DonQuiWho Posted April 2, 2018 Posted April 2, 2018 @t.ara Thanks for the prompt answer to my earlier question Much appreciated
t.ara Posted April 2, 2018 Author Posted April 2, 2018 1 hour ago, donkeywho said: @t.ara Thanks for the prompt answer to my earlier question Much appreciated Let me first of all finish this huge stuff....I think I need a little while, but it will spend some new items to zap, too. And all that stuff can be used also in different mods later:-) 1
t.ara Posted April 5, 2018 Author Posted April 5, 2018 My face got shiny, as I have found this castle on nexus. Finally a professional mesh-creator understood what to do for gamers.... -textures are fixed (some textures are customized) -adding next induvidual stuff 1
t.ara Posted April 7, 2018 Author Posted April 7, 2018 -4th floor: - swimm-hall -top-platform: now access-able. 2
t.ara Posted April 7, 2018 Author Posted April 7, 2018 Extreme-test: -looting the overall possibilities, two new towers, a gate-entry and some walls-for a first ingame scaling test Textures are not fixed on the new stuff. -next test will be the adding of the existing torture- and death chamber-all together- I want to see the collapse of the nif-file workaround... (but it is not !!!...All stuff together is inside of one single file-load-free..!) 1
Dojo_dude Posted April 8, 2018 Posted April 8, 2018 Do you think to add image space occlusion like in "https://www.nexusmods.com/skyrim/mods/32505"
t.ara Posted April 11, 2018 Author Posted April 11, 2018 On 8.4.2018 at 4:46 AM, Dojo_dude said: Do you think to add image space occlusion like in "https://www.nexusmods.com/skyrim/mods/32505" Hi:-) i´m far away on another planet modding and I don´t have any idea what this does. I´ll be lucky, if I have finished this complicated work:-)
Dojo_dude Posted April 14, 2018 Posted April 14, 2018 On 4/11/2018 at 7:50 AM, t.ara said: Hi:-) i´m far away on another planet modding and I don´t have any idea what this does. I´ll be lucky, if I have finished this complicated work:-) I believe the effect achieved in that mod is designed to reduce rendering by hiding the interior when the player character is not looking at it.
t.ara Posted August 17, 2018 Author Posted August 17, 2018 On 14. April 2018 at 6:31 PM, Dojo_dude said: I believe the effect achieved in that mod is designed to reduce rendering by hiding the interior when the player character is not looking at it. ...some replies do last more longer!:-) no, I will use the official Creation Kit optimizing and if it´s integrated carefully, nothing strange will happen and the mod will be playable like all vanilla stuff. I will in any case create the castle with an entry to the inner-wall area, load-free-all the surrounded buildings like the walls and towers will be load-free too, and a main entrance will lead into an inner area (not like in the movie), which has a load-door to the castle main room (like it is in the movie-pics) and also load free to the dungeon, torture-room and pendulum-room. This way the mod should be working perfectly also for weak systems and it should spend also the possibility, to vary the light of the inner cell drastically as I want to have it just right now (I need a flexible inner-cell-lightning, which is not possible to have in outside-cells). All summed up Should this be a fine skyrim location in future:-)) This mod is only slowly growing but I think it´s because it´s most stuff is very much "custom". I can and could learn a lot from this project;-)) -i´m not sure anymore if I add the cage and the water basin to the pendulum room....it´s little too strange to reach the places by those small bridges. 1
t.ara Posted August 21, 2018 Author Posted August 21, 2018 the downstairs-area is nearly ready....it has been difficult to find a layout, mostly close to the movie, but I have now something, that is exactly FINE.... --->>>the way into that area is plain so far and has two chambers, who are slowly lowering the height by their stairs. The first room is leading into a 4-way connection with the second room, which is the torture room. And behind that torture room (chamber), we do have the pendulum chamber/hall. I´ll add some custom doors and then I can start with the inner castle...;-)) 1
cailic Posted September 10, 2018 Posted September 10, 2018 This looks great. I can hardly wait for it to be dowloadable. I'm a Paradise Halls fan. Will, or can, it be compatible/usable with Home Sweet Home? I realize your artwork is an intense project without such concerns. I was just curious if a patch would be possible to incorporate your art into Paradise Halls. Perhaps it is too early to ask.
t.ara Posted June 9, 2019 Author Posted June 9, 2019 On 9/11/2018 at 12:23 AM, cailic said: This looks great. I can hardly wait for it to be dowloadable. I'm a Paradise Halls fan. Will, or can, it be compatible/usable with Home Sweet Home? I realize your artwork is an intense project without such concerns. I was just curious if a patch would be possible to incorporate your art into Paradise Halls. Perhaps it is too early to ask. This mod is being realized as a huge resource inside of ZAP9.
cailic Posted June 9, 2019 Posted June 9, 2019 15 hours ago, t.ara said: This mod is being realized as a huge resource inside of ZAP9. Awesome. Thanks for the enlightenment.
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