Azazellz Posted March 4, 2018 Posted March 4, 2018 Hello all, LoversLab. I need some advices in scripting. So, my goal is make a system, which do various things on NPCs (by casting spell on them, for example). Change stats, or outfits, or other things - this is not matter for now. I can easy implement this, but! This system also should "track" all affected NPC: it should store initial "unchanged" parameters of all NPCs somethere, and also it should apply all changes\effects on savegame reload. So, I need an advice in this "tracking" part. How it can be implemented? Via quests, or simple magic effects? Which events and scripts I should use for better performance and stability? Thanks in advance.
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