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Roggvir's DD Items Manager


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Posted (edited)
12 hours ago, georgechalkias said:

I don't have DD installed since it asks for AWKCR which is a rather bloatware mod, replaced by ECO. Is there no workaround over this?

 

DD RC8 version does not need AWKCR, only the old v2

Edited by Slorm
Posted

But also I'm left wondering, why would you want to install the DD Items Manager if you don't have DD installed? Doesn't seem like there would be any point to it.

Posted
8 hours ago, vaultbait said:

But also I'm left wondering, why would you want to install the DD Items Manager if you don't have DD installed? Doesn't seem like there would be any point to it.

 

Maybe confused this with the No Strip Item manager by same author?

  • 1 month later...
Posted (edited)

Does anyone have a copy of Rogg DD Items Manager.esp which does not have ArmorKeywords.esm for a master?

 

For some reason FO4Edit won't remove ArmorKeywords.esm from the master list when I ask it to clean the master list, even though I don't see any references to content AWKCR records in Rogg.

 

Edit: never mind, I found 

I am not sure why that did not show up for me when I searched this thread for AWKCR

 

 

Edited by sen4mi
Posted
8 minutes ago, N.Gamma said:

Is there a version without ArmorKeywords?

 

See the question asked immediately above yours for the link.

  • 5 months later...
Posted

I haven't fully played with this but was wondering.

 

Do you need the DD item in your inventory, if there's an mcm that has the same settings? Feel like it's redundant, this sets off my ocd of having a tidy inventory lol 

Posted
11 hours ago, M.BISON said:

I haven't fully played with this but was wondering.

 

Do you need the DD item in your inventory, if there's an mcm that has the same settings? Feel like it's redundant, this sets off my ocd of having a tidy inventory lol 

If you are using the MCM, you don't need that item.

Posted (edited)

Quick question, are there any plans to add categories and chance for the additional assets which were added to RC 8 and 9, or are they dynamically added in some measure?

Edited by eflat01
Posted
49 minutes ago, eflat01 said:

Quick question, are there any plans to add categories and chance for the additional assets which were added to RC 8 and 9, or are they dynamically added in some measure?

 

The previous answer (some pages back in this topic) is that the author's waiting for a new official DD release before updating the items manager, presumably in order to avoid needing to make too many updates while DD community development is still underway.

Posted (edited)
6 minutes ago, vaultbait said:

 

The previous answer (some pages back in this topic) is that the author's waiting for a new official DD release before updating the items manager, presumably in order to avoid needing to make too many updates while DD community development is still underway.

 

Thanks, Sure can't blame them there. ;) 

 

Edit: Oh, I was wondering if any thought was or maybe given to handling the structs used via building formslist and keywords via something like RobCo or something?

Edited by eflat01
  • 3 weeks later...
Posted

 

On 4/3/2023 at 1:48 AM, sen4mi said:

Does anyone have a copy of Rogg DD Items Manager.esp which does not have ArmorKeywords.esm for a master?

 

For some reason FO4Edit won't remove ArmorKeywords.esm from the master list when I ask it to clean the master list, even though I don't see any references to content AWKCR records in Rogg.

 

Edit: never mind, I found 

I am not sure why that did not show up for me when I searched this thread for AWKCR

 

 

 

After i download this .esp what should i do? I simply replaced the original .esp in mod folder. Now in MO2 plugins it shows no error but when I start the game it crashes. Got any tips?

Posted
8 hours ago, mariopan96 said:

 

 

After i download this .esp what should i do? I simply replaced the original .esp in mod folder. Now in MO2 plugins it shows no error but when I start the game it crashes. Got any tips?

 

There's a lot of standard stuff to do when the game crashes.

 

You might start by running FO4Edit, to see if it reports any issues with your mod configuration.

 

It can also be worth re-reading the instructions for each of your mods.

 

It can also be worth looking at log files (and enabling papyrus logging). There's a crash manager that you can install which can help isolate some issues.

  • 4 months later...
Posted

Is there a way to unexclude restrictive gloves with corsets? I made both 100%, excluded the rest of the devices, and they seem to not be spawning at the same time. Is there a way to change exclusions or is it just permanently like that? Also, It doesn't seem to like to spawn restrictive gloves, boots, and corset at the time. If I'm correct, each of them shouldn't cause an error since their all in different slots (33,34,35). 

  • 2 months later...
Posted
5 hours ago, SergeantPuddles2 said:

What do we do after downloading this, how do I install it, using MO2

It's a replacer .esp file. You could add it to a new empty mod (via context menu in MO2, or just create a new folder in your mods directory), or drop it in as a replacement to the original Roggvir DD Items Manager mod .esp file.

  • 4 weeks later...
Posted
21 minutes ago, Heghog said:

Does this work fully for DD RC8/RC9?

 

It does work, but does not include any of the new items in the RCs.

Posted
4 hours ago, vaultbait said:

 

It does work, but does not include any of the new items in the RCs.

That sucks. Might have a go at adding the new items tonight.

  • 2 weeks later...
Posted

Hey thanks for this awesome mod, I just realized its missing Slave Boots and Heels though. This only has options for Latex & Leather Boots, I also noticed that despite having those items their never used in Violation scenes by default either. What can I do to add them in? They're my favorite items in DD. Thank you! image.jpeg.66f3c6111b651729f917a894a299e2a8.jpegimage.jpeg.c1f00c707a073222e2da1b0ef2e9435e.jpegimage.jpeg.6fbbbcda9973d52d563016dd0718b0b4.jpegimage.jpeg.d8e2e46bf2afc6063f8ee384f73b6af0.jpeg

Posted
5 hours ago, Lord Sesshomaru said:

I just realized its missing Slave Boots and Heels though. This only has options for Latex & Leather Boots, I also noticed that despite having those items their never used in Violation scenes by default either.

 

This mod is currently designed for use with the release version (2.0) of Devious Devices, and hasn't been updated to support any of the newer devices added in the "RC" series community builds. Last word from the maintainer was that the items manager would not get updated until the community build work gets endorsed by the DD author in the form of a new official release.

 

As for how to add more devices to the items manager yourself, I'd need to spend some time looking at how it works under the hood, but maybe someone else here has already checked into what's involved.

  • 2 weeks later...
Posted
On 6/13/2024 at 5:08 PM, vaultbait said:

 

This mod is currently designed for use with the release version (2.0) of Devious Devices, and hasn't been updated to support any of the newer devices added in the "RC" series community builds. Last word from the maintainer was that the items manager would not get updated until the community build work gets endorsed by the DD author in the form of a new official release.

 

As for how to add more devices to the items manager yourself, I'd need to spend some time looking at how it works under the hood, but maybe someone else here has already checked into what's involved.

 

FYI I'm currently working on a patch to support DD RC9. I'll release during the week (after a few tests because I "simplified" a function and I'm not sure about any side effects)

Posted

I just leave this here ;) 

Feel free to report any bug in the support section of the patch, not here:  Roggvir is not responsible for the issues the patch can create.

 

  • 4 months later...
Posted

Can somebody please verify for me what the requirements are for this?  When I try to activate it in Fallout 4, it says that I'm missing dependent files.  However, I have the MCM, and I thought that was the only requirement.

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