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Exporting Body Nif as Obj For MudBox


KoolHndLuke

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Posted

I'm following a tutorial on how to add tattoos in MudBox/Gimp. The problem is that she is showing it for Skyrim- not FO4. I'm not seeing a base shape to highlight and export as obj like she shows here-  

Screenshot (30).png

Screenshot (31).png

 

Anyone know what I should highlight and export as obj for FO4?

Posted

If you are adding tattoos - that would be to the texture itself:  the femalebody_d.dds files not the femalebody.nif.  For textures, you can just open them with the graphics software of your choice.  GIMP + DDS plugin or Photoshop CC with DDS plugins both work well.

 

Or do you mean the mesh itself, so that it can be imported in to Mudbox?  For that, I typically export from Outfit Studio to .OBJ.

Posted

 

54 minutes ago, AWP3RATOR said:

If you are adding tattoos - that would be to the texture itself:  the femalebody_d.dds files not the femalebody.nif.  For textures, you can just open them with the graphics software of your choice.  GIMP + DDS plugin or Photoshop CC with DDS plugins both work well.

 

Or do you mean the mesh itself, so that it can be imported in to Mudbox?  For that, I typically export from Outfit Studio to .OBJ.

Yeah. She adds the tattoos in MudBox on the texture using the mesh as a reference for positioning I think. It turns out better she says. I couldn't get the mesh exported as obj to work in MudBox. Thanks for the tip! Will give it a spin.

Posted

I haven't used it myself, but after researching Mudbox, it looks like something would certainly help out.  I'd love to be able to quickly skin a texture while it's on a mesh.

Posted
21 minutes ago, AWP3RATOR said:

I haven't used it myself, but after researching Mudbox, it looks like something would certainly help out.  I'd love to be able to quickly skin a texture while it's on a mesh.

From my very limited experience, MudBox has tools for working meshes with any textures you load. Still playing with it. It has incredible potential! It's free if your a student.:classic_biggrin:

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