mike24 Posted February 3, 2018 Posted February 3, 2018 You are moving the rig, surely, in object mode, and then you are putting in correct position in pose mode. You shouldn't move never in "Object Mode" the rig. I think you need start again the animation at the beggining with the original rigs in their correct position.... If you are not sure, download again the Rig of the Turbodriver's blog. Then, you must move or manipulate the rig only in "Pose Mode".
R-Lo Posted February 3, 2018 Posted February 3, 2018 What Mike said is the likely cause! If you append a fresh rig to your scene in blender, Set it to pose mode, highlight all bones "a" and lock rotation, Then with the offending rig, press "a" to highlight all frames of your dope sheet and copy (ctrl c) Then highlight all bones of your fresh rig and this should highlight all of the bones in your dopesheet list, if you have L_prop and R_prop at the bottom of the list, hold shift and click to deselect these, Then paste (ctrl v) your frames and delete the previous rig, If done correctly you should have your rig but it'll be in the wrong position, this is because of the movement you've made previous has changed the default position and your ROOT will be offset by that, So simply move your rig via the ROOT bone to the desired location, if you used ROOT in your animation then you'll have recreate that part, Hope this helps, I've done exactly the same in the past but this is how escaped it without a total restart!
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