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Castle close to "Pit And The Pendulum"


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Posted

Hi,

there!

Coming soon with a creation-kit-set with different custom stuff for skyrim, for creating impressive torture-chamber locations with all necessary stuff to get the right athmosphere for such a dark theme. I ´ll try to keep my work close to the "pit and the pendulum" - props, as this was impressing me quite much in the past.

I want not to copy  the interieur, but I want to get some close impressions from there which I want to port into skyrim.

Hope this topic is here standing correct....this will become a real mod for a real download SOON:-))

At the final end of the work, the mod should also show up an internal cell, completly ready to go for all users, who want to play inside. 

 

In between I think that the castle is a complete scenery and the movie has not been made (for whole) in an authentical place (castle). And the more I watch exactly, I see same clutter standing and hanging on different places (like the pillory and chains with cuffs and the iron maidens)...or used in another movie - so long!:wine:,

but in skyrim you will get instead a 3 dimensional virtual "real" chamber with fine cluttered stuff !!!

 

 

-new chain and hardware-iron-clutter

-new iron maiden (more close to that one inside the movie (probably with auto-locking door(s)....:classic_tongue:)  (furniture & cage same time)

-wall clutter

-special pole with rings (furniture)

-new special-created pillory (again another one...gg) (furniture)

-a new "torture-table" (furniture)

-new torch-wall holders

-custom fire-place

-custom nail-board/chair/bed (furniture)

-custom new doors (fully working)

-new crates and new windows (castle-windows for interieur use) (decorative* iron crates like the prison-set has)

-flexible stair system to create spiral-stairs with 15 different stones you can choose from (unique stairs based on some well formed stones)

-new wall meshes in two height-sizes with different functions (door-holes, window holes)

-pendulum ...........(furniture, is ready)

-so far: three new doors with suiting doorways

 

.....maybe I can overtake some textures from the original pics...but what I see from textures now - it does look also fine;-)

    

.....I think, the pendulum-room is also no scenery...and part of that castle really as I found pics from the recording-set.

The more better picture that I could watch for now (on BluRay), allow me to have more access to some more details, that I could not see before!

 

 

*....prison crates  are "decorative" only for some people:-)

 

 

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Pics like this one (copyright by Metro Goldwyn Mayer) are really helpful.... 

...together with lot of other material, that I found on my new BluRay-Disk!

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Posted

 

 

I´m finding myself suddenly inside of a custom-castle-mod-interieur-creation.....all the "rest" will be improvisation...I can´t see the correct ankles inside of the movie....because of such strange room-ankles, the building must be full of secret ways......and doors:-)

 

-

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....ordering some cans of cobwebs spray ...for this mod!

Posted
15 hours ago, draginass1968 said:

I love the looks of it so far. Keep up the cool work.

;-) thanks-I also do...here´s the custom pillory!

...think I must create a "skirt" from that trousers...beside....

 

 

 

 

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Posted

will it be a place where you just travel and check out the furniture or something like you enter and you may trigger "traps"? cos looking at your furnitures i wonder if something like that will ever be made?

Posted

...will be a place that you can enter from the skyrim world - and can then be used by furniture-supporting mods or you play there as a player´s home...maybe I will expand it to a full-usable castle...I must see how the next rooms will be connected....and what space I get that is unused between....whole interieur load-free is no problem for skyrim;-)

(this is no furniture resource)

Posted
9 hours ago, johntrine said:

will it be a place where you just travel and check out the furniture or something like you enter and you may trigger "traps"? cos looking at your furnitures i wonder if something like that will ever be made?

Don´t be sad if the new furnitures are not attached to quest-mods. Some of them can use them, others do ignore them. A resource is always earlier than other stuff. And I think sky rim has lost in between some very fine mod-creators, too.

When I´m done with locations, I´ll have a try with a personal quest-mod with only a "strange" follower - something like saadia is. She should be your friend then in any circumstance - I´ll try to reach then everything by dialogue and by "surprising" the player: she will play BD-games with you, sometimes spank you or whip you and take advance of the furnitures. And of course use the hundred new cages. If I have a small guide for that, I´ll also implement the zap offsets...and I don´t want this to be depending on other mods-this should only be with sexLab and zap alone working. And that´s what I would like to have in game about BD, nothing else. Should be playable and working with everything together.

And some of the conversation could maybe work also on other females...i must see how such things will be done.

 

Traps inside such castle I don´t like. Traps could lead to catch the player into cages or tie him up - but we all have played cursed loot so far. A real trap is a ground-stone, that may suddenly fall and you disappear into a hole...or you start a mechanic for deadly automatic-happenings. We do have such stuff inside of skyrim and it´s results could be leading to fix the player of course into more sexy BD-furniture instead of being wrapped  into "latex and plastic" or die (dead alternatives are not necessary, if locations with such traps are changed to work different-so it is not working all the time the same). At least the scene has so much different fetishes, that it is impossible to reach all by  one mod. And most gamers are maybe waiting for their suiting mod, that has not become true for now.

Posted
2 hours ago, t.ara said:

Don´t be sad if the new furnitures are not attached to quest-mods. Some of them can use them, others do ignore them. A resource is always earlier than other stuff. And I think sky rim has lost in between some very fine mod-creators, too.

When I´m done with locations, I´ll have a try with a personal quest-mod with only a "strange" follower - something like saadia is. She should be your friend then in any circumstance - I´ll try to reach then everything by dialogue and by "surprising" the player: she will play BD-games with you, sometimes spank you or whip you and take advance of the furnitures. And of course use the hundred new cages. If I have a small guide for that, I´ll also implement the zap offsets...and I don´t want this to be depending on other mods-this should only be with sexLab and zap alone working. And that´s what I would like to have in game about BD, nothing else. Should be playable and working with everything together.

And some of the conversation could maybe work also on other females...i must see how such things will be done

sounds amazing.

 

2 hours ago, t.ara said:

Traps inside such castle I don´t like. Traps could lead to catch the player into cages or tie him up - but we all have played cursed loot so far.

i meant trap in a way where you explorer a "castle/mansion" and triggering traps locks you in zaz items or furniture since cursed loot now uses dd items and not zaz and upon you being trapped, your follower gotta help you or if your follower is trapped then you gotta help your follower oooorrrrr you could "play around" with them when they are trapped or the could do the same to you as well.

Posted
1 hour ago, johntrine said:

sounds amazing.

 

i meant trap in a way where you explorer a "castle/mansion" and triggering traps locks you in zaz items or furniture since cursed loot now uses dd items and not zaz and upon you being trapped, your follower gotta help you or if your follower is trapped then you gotta help your follower oooorrrrr you could "play around" with them when they are trapped or the could do the same to you as well.

To trap the player into something is easy-always nothing specially is needed for that...but to let ´im free again...that´s the problem:-)

-but no traps here...and I´m in between a "skyrimer", who don´t play DDe/i on my sensitive partition - I made negative experiences  - so I will find a way to surround them allways.

The older DDa is another thing-it´s suiting perfect to zap.

Posted

The pendulum is ready for it´s job (looks far more better than the one in the movie, imo). By a lever it can be activated and be also stopped.....tested, resized, scripted, deadly...so I can build up the high deep room with such a furniture-table with irons...behind the last door of the castle.

The furniture will have the only job, to keep the victim on the table and the blade will then be activated by a npc...something for musje´s torture-quest-mod.

And I don´t know for now, if the animation bewares the victim from dying from the blade...this, I have to check out. Another curious alternative is then a CAGE, where the player is locked up. I will build up a really cute model for that. The blade will then swing between the lattice bars and the gamer will not have a chance to hide from the blade-run. Out of the bonds of any aimation, this pendulum will be ableto kill the gamer within the rude skyrim vanilla functionallity, or  let the executioner stop the pendulum to keep the victim alive. The vanilla script that is coming within the pendulum has a property for the deadly-effect as I could see so far, so it could be set more less, so that such a scene can take longer. I have to check that out.

I think, I should build up this scenario as a second furniture inside that same room, so your executioner will decide, what to do with you...

 

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Following pic is copyrighted by Metro Goldwyn Mayer

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Posted
10 minutes ago, Unkaar said:

This looks very interesting.

Well done.

Thanks a lot! ,

this stuff "gets it´s own legs"  now:-))

 

Posted

 

I created a pendulum with longer stick, so that the blade has the old size....(the more small one is in front with a longer stick....

Skyrim blade is far better looking-I had some tests and I stay with the skyrim-longer version - done!

Now I will create the pendulum chamber................

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Posted
On 26. Februar 2018 at 11:22 AM, blakmagix said:

This looks amazing, as usual. Can't wait to see it all finished and polished up.

Thank you,

my last pics and all the rest will be a surprise?.....

 

Skyrim has a lot to offer itself to create such a stuff...the last pendulum room is really taking profit on perfect and ready stuff from the vanilla game. I decided to build up the whole caste and take also advance of the oblivion-castle-sets, that will be customized to allow more higher ceiling and higher walls. Also I want to take the furnitures and import them, same for the light....please be patient: sometimes I work on new furniture, doors and then on new meshes...this needs some time now......

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Posted

 

The "Death-Chamber":

 

1: classical pendulum with table

2: caged and penetrated by the pendulum

3: water drowning by increasing water into a crate-hole-bassin

4: (this fourth "slot" has no further idea yet)

 

Another "death-spending installation".....killing is now very easy...a) cage-, b) lock-door-, c) pendulum...that´s it-no way out, 100% proofed....

next stuff will be an upright down crate hole (stairs down), crate will close above the head of the gamer with a metall gate and then will be filled the bassin with water=the victim will be forced to die by drowning ("natural" skyrim death)

...so this "installation" will have 3 or 4 methods to get rid of npcs and the player or it can be used for struggling against death by using musje´s torture mod or a suiting scripted mod.

...no. 4 will soon be ready, too....

 

This stuff will then be set into "scene" inside this "horror-chamber". The stuff will be standing or built-in on high platforms, reachable by small stairs and paths. The ground of the chamber will become spiked: best is to not fall down-no way to return.

 

p.s. the cage is only a test-version....I wanted only to know if it works...

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  • 3 weeks later...
Posted

the volume of the "pendulum-chamber" is crazy.....

I think I´ll hang a whole custom castle to this mod..I want also to create the entrance hall and some different other chambers, rooms and the whole outside mesh - is there some knight armor anywhere-maybe inside of oblivion?

 

 

 

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Posted

The three stages of the chamber of death are nearly ready...(the room mesh is one piece only)

 

1. pendulum with table

2. pendulum with cage

3. drowning water bassin (will get a custom trap door...i tested only with an existing exemplar of skyrim)

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The custom trap-door is ready -I decided to use a stone-version (the mechanik will be available by lever and the player won´t have any other access to the door anymore.

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Posted

I´m now busy on building up a whole castle (outside area - set: walls, towers, main gate close to the style what I have from pictures)

Posted

@t.ara Quick question, pls?

 

Looking forward to the final version of this.   Questions are about that water trap, which I like the idea of. 

 

Do the doors open 'downwards' to drop the player into it?  And as a 'trap', is it triggered 'involuntarily', ie by player or NPC stepping on a plate etc, or do you really have to 'voluntarily' pull a lever to activate it, and then 'walk in'?

 

I really like the 'drowning cage' in Zap 8+ but it also needed to be 'used' by the player - or at least get a follower to use it.

 

As another idea, you could do this tank as a sort of standalone item, placed by a 'rune' type spell, and activated by a ground/wall etc trigger which NPCs could activate by walking on/into them.  Bit like a less crazy version of this, with the water tank emerging from below them... :tongue:

 

https://www.nexusmods.com/skyrim/mods/56960?tab=description

 

https://www.youtube.com/watch?time_continue=1&v=7PORoAARyKU

 

 

Posted
2 hours ago, donkeywho said:

@t.ara Quick question, pls?

 

Looking forward to the final version of this.   Questions are about that water trap, which I like the idea of. 

 

Do the doors open 'downwards' to drop the player into it?  And as a 'trap', is it triggered 'involuntarily', ie by player or NPC stepping on a plate etc, or do you really have to 'voluntarily' pull a lever to activate it, and then 'walk in'?

 

I really like the 'drowning cage' in Zap 8+ but it also needed to be 'used' by the player - or at least get a follower to use it.

 

As another idea, you could do this tank as a sort of standalone item, placed by a 'rune' type spell, and activated by a ground/wall etc trigger which NPCs could activate by walking on/into them.  Bit like a less crazy version of this, with the water tank emerging from below them... :tongue:

 

https://www.nexusmods.com/skyrim/mods/56960?tab=description

 

https://www.youtube.com/watch?time_continue=1&v=7PORoAARyKU

 

 

That stuff can be used HOW you like, it´s working away of animations and uses the mechanics of the game-the door can be activated by any activator (like all door can) and you can use it in different ways. I thought about, that there´s an npc with a suiting quest for that door and to get you into that device, pull the lever, door shuts and then he fills in the water (there´s a waterpipe leadng into that bassin...that mechanics of water level high and low I have to study and look how it works ingame.

 

The first Outside tower is ready:

It is fully usable (like all stuff that will create!)...The inner tower has an area with a high ceiling´ed room with a crate on it´s top platform. Rooms of the tird and fourth floor could be leading also inside (variation will come) Windows are set to outside and inside to the middle area. Stairs should be working SMOOTHLY as they raise not too high from step to step...the top of the tower (platform) can be used if you get attacked to shoot with bow or you can have some fun trolling the wolves...)..The windows will get crates and the doors to upper floors are missing for now....4 floors will be accessible , some rooms will be high-the entrance hall I want to build after the Pendulum movie and so it is two or three floors high by itself - so other rooms will be filling the space around that huge hall, until I have a whole layout of the castle - it´s of course very fictive - in the movie the outdoor castles are all paintings or photographs !!! I´m very interested, where this work will lead me. But this stuff makes me busy to get more deeper into 3dsmax.

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Posted

Filling the server of LL with nice content;-)

(I´m in between experimentating with the light and the foor-ground a lot-I think this setting is well working: walls, floorground and shaddow-light...The rack will be coming soon also in the texture like the pillory and post.

Hanging chains and rope are moving if kicked. A ceiling is missing as long the outside castle has not been tested with this stuff as "one-cell only". So if the light at a day will be spending unrealistic lightning inside, the whole interieur will be a load-cell area...that depends on different things.

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