This will override the game's default texture set for that actor permanently, and you should be able to see the change in game.

 

If you have and inspect Heather Casdin, you can see how this being accomplished in FO4Edit.  Alternatively, if you Unique Player, you can inspect there, it uses the same method.

 

Note that this currently works with the body and hands - altering the head texture on an actor is a more involved process.

 

 

 

Posted
On 4/12/2018 at 4:50 PM, AWP3RATOR said:

 

First a little background:  All actors of the same race generally use the same skin reference.  In FO4, it is called SkinNaked and is classified as Armor.  SkinNaked references to 2 different armor addons, which describe the hands and body textures.  (NakedHands and NakedTorso).  These individually reference the actual male and female texture sets.  The texture sets define the actual *.dds files for the actor's skin.

 

It looks like this in tree view for the body...

 

Some actor's Record has a WNAM - Skin value pointing at: 

  • Armor: SkinNaked
    • Armor Addon: NakedTorso
      • Male Skin Texture: SkinBodyMale_1
        • Diffuse: Actors\Character\BaseHumanMale\BaseMaleBody_d.dds
        • Normal: Actors\Character\BaseHumanMale\BaseMaleBody_n.dds
        • Specular: Actors\Character\BaseHumanMale\BaseMaleBody_s.dds
      • Female Skin Texture: SkinBodyFemale_1
        • Diffuse: Actors\Character\BaseHumanFemale\FemaleBody_d.dds
        • Normal: Actors\Character\BaseHumanFemale\FemaleBody_n.dds
        • Specular: Actors\Character\BaseHumanFemale\FemaleBody_s.dds

 

Now we'll look at how to use that.  There are a number of mods that do this already, notably Companion mods like Heather Casdin use custom body mesh and texture sets.

 

To point your actor to a different custom texture set, you would need to recreate the above tree, for that actor.  I personally prefer doing this type of work in FO4Edit, but it can be done in CK as well.

 

In FO4Edit....

 

The set up:

  1. Copy the SkinNaked vanilla armor record as a New Record* to your npc's plugin  (plugin will be created on first copied item)
  2. Copy the NakedTorso vanilla armor addon record as a New Record* to your npc's plugin
  3. Copy the NakedHands vanilla armor addon record as a New Record* to your npc's plugin  (if you need it)
  4. Copy SkinBodyMale_1 or SkinBodyFemale_1 (depending on the gender of your actor OR both) vanilla records as New Record* to your npc's plugin
    • Note it's good practice to do both here for compatibility, in the event the player uses 'sexchange' on the npc
  5. Copy SkinHandMale_1 or SkinHandFemale_1 (depending on the gender of your actor OR both) vanilla records as New Record* to your npc's plugin
    • Note it's good practice to do both here for compatibility, in the event the player uses 'sexchange' on the npc

*New Record - creates a copy, not an overwrite of the existing record.  This important because you don't wan to overwrite the vanilla records for all actors.

 

The changes:

  • You should now have the above records, renamed, in your NPC's plugin - you can collapse the Fallout4.esm tree, it won't be needed any longer.  Good time to save ;)
  1. Set the references correctly:
    1. Open up the copied SkinNaked - change the Models Armor Addons references FROM vanilla values to your COPIED armor addons (NakedTorso) and (NakedHands, if needed) from set-up step 2,3
    2. Open up the copied NakedTorso - change the Male Skin Texture and Female Skin Texture FROM the vanilla values to your COPIED texture sets from set-up step 4.  Repeat for copied NakedHands (if you are using it)
    3. Open up the COPIED skin texture sets and change the Diffuse, Normal, and Specular texture records FROM vanilla values to your custom textures and paths - note paths do not include the Data or Textures folder.  If your texture is in "..\Data\Textures\Antigog\MyMod\" you would enter "Antigog\MyMod\yourtexturename_d.dds" in these fields. (no quotes)
  2. Set the actor's record to the new skin:
    1. Open the Actor's record, search for WNAM SKIN - change the value to your COPIED SkinNaked armor reference
  3. Save the plugin, and close FO4Edit
  4. Ensure your textures are in the path marked in "The changes" step 1.3

 

To recap, you have created a new 'naked skin' armor, created a new armor addon, created a new texture set(s), and updated the references to point them all to each other, and finally to your custom actor.  This will override the game's default texture set for that actor permanently, and you should be able to see the change in game.

 

If you have and inspect Heather Casdin, you can see how this being accomplished in FO4Edit.  Alternatively, if you Unique Player, you can inspect there, it uses the same method.

 

Note that this currently works with the body and hands - altering the head texture on an actor is a more involved process.

 

 

 

Been trying all day, no success as of yet. I appreciate your help tho, most assuredly. I'm not sure what I'm missing. I've followed your process step by step. I'm pretty sure the problem has something to do with the default Nif's still in the records, in this process there is no new nif created. I'm lost. I will keep trying though. If I can't get it to work by tomorrow, then I will check into the Mods you mentioned and see if that helps me to figure it out. I really appreciate your effort. Thanks. :smile:

Posted
1 hour ago, AWP3RATOR said:

Also if you'd like to send the plugin that you have, we can take a look at it and update/make suggestions.

00Synthenia00.esp Not sure if this is all you need??? This was the file where I tried to use your process first and then went into CK to create the NPC.

Posted

@Antigog

I took a a look at the plugin, found some things.  But great first attempt!  You mostly had it, just a few minor things, albeit critical to make it work correctly in game. ;)

 

1. Armor Addon still pointing to default vanilla textures.  Change these to your custom NakedTorsoSynthenia and NakedHandsSynthenia references

image.thumb.png.a1e16b9201fbd8ae1ee09c67dcdd165c.png

 

2. Armor Addons can only point to mesh (*.nif) files in the Models category.  Change this to ..\femalebody.nif, or whatever custom mesh you might have in the same path.

image.thumb.png.dfdc717da51a58f9289ed3580d1a0362.png

 

3. The Armor Addons (both Torso and Hands) are pointing to the vanilla default texture set.  Change this to your custom SkinBodyFemale_1Synthenia (for female)

image.thumb.png.4f5ac9bafb2a3186f62704e66b4ea6c4.png

 

4. SkinHeadFemaleHeroSynthenia - paths are incorrect on some records.  Use backslash for paths.  Forward slash are for URLs.  Backslash are for paths on your machine.  Paths are case insensitive, through INITCAP is generally easier on the eyes and "prettier" - there is no standard in the modding community on this.

image.thumb.png.16f918f2b0c5737f6a8aea4ffa8117af.png

 

5. For the head reference, you have set up a texture set called SkinHeadFemaleHeroSynthenia (good).  To link that to the npc, change the FTST - Head Texture record on the NPC's record to this texture set:

image.thumb.png.2fc818ff91861b803194a45078d5eeb0.png

 

6. For the hands, you have set up a texture set called SkinBodyfemale_1Synthenia (good) but it is pointing to the default texture set.  Change this to something custom:  (I updated the below as an example)

image.thumb.png.fd10255e63016d9d4274cf63fb3a2b9f.png

 

 

When you're done, she should look like this in game.  Teal/aqua textures used as an example to show the working plugin changes.

image.thumb.png.aac13964e32502ff46a92a08bee6e5eb.png

 

Also, she attacked me on sight - she's feisty!  But the npc AI is out of scope for this thread/question :smile:

 

Here is the working plugin:  00Synthenia00.esp

Posted

Thank you very much for your help. The textures are now in place and working perfectly. Now I need to figure out some other things... My goal is to make this into a quest mod. One question tho, if I duplicate her and place the duplicate in another location will that work or cause an issue having two instances of the same NPC in the world? I realize I can create an entirely different NPC with the same looks but to fit my story I'd rather have several instances of her. Ohh, and yes she is feisty, she nearly killed me because I bumped her level up. :smile:

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