setzuna Posted March 8, 2018 Posted March 8, 2018 I am starting this thread so everyone can post their config XML's in one place to help people get started and learn. HDT SMP is pretty confusing to get started in and there are a lot of tutorials out there fragmented as they are. I myself spent 6 hours before i figured out the config file i downloaded i had to remove the commas and replace them with periods before i could get basic things work. Im sure many of you have configs that make things work better than others and different settings. So that is the point of the thread please share your configs with a little info kind of like the bodyslide preset threads. And this should help everyone get that perfect working physics with smp they were looking for and new people drop in files that just work.
Arthacs Posted March 8, 2018 Posted March 8, 2018 Well, I can add one thing here that I did with my xmls. I was having problems with those invisible NPCs when using hdt vaginas and such. So after some searches, reading and some testings I found this solution. Change ALL <hkparam name="value">127</hkparam> to "255" in every xmls I had related to my npcs really helped out. -I do not know if this does anything bad, I have not seen any bad things yet. (but i have seen a lot more npcs:) -This can easily be done fast when using Notepad++ Open all xml files in Notepad++, use "CTRL"+f, search 127 and change all "127" at to "255" in all open documents at once when choosing replace tab in same window. -Backup your files before doing so, or u may regret your action. This helped for me, I do not know if it will help anyone else.
setzuna Posted March 8, 2018 Author Posted March 8, 2018 17 minutes ago, Arthacs said: Well, I can add one thing here that I did with my xmls. I was having problems with those invisible NPCs when using hdt vaginas and such. So after some searches, reading and some testings I found this solution. Change ALL <hkparam name="value">127</hkparam> to "255" in every xmls I had related to my npcs really helped out. -I do not know if this does anything bad, I have not seen any bad things yet. (but i have seen a lot more npcs:) -This can easily be done fast when using Notepad++ Open all xml files in Notepad++, use "CTRL"+f, search 127 and change all "127" at to "255" in all open documents at once when choosing replace tab in same window. -Backup your files before doing so, or u may regret your action. This helped for me, I do not know if it will help anyone else. That is HDT PE lol this thread is meant for HDT SMP. But that may be helpful someone using PE. There are so many configs out there for PE and barely anything for SMP. Thats why i made this thread to hopefully get more people to share since its pretty confusing for your bodys and all the parts.
Arthacs Posted March 8, 2018 Posted March 8, 2018 13 minutes ago, setzuna said: That is HDT PE lol this thread is meant for HDT SMP. But that may be helpful someone using PE. There are so many configs out there for PE and barely anything for SMP. Thats why i made this thread to hopefully get more people to share since its pretty confusing for your bodys and all the parts. Yea I guess it is and if it does not relate to anything in SMP. Sorry -delete it if u want.
Guest Posted March 8, 2018 Posted March 8, 2018 10 hours ago, setzuna said: I am starting this thread so everyone can post their config XML's in one place to help people get started and learn. HDT SMP is pretty confusing to get started in and there are a lot of tutorials out there fragmented as they are. I myself spent 6 hours before i figured out the config file i downloaded i had to remove the commas and replace them with periods before i could get basic things work. Im sure many of you have configs that make things work better than others and different settings. So that is the point of the thread please share your configs with a little info kind of like the bodyslide preset threads. And this should help everyone get that perfect working physics with smp they were looking for and new people drop in files that just work. Why you needed 6 hours when its told in the Main Post? Anyways, XML sharing for smp is pretty useless since it puts the calculation results on the screen which are dependent to your hardware. Which is also told in the main post. Shouldn't be a negative post though it's always good to learn something.
Nevershouldhavecomehere Posted March 15, 2018 Posted March 15, 2018 On 8.03.2018 at 1:11 PM, prZ said: Why you needed 6 hours when its told in the Main Post? Anyways, XML sharing for smp is pretty useless since it puts the calculation results on the screen which are dependent to your hardware. Which is also told in the main post. Shouldn't be a negative post though it's always good to learn something. I actually think it's a good idea as long as hardware specifications are included. Hell, might as well just check the xmls out and see which one works the best for the user. To kick this thread off here's mine, tweaked so collisions will work well in most circumstances, using sexy SMP body and the XML itself is a heavily modified futa xml. I run it on FX9590 and GTX 1060. cbbe-hdt-vag.xml
Slashz Posted May 5, 2018 Posted May 5, 2018 I think iam close to finalize mine so far looking good, iam trying to get a new SoS for female aswell to work with this setup but here is a preview.https://gfycat.com/HeavenlyTenderGrosbeak
27X Posted May 5, 2018 Posted May 5, 2018 Need to fix your labia constraints on the x and z axis, they shouldn't be clipping in to each other from opposite sides.
Slashz Posted May 5, 2018 Posted May 5, 2018 Ahh thanks i fixed it and you made me look into the other values too as they were Zero only X value was wrong, now it works good and have this small pull physics when female masturbation animation plays Spoiler one lip <linearLowerLimit x="0" y="0" z="0"/> <linearUpperLimit x="2" y="2" z="2"/> <angularLowerLimit x="-0" y="0" z="0"/> <angularUpperLimit x="1" y="1" z="1"/> other lip <linearLowerLimit x="-2" y="-2" z="-2"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="-1" y="-1" z="-1"/> <angularUpperLimit x="0" y="0" z="0"/>
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