xlegendgame Posted March 3, 2023 Share Posted March 3, 2023 SWORD ART ONLINE RECOLLECTION got more then 40 playable character hope this one got lot of mods Link to comment
aezwih42 Posted March 29, 2023 Share Posted March 29, 2023 On 2/27/2023 at 3:06 PM, fbcontent said: I actually figured it out myself i can now use mods online it was really fun to do How Link to comment
Wither255 Posted April 10, 2023 Share Posted April 10, 2023 On 3/29/2023 at 6:08 PM, aezwih42 said: How Simply rename this .dll file in the EasyAntiCheat folder to something else (e.g. "eac_server642.dll") and use a cracked launcher. Link to comment
vork88 Posted April 15, 2023 Share Posted April 15, 2023 does these mods work for the partner? Link to comment
nakadashiaddict Posted April 16, 2023 Share Posted April 16, 2023 14 hours ago, vork88 said: does these mods work for the partner? Yes. As long as they're wearing the correct modded outfit, it'll work for them as well. Link to comment
OldMan3421 Posted May 13, 2023 Share Posted May 13, 2023 Hey is anyone willing to share how to edit the CAC attributes using cheat engine such as height or head size? Link to comment
Varaosa Posted June 8, 2023 Share Posted June 8, 2023 On 9/18/2019 at 9:04 PM, Spewn said: Apologies for the late reply to this. It has been on my mind all this time but I was kinda busy. Excellent tutorial Hakufu, couldn't have figured this stuff out without it Here's 4 slight nipple variations, all .pak'd up and ready for easy drag and drop installation into the ~mods folder Nude mod variations.rar 6.52 MB · 2,556 downloads -I was asking this kind of mod or requested this kind mod long time ago & now there is this. I got this work there but, i now when i looking this topic or area. I din't find mod or variant version of this mod that have "public hair" -mod. Can someone make this one kind mod there also too? There is none version of that yet released. Link to comment
Reformed_au Posted July 11, 2023 Share Posted July 11, 2023 So people mentioned a way to make my character shorter, anyone give me more info? Someone said a cheat engine, but none I saw had a height option Link to comment
DoctorDementor Posted July 22, 2023 Share Posted July 22, 2023 Hi is there a way to have Irastris lewd battle jacket mod to have both the outfit of topless and bottomless combined so instead of being naked it become more a of skimpy outfit ? 4 Link to comment
chraazy Posted July 30, 2023 Share Posted July 30, 2023 On 7/22/2023 at 12:28 PM, DoctorDementor said: Hi is there a way to have Irastris lewd battle jacket mod to have both the outfit of topless and bottomless combined so instead of being naked it become more a of skimpy outfit ? I agree. I would love this if it could happen. 1 Link to comment
Kotomatsukami Posted October 25, 2023 Share Posted October 25, 2023 Real late to the party, I know, but does anyone have an update to the nude CGs? I noticed that Strea didn't have one during her pillow talk, so now I'm wondering who else wasn't touched. Link to comment
nakadashiaddict Posted November 5, 2023 Share Posted November 5, 2023 On 10/25/2023 at 9:15 PM, Kotomatsukami said: Real late to the party, I know, but does anyone have an update to the nude CGs? I noticed that Strea didn't have one during her pillow talk, so now I'm wondering who else wasn't touched. Asuna, Silica, Sinon, Lisbeth, Argo, Philia, Yuuki, Yuna, Premiere, and Sachi are currently without nude CGs on their bed scenes, in addition to Strea. There's a few other CGs that have yet to be edited. I started working on some of these last year but things have been pure chaos for me so I've not made as much progress as I'd like. I'll get to it as soon as I can, but I'm moving house in about 3 months, so there's that to slow me down. 1 Link to comment
KryxRed Posted November 5, 2023 Share Posted November 5, 2023 15 hours ago, nakadashiaddict said: Asuna, Silica, Sinon, Lisbeth, Argo, Philia, Yuuki, Yuna, Premiere, and Sachi are currently without nude CGs on their bed scenes, in addition to Strea. There's a few other CGs that have yet to be edited. I started working on some of these last year but things have been pure chaos for me so I've not made as much progress as I'd like. I'll get to it as soon as I can, but I'm moving house in about 3 months, so there's that to slow me down. Can you tell what tools we need to edit the CGs? I want to start editing these CGs for this and other similar games but I have zero knowledge also if you know any source for tutorial or material about this, I would appreciate it. Link to comment
nakadashiaddict Posted November 6, 2023 Share Posted November 6, 2023 7 hours ago, KryxRed said: Can you tell what tools we need to edit the CGs? I want to start editing these CGs for this and other similar games but I have zero knowledge also if you know any source for tutorial or material about this, I would appreciate it. UModel to unpack the game files (you'll also need the game's AES Key), and Photoshop to make the edits. I've not yet completed any edits so I'm not sure how to go about re-packing the modded images. I also don't know if this would work for other games. Others that use Unreal Engine, probably, but if they use some other game engine then you'll need different tools. 1 Link to comment
STG43 Posted January 1 Share Posted January 1 i want to make SAOFB mod. but I can't even grasp the beginning of production. exmple, i want change kagemitsu g9 type z model to masamune g7 model. i want use absolute green sword. i unpak SAOFB`s pak file with QuickBMS and try to edit with asset edeiter. but i can`t understand whitch asset file is kagemitsu type z . I don't even know what that is. I opened a few files to try it out. I can't even tell which one is the texture or the model. please tell me how can i get Model Exchange. i understand to my english is wrong. sorry. Link to comment
Blehbreh Posted January 1 Share Posted January 1 5 minutes ago, STG43 said: i want to make SAOFB mod. but I can't even grasp the beginning of production. exmple, i want change kagemitsu g9 type z model to masamune g7 model. i want use absolute green sword. i unpak SAOFB`s pak file with QuickBMS and try to edit with asset edeiter. but i can`t understand whitch asset file is kagemitsu type z . I don't even know what that is. I opened a few files to try it out. I can't even tell which one is the texture or the model. please tell me how can i get Model Exchange. i understand to my english is wrong. sorry. Use Umodel to look at the models before you try to edit them. With enough searching you will see the model and from there learn the name of the asset, then you can go about editing the asset. If youre unsure how to use Umodel, just look up a guide online. You can also find SAO:FBs encryption key online. Umodel can also be used to extract meshes and textures from pak files. To import meshes and textures to the game you will need to install unreal engine 4, and whichever version of the engine that SAO:FB as made in.. Link to comment
STG43 Posted January 1 Share Posted January 1 17 minutes ago, Blehbreh said: モデルを編集する前に、Umodel を使用してモデルを確認します。十分に検索するとモデルが表示され、そこからアセットの名前がわかり、アセットの編集に進むことができます。Umodel の使用方法がわからない場合は、オンラインでガイドを調べてください。SAO:FB 暗号化キーはオンラインでも見つけることができます。Umodel を使用して、pak ファイルからメッシュとテクスチャを抽出することもできます。 メッシュとテクスチャをゲームにインポートするには、アンリアル エンジン 4 と、SAO:FB が作成したエンジンのバージョンをインストールする必要があります。 Do we throw them into umodel without knowing what they are? Frankly, the number of data is so huge, is there any way to search for it to know that it is Kagemitsu? Link to comment
STG43 Posted January 1 Share Posted January 1 21 minutes ago, Blehbreh said: モデルを編集する前に、Umodel を使用してモデルを確認します。十分に検索するとモデルが表示され、そこからアセットの名前がわかり、アセットの編集に進むことができます。Umodel の使用方法がわからない場合は、オンラインでガイドを調べてください。SAO:FB 暗号化キーはオンラインでも見つけることができます。Umodel を使用して、pak ファイルからメッシュとテクスチャを抽出することもできます。 メッシュとテクスチャをゲームにインポートするには、アンリアル エンジン 4 と、SAO:FB が作成したエンジンのバージョンをインストールする必要があります。 and, SAOFB`s unreal engine vertion is 4.17.2 ? Link to comment
STG43 Posted January 1 Share Posted January 1 i use u model. We'll be in the process of looking for a model for a while. 1 Link to comment
Blehbreh Posted January 1 Share Posted January 1 6 hours ago, STG43 said: and, SAOFB`s unreal engine vertion is 4.17.2 ? Yes. The model is in the weapons folder somewhere. It might take a minute to find but you should know it when you see it. The models aren't named after the weapons unfortunately. Link to comment
Zero_Fucks_Given Posted January 1 Share Posted January 1 9 minutes ago, Blehbreh said: Yes. The model is in the weapons folder somewhere. It might take a minute to find but you should know it when you see it. The models aren't named after the weapons unfortunately. just asking but did you ever see if you could fix the skin coloring issue with the nude mod? so the skin color could be changed correctly? Link to comment
STG43 Posted January 1 Share Posted January 1 2 hours ago, Blehbreh said: はい。モデルは武器フォルダーのどこかにあります。見つけるのに 1 分かかるかもしれませんが、見たらすぐにわかるはずです。残念ながら、モデルには武器の名前が付けられていません。 thanks. As well as changing weapons, I would like to apply something like the blue rose and gigas ceder color change mods to other weapons. In the meantime, I guess I'll look for a model. Link to comment
STG43 Posted January 1 Share Posted January 1 I need one more hint. I have a weird desire to one hand hold the LMG moonlight like a handgun or shturm. Do you know how to go about changing these motions? Link to comment
Blehbreh Posted January 1 Share Posted January 1 3 hours ago, Zero_Fucks_Given said: just asking but did you ever see if you could fix the skin coloring issue with the nude mod? so the skin color could be changed correctly? Sorry to say but I have never figured it out. I was happy with the versions of the mod that we got so I didn't feel the need to go back in. On top of that the mod was built off of Irastris' mod, the problem originates with the original mod. Irastris himself seemed to know what kinds of mats go into the game, as the original mod had a custom mat. I tend to work around custom mats as they do strange things when they aren't correctly input into unreal, at least for me. Maybe one day when I feel like going back to SAO:FB I will see about making a new nude mod from scratch. Link to comment
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