Sarathis Posted January 28, 2018 Share Posted January 28, 2018 Hey there. As the title states, I'm seeking some help with adding transparency to armors and clothing. To start, I liked the Transparent Glass armor mod posted on the Nexus a few years ago but wanted to use different meshes than it provided, so I decided to just add it to the ones I'm using myself. I was able to change the Alpha Channels on the textures no problem, so that was fine. Afterwards I added the NiAlphaProperty to all the parts I wanted to be semi-transparent and set the Flag to Enable Blending so it wouldn't be completely see through. Saved the .nif, built it in BodySlide, then checked it out in game only to find that the transparent parts were fine but the rest of the texture was very dark. It took a few hours of googling and reading Nifskope guides to figure out I needed to add Assume_Shadowmask to Shader Flags 2 in BSLightingShaderProperty to fix it. Well, it did... sort of. The texture now displays properly but the armor has taken on some strange transparent properties that I have no idea how to fix. Depending on where you look, the parts of the armor that aren't directly in line with the body are almost completely transparent, like thin glass. Example here: Spoiler As one can see, the parts that aren't directly in line with her body shape are very translucent. You can see it mostly on the arms and shoulders in this image. While it's arguably a cool effect with Glass Armor, it won't work if I want to, say, make the Miner's Clothing partially transparent. So, what exactly is causing this? I imagine I'm missing something in BSLightingShaderProperty that needs to be added but I'm rather new to Nifskope and have no idea what. Any input any of you may have would be very welcome. Thanks in advance! Link to comment
This topic is now archived and is closed to further replies.