LoveMods43 Posted January 25, 2018 Posted January 25, 2018 Hello, Too start, I'm rather new to modding and have started with Skyrim Se I have most of the kinks worked out but seem to be stuck on two things. For the life of me I can't seem to get rid of that upper eye brow hair or the messed up wrists. So if anyone has seen this before or maybe can give me a direction on how to fix it I'm all ears. Thank you for any help. Update: Well figured out the eye brow for the most part seems like it was a lighting issue.
Guest Posted January 25, 2018 Posted January 25, 2018 I think the eyebrow hair is part of the eyebrow model, and same for the wrists. You're going to need to edit the models with Blender or some other 3D modeling program.
Dirtnap Posted January 25, 2018 Posted January 25, 2018 I'd try picking another body in Bodyslide and make hands/feet to match it. Also I pick either 0 or 100 weight on my char so as not to end up with a 50 weight body trying to match to hands that are made for 0 or 100 weight.
Swiftstep Posted January 25, 2018 Posted January 25, 2018 How the heck did you create that face? Is it imported from another game, or some sort of software? If so, do you use the vanilla skeleton, the most common XPMSE version or some sort of custom skeleton? Wonder how this one looks with "vanilla" CBBE meshes.
LoveMods43 Posted January 26, 2018 Author Posted January 26, 2018 14 hours ago, RussianPrince said: I think the eyebrow hair is part of the eyebrow model, and same for the wrists. You're going to need to edit the models with Blender or some other 3D modeling program. Blender huh? Ok, guess I can look into something like that. 8 hours ago, Swiftstep said: How the heck did you create that face? Is it imported from another game, or some sort of software? If so, do you use the vanilla skeleton, the most common XPMSE version or some sort of custom skeleton? Wonder how this one looks with "vanilla" CBBE meshes. It's a modified ECE face using Fair skin, and no I use the XP32 SE skeleton maybe i'll see if it has a update? 14 hours ago, ThisTimeIBeAGoodGirlSir said: It looks like a problem with the body meshes or skeleton I'll re-download Cbbe and the skeleton to see if that helps. Thank you all for the help.
Changer Posted January 26, 2018 Posted January 26, 2018 That deformed wrist looks like a bone scaling issue to me. It seems like the hand bone is scaled down to make the hands look more feminine, but the forearm bones are not. Thus you have this "step" in your wrist area. I do not use ece, but I've read in several other places, that it sometimes causes bone scaling problems with custom skeletons (like XPMSE). Maybe this info can help you find a solution.
Swiftstep Posted January 26, 2018 Posted January 26, 2018 8 hours ago, LoveMods43 said: It's a modified ECE face using Fair skin, and no I use the XP32 SE skeleton maybe i'll see if it has a update? I'll re-download Cbbe and the skeleton to see if that helps. Things to check: meshes, skeleton, FNIS - protocolls. > Does the problem persist on other chars as well, or just on this one creation? > do NPCs have the same error? > are you sure that your mod manager is working as intended, or is there the possibility of conflict with another mod (e.g. something overwriting the desired files) Good luck fixing the problem.
TheWilloughbian Posted January 26, 2018 Posted January 26, 2018 The thing with the eyebrow looks like it may be the eyebrow texture. Looks like the transparency is "dirty". With the wrist, I agree that it looks like a bone scaling issue.
LoveMods43 Posted February 4, 2018 Author Posted February 4, 2018 On 1/26/2018 at 4:32 AM, Changer said: That deformed wrist looks like a bone scaling issue to me. It seems like the hand bone is scaled down to make the hands look more feminine, but the forearm bones are not. Thus you have this "step" in your wrist area. I do not use ece, but I've read in several other places, that it sometimes causes bone scaling problems with custom skeletons (like XPMSE). Maybe this info can help you find a solution. It did as a matter of a fact, I do use ECE and I went to the arm section played around till I got the wrist to look much better. So thank you. On 1/26/2018 at 9:51 AM, TheWilloughbian said: The thing with the eyebrow looks like it may be the eyebrow texture. Looks like the transparency is "dirty". With the wrist, I agree that it looks like a bone scaling issue. I for the life of me still can't figure out the eyebrow problem, sometimes it's there, sometimes not. When I view the eye brow textures they do not show the "dirtyness" and when i remove the eyebrows the "dirtyness" is removed as well.
TheWilloughbian Posted February 4, 2018 Posted February 4, 2018 14 minutes ago, LoveMods43 said: I for the life of me still can't figure out the eyebrow problem, sometimes it's there, sometimes not. When I view the eye brow textures they do not show the "dirtyness" and when i remove the eyebrows the "dirtyness" is removed as well. Just for the sake of it, open that texture in the editor of you choice and erase everything outside the part of the eyebrow the you want to be there. Also I have heard certain ENBs can act weird with eyebrows.
LoveMods43 Posted February 4, 2018 Author Posted February 4, 2018 57 minutes ago, TheWilloughbian said: Just for the sake of it, open that texture in the editor of you choice and erase everything outside the part of the eyebrow the you want to be there. Also I have heard certain ENBs can act weird with eyebrows. Hi thanks for the quick reply, Holy poo, just tested turning off the ENB and it fixed the brow weirdness, turning off ambient occlusion seems to fix the problem. I can't believe I never thought of the ENB, thank you.
LoveMods43 Posted February 11, 2018 Author Posted February 11, 2018 I played around with the Ambient Occlusion settings and turned up the intensity now I can easily see the weird texture bug, if I don't look directly at my characters face she looks fine, but when I do it shows up, has anyone seen something like this before? I did try removing the textures folder to see if that would fix it and the bug still persisted. Not looking at: Looking at:
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