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Need help porting Oldrim script over to SE


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Posted

I'm trying to port my Oldrim Snow Elf Race mod to SE, and everything seems to work fine ingame except for one particular script that uses SKSE events/functions. 

 

(Here is a link to the Oldrim mod)

 

This script, 00SnowElfPerkStart, uses SKSE events/functions to check whether or not a character is a Snow Elf whenever the Race Menu is opened or closed. If the player is a Snow Elf when the Race Menu is closed, then the script applies perks to the player. If the player isn't a Snow Elf after the Race Menu is closed, then the perks are removed.

 

00SnowElfPerkStart worked all the time in Oldrim, but in SE, the script doesn't run at all. 

 

I saved the .esp in the Special Edition Creation Kit several times, but it still doesn't work. I can't even recompile the script in SE CK because the 'Edit Source' option is grayed out for me.

 

What is the problem here, and how do I fix my script?

 

I made sure I had the SKSE64 scripts unpacked into my data folder. I rearranged my Scripts folder to Scripts>Source instead of the other way around, and added 

Quote

[Papyrus]
sScriptSourceFolder = ".\Data\Scripts\Source"

to my CreationKitCustom.ini so that the SE CK would recognize that I moved my changed my folder order.

 

Maybe reconfigured the .ini incorrectly and SE CK isn't saving my scripts properly? Or is it because SKSE64 doesn't have the right events/functions for my script to run properly?

 

Please help!

Posted

you dont need to port scripts from oldrim

if you dont want to install racemenu, you can add perks manually 

IvoryGlassSmithing
AncientFalmerWeaponBuff
MatchingAncientFalmerArmorSet
IcyFury
 

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